Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6]

Author Topic: Magic RTD - Turn 9: On The Road  (Read 8288 times)

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Magic RTD - Turn 8: Snake Eyes... Times Two
« Reply #75 on: October 22, 2010, 12:35:22 am »

Yeah, sorry kilikan.

Anyhow, sorry about the no update in... a few days. I'll get one up either tomorrow or Monday.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Magic RTD - Turn 8: Snake Eyes... Times Two
« Reply #76 on: October 25, 2010, 06:46:29 am »

Turn 9
Jetsquirrel
High Pitch Squeel {Sound: 6} - You turn around and let out a Sonic Yell! The police cruiser speeds up, turns slightly, flips over, and rolls toward you. Cooooool.

The cop car lands next to you. You open the door, pull out the cops, and drive off.

On the way, you pick up Ochita. You're not sure why, but you feel like heading for Metal Country.

+{4} Sound XP

HmH
Convince Cops For Lift {Mind: 2, 5} - You see a rather beat-up police car speeding. You manage to hypnotize the driver. You get in.

"Metal Country, here we come!"

+1 Mind XP
-1 Mind


Frelock
Heal Self {Body: 1} - Wow, is it just me, or do you really suck at healing yourself?

{Aim: 5} While you're seetting up to heal, you accidentally aim for your spine. {Attack: 2 + 1} You manage to paralyze yourself. The pain is incredible.

Luckily, you're not dead. And you're in a Hospital. But, boy, you shoud probably give that stuff up.

-3 + 2 = -1 HP

Ochita
Return With Merchant {3} - You manage to drag the merchant back with you. He's pretty cold and complaining about hypothermia. You tell him to shut it.

You enter the huge building. You wonder why it's so big, when there's pretty much only two rooms. As you try to walk past the first desk, the woman stops you.

"Where are you going?"
"Umm, to return the merchant she told me to capture?"

You hand over the document folder. She opens it up.

"Is this a joke?"

Inside is a crayon drawing. It looks as if a 6-year-old drew it. That's it. Huh. You're pretty sure there were actual files in there before.

Toaster
Make Lightning Rod {2} {Metal: 3} {Electric: 5} - You search for some nearby mtal scrap, but don't find any. Err... You decide to use a piece of wood. Unfortunately, your metalcrafting sucks with wood, as it isn't metal. However, the wood seems to allow you to build up charges of electricity. However, it doesn't seem all too safe.

Static Wood Block: +1 to Electric, 1s give -1 HP
+1 Electric XP
-1 Electric
-1 Metal


Status:
Spoiler: Jetsquirrel (click to show/hide)

Spoiler: HmH (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Ochita (click to show/hide)

Spoiler: Toaster (click to show/hide)
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #77 on: October 25, 2010, 07:32:07 am »

Search the merchant. See if he has my files.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #78 on: October 25, 2010, 08:10:23 am »

Close enough!

Practice air magic by blowing around leaves.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Frajic

  • Bay Watcher
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #79 on: October 25, 2010, 08:20:42 am »

Close enough!

Practice air magic by blowing around leaves.
Prepare for leaf storm.
Logged
EoS company name: Vikings Inc.

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #80 on: October 25, 2010, 08:39:11 am »

Drive to he metal country! and create a awesome beat (without the lute)
« Last Edit: October 25, 2010, 11:06:33 am by Jetsquirrel »
Logged

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #81 on: October 25, 2010, 09:00:26 am »

Jetsquirrel drives to the Metal country. Meanwhile I use my last body dice to enhance my mecha-rat further.

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #82 on: October 25, 2010, 11:05:11 am »

wait what he hypnotized me?

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #83 on: October 26, 2010, 07:15:09 pm »

Frelock... Where are you?
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #84 on: October 26, 2010, 08:32:44 pm »

Ah, sorry.  I viewed this, then had to leave my comp before I replied, and then ignored it because it wasn't marked "new"

Relax and talk to other patients in the hospital.
Logged
All generalizations are false....including this one.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #85 on: October 27, 2010, 06:11:01 pm »

Update coming tomorrow. Sorry America various countries of origin.
Logged

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #86 on: November 01, 2010, 11:34:05 am »

Rolls?

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Magic RTD - Turn 9: On The Road
« Reply #87 on: November 07, 2010, 03:15:11 pm »

WUBA WUBA WUBA
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
Pages: 1 ... 4 5 [6]