Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Adventurer modding assistance  (Read 1284 times)

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Adventurer modding assistance
« on: August 27, 2009, 08:52:19 pm »

 Alright folks! Time to play "Watch what tags Duke did not add/remove to make these work!"

 So I'm making a new creature I want to adventure with. I want it to have weapons, armor and skills. So, here is the creature and eneity-standard files for you to embarass me with.

Spoiler: CLASSIFIED (click to show/hide)
Spoiler: Entity_Default (click to show/hide)

 Also, these guys go everywhere. I just want them to appear near rivers and swamps and such. I figure it best to use human towns for this, but what stops me from using the Cave Detailed site on non-mountains? Or towers in plains?
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Adventurer modding assistance
« Reply #1 on: August 27, 2009, 09:54:02 pm »

Let's see what I can remember...

f you put BIOME_SUPPORT of any level, it'll probably use it all the time.  Remove all the entries except LAKE and RIVER - I know it sounds like they won't spawn anywhere, but the LAKE and RIVER tags override whatever else the area is.

You can use any site preference with any biome.  I've had dark towers appear in the middle of oceans.

Now to start guessing what the classified creature is.  They seem Gollum-like, but too tall...
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Bricks

  • Bay Watcher
  • Because you never need one brick.
    • View Profile
Re: Adventurer modding assistance
« Reply #2 on: August 28, 2009, 03:17:26 pm »

I've had dark towers appear in the middle of oceans.

Goblins off-shore drilling already?
Logged
EMPATHY - being able to feel other peoples' stuff.

Biag

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Adventurer modding assistance
« Reply #3 on: August 28, 2009, 04:52:51 pm »

I've had dark towers appear in the middle of oceans.

Goblins off-shore drilling already?

Sigged.

These brave souls are correct- site preference does not interfere with biome preference.
Logged

ousire

  • Bay Watcher
    • View Profile
Re: Adventurer modding assistance
« Reply #4 on: August 29, 2009, 01:08:27 am »

i was thinking merman at first, but when i saw the two prefstrings i saw you must be making an olmman.  ;D
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Adventurer modding assistance
« Reply #5 on: August 29, 2009, 01:28:55 am »

SSSSHHHHHHHHH!

 And now I need to include offshore goblin towers. Thanks.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Adventurer modding assistance
« Reply #6 on: August 29, 2009, 01:39:22 am »

i was thinking merman at first, but when i saw the two prefstrings i saw you must be making an olmman.  ;D

No, it's definitely an axolotlman.