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Author Topic: Creating more directional tiles  (Read 531 times)

BlackPhantom

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Creating more directional tiles
« on: September 17, 2009, 01:27:31 pm »

Is there any way to access and modify the file or code that will allow me to implement more directional tiles?

What are directional tiles?
Tiles that have different appearances based on the tiles around them.
The best example would be smoothed walls.

My plan is to ultimately make a Zelda mod for Dwarf Fortress, replacing all the standard tiles with Zelda sprites. I might also add new monsters and items.
But before I start, I need to be able to define directional tiles.

Any ideas?
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Danarca

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Re: Creating more directional tiles
« Reply #1 on: September 17, 2009, 03:08:50 pm »

Not possible or I'm sure there would've been a ton of them.
Best bet would probably be memory hacking, but would be ludicrously hard...
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Footkerchief

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Re: Creating more directional tiles
« Reply #2 on: September 17, 2009, 03:25:07 pm »

Yeah, uh, it's essentially impossible to do this within the standard DF GUI.  You could MAYBE do something crazy with intercepting the rendering calls, but that's about it.

It's much more possible within one of the DF visualizers such as Visual Fortress or Khazad, but it wouldn't be a "tile" per se, and it wouldn't look like Zelda.
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Bricks

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Re: Creating more directional tiles
« Reply #3 on: September 17, 2009, 04:36:16 pm »

You could create a visualizer that renders to 2D, as super silly as that would be.  Hell, you could even export the map, convert it to a Zelda map, and then play it on one of the many LttP-replicating projects.
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BlackPhantom

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Re: Creating more directional tiles
« Reply #4 on: September 17, 2009, 10:30:05 pm »

thanks for the help!
I don't think changing the source code and then re-compiling it is within my powers.
I guess we'll have to wait until the developers from bay12 release a new update.

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