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Author Topic: Dwarf Fortress Talk #3: Your Questions!  (Read 56772 times)

Footkerchief

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #30 on: September 03, 2009, 01:28:00 am »

Any plans for subterranean civilizations (dwellers of the world-spanning caves, I mean)


Good news for you.
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Balathustrius

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #31 on: September 03, 2009, 02:47:58 am »

Any plans for subterranean civilizations (dwellers of the world-spanning caves, I mean)


Good news for you.

Ha, cool.  Thanks for linking me that.  Perhaps we will once again fear the batmen from the depths.
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Dasleah

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #32 on: September 03, 2009, 03:43:16 am »

My first question.

If you could automagically and instantly add one thing to Dwarf Fortress - Bloat, Req, feature, cool idea, whatever - for no other reason other than you'd love to see it in there, what would it be? What would ThreeToe like to see in there?
« Last Edit: September 03, 2009, 06:20:18 am by Dasleah »
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

ggeezz

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #33 on: September 03, 2009, 08:32:52 am »

Do you think it's possible to "have our cake and eat it to" when it comes to the interface?  That is, could we have nice community developed interfaces where you're still in control and aren't hampered?  I had in mind an API (or something) that is designed to be somewhat forward compatible (where things can be deprecated and new things added, but the relevant parts still work).
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Zollarr

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #34 on: September 03, 2009, 10:12:42 am »

dont really want to go through all the questions so sorry if somebodys already used it.


Toady, what are your plans for mounts(horses,trolls,ogres,dragons,etc)?will you be able to ride mounts in adventure mode?
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You know the old saying. Elves are only good for two things. Dying and porn.

Silveron

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #35 on: September 03, 2009, 11:00:29 am »

In regards to the squads and their schedules, is this something we will be able to import/export similar to the embark profiles?
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Granite26

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #36 on: September 03, 2009, 11:46:46 am »

In regards to the squads and their schedules, is this something we will be able to import/export similar to the embark profiles?

Nice

Wonderdummy

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #37 on: September 03, 2009, 12:28:45 pm »

Will I finally be able to make blocks out of soap?

(my giant tower of soap remains soapless...)
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Dakk

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #38 on: September 03, 2009, 02:43:21 pm »

Sort of a question/sugestion hybrid, but:

So, adventurer mode! I remember you once mentioned that fortress and adventurer mode would become more and more similar with adventurer mode skills and all that. Maybe giving the king the ability to mandate quests or something, and then you'd choose a dwarf and send him out to complete whatever task the king wanted him to (stealing an artifact, killing a dangerous beast, assassinations, delivering a message, etc), having the option to leave said dwarf to the AI's care and sending him out, or taking direct control of him as an adventurer, leaving your fortress to the AI's care, and then taking control of things again after you come back.


What are your thoughts on this Toady, and what you have in mind regarding the possible fusion of fortress and adventurer mode?[/b]

Also:

Currently a creature's size is a rather controversial thing, since a Titan, while still being quite tall, is only 3 times and a half bigger then a dwarf, which is kinda odd when you see all those myths about titans and them being big as a mountain and stuff. I realise the possible issues that messing with the size tag could cause, like making incredibly huge things like titans invincible and all that, though it'd make things sorta more realistic since a champion, while incredibly well trained, woundn't be able to just wrestle a bronze collosus to the ground and beat it to death, at least not alone, making combat a bit more interesting and making ranged weapons more useful. What are your thoughts on the matter, Toady?
« Last Edit: September 04, 2009, 11:30:50 am by Dakk »
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Walliard

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #39 on: September 03, 2009, 03:05:23 pm »

Re-post from last time:

What are your plans regarding POWs in fortress mode? Will dwarves be able to re-educate prisoners into their society as goblins currently do with snatched children in worldgen?
« Last Edit: September 03, 2009, 03:08:51 pm by Walliard »
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Toady, how much of DF is inspired by Labyrinth? Is Armok actually David Bowie? Because that would simultaneously be disturbing and awesome.

uioped1

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #40 on: September 03, 2009, 06:43:13 pm »

Comment:
I like the idea of a massive seige of goblins realised as wave upon wave of some smaller number of them.  It reminds me Risk, when attacking a country with a massive army, only 3 divisions are allowed to fight at any one time.

Followup question:
Regarding the challenges facing besieging forces currently, shouldn't a labrynth should be just as deadly (to the invading forces, not to your CPU) as a corridor full of traps?  I fully agree that we have it too easy now, but It's always bugged me in other games when game balance was achieved by granting godly knowlege to a measly goblin. This brings me to the new questions:

Do you have a vision for the addition of more AI to the game?  Are you going to continue adding specific rules and hope for emergent behavior?  Or at some point is a dwarf going to have some process by which he can attempt to figure something out?

Edit: woops, didn't see you said lime
« Last Edit: September 03, 2009, 06:50:32 pm by uioped1 »
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zwei

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #41 on: September 04, 2009, 03:00:40 am »

Do you get hate mail?

Neonivek

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #42 on: September 04, 2009, 08:43:20 am »

Well, I sorta got lucky last time. I wonder if I got a keeper this time

Toady right now Adventurer companions are rather basic, they give up their entire lives and follow you to the ends of the earth. In fact that seems to be all they do. What are your plans for them in the future? Will you go to town and see them drinking in a bar maybe dressed in new armor they got from the cut of the mission they just went on maybe buying up some land for when they retire? or do you see them in a more traditional sense of being almost entirely controlled by the player?
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Moose Fisher

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #43 on: September 04, 2009, 12:19:25 pm »

What are your plans for giving a use to extracts and soap?

Also,

Is is possible to give dwarves the ability to milk cows without affecting their carrying abilities?
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"I'll bet ye've got all sorts o' barmy questions! (She mimics your heroic stance) Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the magic Girdle of Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
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Hummingbird

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #44 on: September 04, 2009, 03:26:30 pm »

Do you plan to someday remove Legends Mode or make it unnecessary by making it possible for the player to discover all he wants about the worldgen history through asking around in Adventure Mode?
« Last Edit: September 04, 2009, 03:40:53 pm by Hummingbird »
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