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Author Topic: Dwarvemon, V.1.1  (Read 49070 times)

Doomshifter

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #225 on: October 07, 2009, 06:29:51 am »


(Had to fix something in your post. It's a minor pet hate of mine.)

Used to happen to me all the time, even after I changed to my current avatar. :-\

I humbly suggest that when you make Magmar, they should have the previously mentioned problem with Rapidashes: upon butchering, Bad Things happen.
It happens to me in real life too... I'm rather tom-boyish in appearance, and with my back turned I have been mistaken MANY MANY times for a boy. It's very annoying. A previous employer called me Derrick on my first day. I turned around and glared at him. He pretended to be looking elsewhere >w>"

Hm, though the only problem like that is accidentally EMBARKING with rapidash/ponyta/magmar meat. And then your wagon bursts into flames, your booze explodes and everyone dies. Or starting in adventurer mode with flaming meat in your backpack. Ouch.
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GenericOverusedName

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #226 on: October 07, 2009, 11:19:48 am »

Just posting to say that I eagerly anticipate the completion of this mod. And, I think flaming fire pokemon meat sounds right to me, haha.
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Aglathan

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #227 on: October 07, 2009, 12:28:28 pm »

sorry, lets not waste more time discussing the gender of the great old ones (ctulhu always looked like a boy to me) (but cutulhu princess.... yeah, my mistake)

anyway

in adventure mode some houses are full of smoke, because of all the rapidash meat burning the barrels, but yeah, i agree, it makes sense in some pokes

and hey,i think dwarves like spicy food

(thought i've never seen a dwarf handling rapidash meat, so it could become a bigger problem if he suddenly burst in flames)

and boy eating it must give some nasty heartburn (maybe literally)


---edit---

somtehing im seeing now, i think beedrills, spearows and fearows (and maybe pidgiotos) should be territorial creatures, and be able to make ambushes (bedrills should be like wolves, big attaking swarms)

(i think poke dwarf fortress should be kinda dangerous for an adventurer, with monster everywere in the wilds, but thats just me)
« Last Edit: October 07, 2009, 01:26:01 pm by Aglathan »
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GenericOverusedName

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #228 on: October 07, 2009, 02:16:59 pm »

Couldn't you make Ponytas/Rapidashes [BUTCHERABLE_NONSTANDARD], or whatever that tag is, to keep people from getting their meat?
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Doomshifter

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #229 on: October 08, 2009, 01:22:05 am »

Couldn't you make Ponytas/Rapidashes [BUTCHERABLE_NONSTANDARD], or whatever that tag is, to keep people from getting their meat?

[BUTCHERABLE_NONSTANDARD] makes it so that they have to be taken to a butchers workshop while still still alive. I'm fairly certain dogs and cats have this.
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Smew

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #230 on: October 08, 2009, 02:15:22 am »

How about just giving them [NOMEAT] and [NOSKIN]?
And I think giving a creature [CAN_SPEAK] will disable the ability to butcher them, not sure about that one though.

Doomshifter

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #231 on: October 08, 2009, 02:32:46 am »

How about just giving them [NOMEAT] and [NOSKIN]?
And I think giving a creature [CAN_SPEAK] will disable the ability to butcher them, not sure about that one though.
There is a [NOT_BUTCHERABLE] tag. That should prevent it, I should hope!

Also, the CAN_SPEAK tag... anyone think I should give it to a few pokemon? (i.e. Mewtwo, Ninetales, Alakazam, the ones that can talk psychically, you know?)

I just had a fun thought too... Because Mewtwo will be from the HFS, doesn't that mean that Goblins will worship him? Regardless of if this is untrue, he is going to be worshipped =w=
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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #232 on: October 08, 2009, 02:51:52 am »

Ah, yeah, that tag, I always forget which tags work and which ones don't.

Well, I think the only chance you will have of seeing them talk is if you're hunting them down in adventure mode, but I think giving psychics that tag would be a cool idea.
Also, give it to Meowth. :awesome:

And uhh, yeah, they will worship him, I don't recall the exact mechanics behind it though, something about what spheres he represents and etc.

Doomshifter

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #233 on: October 08, 2009, 07:20:22 am »

Ah, yeah, that tag, I always forget which tags work and which ones don't.

Well, I think the only chance you will have of seeing them talk is if you're hunting them down in adventure mode, but I think giving psychics that tag would be a cool idea.
Also, give it to Meowth. :awesome:

And uhh, yeah, they will worship him, I don't recall the exact mechanics behind it though, something about what spheres he represents and etc.

I'm thrilled with the idea of seeing a Mewtwo on the top of a dark fortress, goblins serving his every whim. "I am Mewtwo, Demon lord of the goblins!"

Also, David Bowie.
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LegoLord

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #234 on: October 08, 2009, 06:39:47 pm »

To be worshipped, a creature requires the Power tag, and sphere tags that match those of an entity with [ANY_APPROPRIATE_POWER].
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Doomshifter

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #235 on: October 09, 2009, 01:01:54 am »

To be worshipped, a creature requires the Power tag, and sphere tags that match those of an entity with [ANY_APPROPRIATE_POWER].
I was certain there was something else to it, but I was going to cross that bridge when I got to it. Thanks, LegoLord!
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Vieto

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #236 on: October 09, 2009, 05:49:46 am »

10 dwarf bucks to the first civilization with a pikachu as their god.
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Haspen

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #237 on: October 09, 2009, 07:54:52 am »

I'm certainly evil. I modded ur mod ( :P ) to be a Metapod Adventurer. Got torn in half in first ambush.

iLove this mod <3
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Haspen

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #238 on: October 09, 2009, 08:36:33 am »

Sorry for double-post, edit button is too far away :P

Bugs/Sugestions:
016 - Pidgey. SIZE:1, but normal cats have 3. Er, Pidgey's are size of cat's paw or what? ;P Now I imagine that a delicate 'poke' of a thumb explodes Pidgey xD
023 - Ekans. Isn't his poison a lil too powerful? I mean, maybe only EXTRACT_STUN? But it's up to you.
071 - Victreebell. He got a list of attacks, and 'acid spit' is doubled! (look under MAXAGE (Copy-pasting from previous one, hmm? :3))

Waterstone - Why not Sedimentary? There's much more aquifers there... And then u can put Moonstone into Metamorphic :3

That's all for now, I can't wait for 0.3 :D
« Last Edit: October 09, 2009, 08:46:30 am by Haspen »
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Doomshifter

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Re: Dwarvemon! V.0.2.1 BETA released!
« Reply #239 on: October 09, 2009, 11:37:39 pm »

Sorry for double-post, edit button is too far away :P

Bugs/Sugestions:
016 - Pidgey. SIZE:1, but normal cats have 3. Er, Pidgey's are size of cat's paw or what? ;P Now I imagine that a delicate 'poke' of a thumb explodes Pidgey xD
023 - Ekans. Isn't his poison a lil too powerful? I mean, maybe only EXTRACT_STUN? But it's up to you.
071 - Victreebell. He got a list of attacks, and 'acid spit' is doubled! (look under MAXAGE (Copy-pasting from previous one, hmm? :3))

Waterstone - Why not Sedimentary? There's much more aquifers there... And then u can put Moonstone into Metamorphic :3

That's all for now, I can't wait for 0.3 :D

I don't recall putting Pidgey that tiny (even if it is the Tiny Bird Pokemon XD) but I'll certainly go back and make 'em bigger. =w=" Whoops.

Ekans and Arbok are known for their poison! It should be fairly nasty. Makes it more fun

Victreebell. Oops! I'll fix that up too! (And yes, there is a fair bit of copypasting in some cases. Sorry.)

Waterstone... sure. I'll do that.
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