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Author Topic: CobaltKobold's tiles (4x4, 6x6, 8x8, 16x16"Clock Radio", and mockup-aid.)  (Read 22523 times)

Bricks

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Re: CobaltKobold's tiles (New at end of thread)
« Reply #15 on: September 16, 2009, 10:25:03 pm »

Digital display makes me laugh.

I like the 8x8, as far as 8x8s go.  The symbol for @ works nice for HFS, but it makes adventurers (and I think traders?) look awfully weird.
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CobaltKobold

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Re: CobaltKobold's tiles (New at end of thread)
« Reply #16 on: October 01, 2009, 12:40:44 am »

Well, I was aiming at "How do I make another face in mono without duplicating dwarfs?

Anyway, uploading fixed digital. (I'm having fun using it- only issue I see aside from the now-fixed L/R arrow (only used for bridgebuilding) is that it's slightly difficult to tell open space from nonvaried ground)
 

editting original post to centralize...

edit: @ would be adventurers, madmen, (dwarven) traders, diplomats, the taxman, and the hammerer.
« Last Edit: October 01, 2009, 12:46:30 am by CobaltKobold »
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Poltifar

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #17 on: October 01, 2009, 01:41:59 pm »

I just cant imagine playing with the 4x4 tileset, my eyes hurt from looking at the screenshots for less than 20 seconds. But good job anyways, and I do like the 8x8 one, its both readable and small enough to fit ALOT on the screen.
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<@Poltifar> i specced myself into a corner, i should just reroll
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CobaltKobold

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #18 on: October 03, 2009, 09:42:09 am »

*goes mad with power*

WIP:

Spoiler (click to show/hide)
Post-processing west ballista:
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OCEANCLIFF seeding, high z-var(40d)
Tilesets

A Dwarven Smokeologist

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #19 on: October 03, 2009, 10:25:27 am »

*goes mad with power*

Spoiler (click to show/hide)

Holy smokes that's so awesome I had to create an account just to say how awesome that is.

Can't wait for it honestly.

*goes back to waiting for it*
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CobaltKobold

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #20 on: October 03, 2009, 11:06:15 am »

I did mention that that's with me putting it through a few steps in the Gnu Image Manipulation Program?
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OCEANCLIFF seeding, high z-var(40d)
Tilesets

CobaltKobold

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Re: CobaltKobold's tiles (Isoworld demo)
« Reply #21 on: October 04, 2009, 11:59:38 am »

Alternate (incomplete) iso tileset for world in similar vein

Exported 'smaller' map put through the usual process:
   [TITLE:SMALLER]
   [SEED:2212473528]
   [HISTORY_SEED:1424869200]
   [NAME_SEED:1988579304]

The dwarf fortress is near the East, there's a goblin fort in the South. Unfortunately some forest tiles use the same tile as "large elvenhame" so I can't tell you which of them that is.
« Last Edit: October 04, 2009, 12:03:55 pm by CobaltKobold »
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quinnr

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #22 on: October 06, 2009, 12:57:04 pm »

Nice tilesets, I installed the 8x8 one..I'm not sure I'm ready for 4x4, I might go blind.  :D
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TauQuebb

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #23 on: October 08, 2009, 10:40:50 am »

now thats a nice little isometric sideproject you have there, hope it works out
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Danarca

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #24 on: October 08, 2009, 01:03:48 pm »

Isometric dwarf fortress tileset...
Man, the community surrounding Dwarf Fortress and it's dedication never cease to amaze me :o
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quinnr

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #25 on: October 09, 2009, 01:18:13 pm »

Nice sets, I'm using your 8x8...4x4 is just...Ow.
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Puck

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #26 on: October 11, 2009, 05:10:45 pm »

You guys are killing me  ;D

whatcha gonna use 4x4 for? Streaming the game to the display of a microwave oven you installed linux on?

CobaltKobold

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #27 on: November 19, 2009, 07:01:36 pm »

Walls done because I was depressed.
tileset:
Now with Adiloshur, the quick fort I made to demo the various 4x4s.
Aha! Good, now I know what went wrong. using PRINTMODE:STANDARD...brb with screen. takes a minute to process.
There, processed.

Cue smoothwall fanatics.
« Last Edit: November 19, 2009, 07:08:47 pm by CobaltKobold »
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LegoLord

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #28 on: November 19, 2009, 07:35:05 pm »

How . . . how the heck did you do that?
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CobaltKobold

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Re: CobaltKobold's tiles (all now linked in OP)
« Reply #29 on: November 19, 2009, 10:00:17 pm »

Step 1: ru nDF using one of the (admittedly not good for play) tilesets
Step 2: Open GIMP
Step 3: Use GIMP to acquire screenshot sans window dressing
Step 4: Add alpha channel.
Step 5: Colorselect black, delete to transparentify (Otherwise it comes out a mess).
Step 6: Input values to the gimp script I wrote (it's in this post) and run.
Step 7: Colorselect transparent in the new image, fill to black.

That's not an actual DF screenshot. The screenshot would be
.

edit: Think my isotileset is a dead end for that DF multipurposes tiles sooo much. (Walls around a floor? Bridge?) Only the world one'll be useful really- and e'en so, large elfhames are mixed with trees.
« Last Edit: November 23, 2009, 10:16:58 pm by CobaltKobold »
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