Dwarf Fortress > DF Dwarf Mode Discussion

Dull but worthy site available

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geoduck:
I found an embark site that may lack the flash and dazzle of some, but would be perfect for anyone just starting out with DF, or for anyone who needs a calm location for constructing a megaproject. There is no chasm or pit, no HFS and no underground water sources, but in a 6x6 embark it has just about everything else:
 
Temperate untamed wilds. Sand. Flux. Bauxite. Diorite, Quartzite, Gabbro, and Granite. Coal and lignite. A fish-filled river. Lots of turtle-ponds and innocuous land-based wildlife ready for hunting. A lava tube. Mostly heavily forested, gradual elevation shifts with a steep mountainous corner if you desire true height. Tons of copper, iron, silver and platinum, along with every other metal except, it appears, gold and lead. (If someone wants to run Reveal or whatever its called, cool, but I prefer to remain unspoiled.)

Access to all civilizations, but so far the goblins have been pretty anemic, with just one paltry siege after several years of play. (Obviously, this can be good or bad..) Did have one dragon turn up.

The data:
Spoiler (click to show/hide)[WORLD_GEN]
   [TITLE:NICESITE]
   [SEED:798061652]
   [HISTORY_SEED:3667112411]
   [NAME_SEED:2818274253]
   [DIM:129:129]
   [END_YEAR:1050]
   [BEAST_END_YEAR:200:80]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:0]
   [ELEVATION:1:400:401:401]
   [RAINFALL:0:100:200:200]
   [TEMPERATURE:25:75:200:200]
   [DRAINAGE:0:100:200:200]
   [VOLCANISM:0:100:200:200]
   [SAVAGERY:0:100:200:200]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:1:1:1:1:1:1]
   [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
   [GOOD_SQ_COUNTS:25:251:503]
   [EVIL_SQ_COUNTS:25:251:503]
   [PEAK_NUMBER_MIN:12]
   [OCEAN_EDGE_MIN:1]
   [VOLCANO_MIN:3]
   [REGION_COUNTS:SWAMP:260:1:1]
   [REGION_COUNTS:DESERT:260:1:1]
   [REGION_COUNTS:FOREST:1040:3:3]
   [REGION_COUNTS:MOUNTAINS:2080:2:2]
   [REGION_COUNTS:OCEAN:2080:1:1]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:2080:3:3]
   [REGION_COUNTS:HILLS:2080:3:3]
   [EROSION_CYCLE_COUNT:250]
   [RIVER_MINS:100:100]
   [PERIODICALLY_ERODE_EXTREMES:1]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:2750]
   [CAVE_MIN_SIZE:5]
   [CAVE_MAX_SIZE:25]
   [MOUNTAIN_CAVE_MIN:25]
   [NON_MOUNTAIN_CAVE_MIN:50]
   [ALL_CAVES_VISIBLE:0]
   [SHOW_EMBARK_RIVER:2]
   [SHOW_EMBARK_POOL:2]
   [SHOW_EMBARK_M_POOL:2]
   [SHOW_EMBARK_M_PIPE:2]
   [SHOW_EMBARK_CHASM:2]
   [SHOW_EMBARK_PIT:2]
   [SHOW_EMBARK_OTHER:2]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:20]
   [TOTAL_CIV_POPULATION:20000]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:2080:4160:2080]
   [RAIN_RANGES:2080:4160:2080]
   [DRAINAGE_RANGES:2080:4160:2080]
   [SAVAGERY_RANGES:2080:4160:2080]
   [VOLCANISM_RANGES:2080:4160:2080]

The location:

Spoiler (click to show/hide)

The red Xs mark the spot.
You'll probably want to jigger the exact site around, depending on where you want to have the river and lava. The sand is to the north and west. A small tab of granite sticks in from west.

Judas Maccabeus:
I've done a bit of reveal-prospecting (note that I've made some slight non-stone related mods to my game, though, so it might not be exactly the same for everyone else); I'll put the results in spoiler tags for those who don't want to be, well, spoiled:




Spoiler (click to show/hide)I was, in fact, able to find one vein of Galena and a fairly large group of intersecting native gold veins; all metals are therefore at least available for this site.

There are also a few clusters of diamonds in the several Kimberlite veins crossing around.  The bauxite veins also include rubies and sapphires.

Lovers of the colour green rejoice:  There's a lot of Olivine to be had.

I seem to remember reading somewhere that veins and such are generated upon embarking, though.  I suppose what this means is that all metals are available to be placed, at least.  Unless I'm wrong about that, of course.

geoduck:
Thanks to JM for checking. I'll add the site has a lot of semiprecious gems, and lots of colored ore in addition to green: yellow, red, cyan and some blue here and there. And no aquifer anywhere.

gtmattz:
What version are you guys generating the world in?  When I gen this site in d16 2 of the 4 biomes have aquifers.

geoduck:
I use the straight v0.28.181.40d version. (At least I assume it's the straight version; I got it off the main Bay 12 download page.) The only change I've made is editing out cat-wound spam messages, which I can't imagine affects anything.

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