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Author Topic: Khazad development snapshots - 288  (Read 14777 times)

peterix

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Khazad development snapshots - 288
« on: September 14, 2009, 09:42:44 pm »


Hello,
it's been a long time since the last Khazad release, so I decided to release some snapshots to get feedback.
Please be aware that these are development snapshots. They shouldn't eat your fortress though :)

Download current snapshot: 288
News:
There are changes to map geometry, making underground tunnels less obscured
GUI reworked to make it look a bit better
Vertical mode is now replaced by a camera angle lock
Some bugs are fixed (and probably other ones introduced)
Yet more trees :)
Dig tool is split into dig, slope and channel.

Older snapshots:
Spoiler (click to show/hide)

Known problems:
  • Objects don't have any 2D billboards yet.
  • Saving and loading map files is currently disabled. This will need way more work to do it properly.
  • The debug output has been removed and there's no replacement for it yet.
  • Renderer needs depth sorting of geometry to handle transparencies right
  • Liquids haven't been ported to new renderer yet.
« Last Edit: October 16, 2009, 12:44:06 pm by peterix »
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Andir

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Re: Khazad development snapshots - 188
« Reply #1 on: September 14, 2009, 11:03:25 pm »

... watching ...
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Shiv

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Re: Khazad development snapshots - 188
« Reply #2 on: September 14, 2009, 11:49:11 pm »

... waiting ...
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I still don't think I'm crazy enough to play this game properly.

winner

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Re: Khazad development snapshots - 188
« Reply #3 on: September 15, 2009, 01:28:09 am »

... He who lies dead but dreaming. He who lies under the waters, ever seeking entrance into the world of the living, so The Ancient Ones may rule the Earth once more ...

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The great game of Warlocks!

Vince

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Re: Khazad development snapshots - 188
« Reply #4 on: September 15, 2009, 02:18:54 am »

Watching as well.

Sadly, the program crashes. (Vista 32)
"The application has requestet the runtime to terminate in an unusual way."

stderr.txt is empty
stdout.txt:
Spoiler (click to show/hide)
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Chubacca

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Re: Khazad development snapshots - 188
« Reply #5 on: September 15, 2009, 09:43:42 am »

Yeah I have the same error and I'm on WinXP
previous 0.0.5 worked fine.

UPD. I've copied files from v.0.0.5 but not replaced that was already in svp188
Khazad started up but not load anything
sorry bad English.
« Last Edit: September 15, 2009, 10:30:39 am by Chubacca »
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peterix

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Re: Khazad development snapshots - 188
« Reply #6 on: September 15, 2009, 10:49:19 am »

I've uploaded a fixed archive.
It was a missing font file. I'll need to add tons of error checking code to this thing ~_~

Chubacca

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Re: Khazad development snapshots - 188
« Reply #7 on: September 15, 2009, 11:49:26 am »

Yeap now it works)
And it looks great) good job =)
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MMad

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Re: Khazad development snapshots - 188
« Reply #8 on: September 15, 2009, 03:50:37 pm »

Really neat stuff. :) I enjoyed checking out the outside of my fortress.

A couple of (obvious) usability suggestions:

- Tooltips on the UI buttons would be awesome. It took me a while to figure out what everything did.
- A "restore camera to default height and angle"-function would be nice.

Btw, are there any written instructions anywhere? I may not be using it correctly.
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"Ask not what your fortress can do for you - ask what you can do for your fortress."
Unapologetic ASCII abolitionist.

peterix

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Re: Khazad development snapshots - 188
« Reply #9 on: September 15, 2009, 05:28:48 pm »

- Tooltips on the UI buttons would be awesome. It took me a while to figure out what everything did.
- A "restore camera to default height and angle"-function would be nice.
Good ideas. Ok. Added it to my TODO list ;)
Btw, are there any written instructions anywhere? I may not be using it correctly.
There are some instructions in the old release notes for 0.0.5. They are rather outdated.

Buddybud

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Re: Khazad development snapshots - 188
« Reply #10 on: September 15, 2009, 07:45:53 pm »

tried the last update and it worked fine for me. I like the second slider added to the controls. Is it possible to add a feature that would allow you to remove ALL exterior terrain so you can only see "constructed structures" and interior dug out areas?... Essentially visually isolating your fortress from the surrounding terrain..... Anyways, regardless a nice update, cheers.

Bud
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Zako

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Re: Khazad development snapshots - 188
« Reply #11 on: September 15, 2009, 11:25:22 pm »

What is this exactly? I've never seen it before...
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MMad

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Re: Khazad development snapshots - 188
« Reply #12 on: September 16, 2009, 08:50:25 am »

There are some instructions in the old release notes for 0.0.5. They are rather outdated.

Cheers, I'll take a look. :)
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"Ask not what your fortress can do for you - ask what you can do for your fortress."
Unapologetic ASCII abolitionist.

calrogman

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Re: Khazad development snapshots - 188
« Reply #13 on: September 16, 2009, 02:13:45 pm »

How much work would it take to port this to Linux?
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peterix

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Re: Khazad development snapshots - 188
« Reply #14 on: September 16, 2009, 02:56:27 pm »

How much work would it take to port this to Linux?
It already runs on linux. It's my main system.
I just don't make packages or binary releases... mainly because I'm always using the newest versions of system libraries and if I released the compiled binaries, it wouldn't run on other distros. Those libraries often aren't backwards-compatible. Plus I would have to mess with chroot environments to build a 32bit version - my system is 64bit-only.

Yes. I'm lazy. I'll put together some updated build instructions later.
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