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Author Topic: Holy [carp], Fellow Modders! Custom Workshops!  (Read 4141 times)

Keuran

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #30 on: September 21, 2009, 10:14:49 pm »

According to the dev notes, you can have custom workshops that require magma.


We will thus need MAGMA kitchens

And MAGMA soapworks.

And MAGMA windmills

And MAGMA butcher's shops

And MAGMA tables

Urist cancels eat: table unpowered.
MAGMApults - the new, COOL way to apply magma!*



*This message payed for by the Dwarven Council of Magma(DCM) and the Dwarven Council for the Destruction of Elves(DCDE). To contact us call 555-LAVA or send us a letter at 1240 magma blvd,  elfvag£shamost, PO box D4R V3S
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Impaler[WrG]

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #31 on: September 22, 2009, 05:14:33 am »

I'm not sure if reactions can change the liquid inside of a container or produce a liquid in a container but if that's do-able then we can finally make the most essential building of all.  The Distillery (yes I know we have Stills but they are actually Brewery/Wineries) a real distillery turns normal alcohol like beer into hard liquor (unfortunately theirs no alcohol content value on anything and all we could do would be to make the liquor more valuable).  Brewers would of course do the Distilling and it would tack onto the end of the current system without any real difficulty.
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Morlark

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #32 on: September 22, 2009, 06:54:19 am »

Quote from: dev_now
I've been working on plaster orthopedic casts and some more reaction options have come out of that, like the use of the kiln and dumping products in container "reagents" (like an empty bag).

They will be able to soon. :)
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Warlord255

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #33 on: September 22, 2009, 07:48:16 am »

If the new "workshops" are able to handle power considerations, we could create some exotic new power-producing buildings, or even decorative types of axle/gear.
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Shadetree

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #34 on: September 23, 2009, 11:38:13 am »

All the necessary workshops to turn wood into paper
ink pulp etc

Then bookbinding
(Create Masonry textbook)
(Create Carpentry textbook)
etc

Then a very large workshop called The Library
(Train Masonry->Needs Masonry textbook)

If we are able to tap the partial use mechanic that first aid is going to use with cloth then add wear and tear to the textbooks so they aren't used up in one sitting but do need to be replaced eventually.

If I could make it so you could only train up to the level of skill relevant to the quality of the book used that would be bonus

Books/scrolls would also make excellent trade goods(except to the elves but who really cares)






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Sean Mirrsen

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #35 on: September 23, 2009, 12:06:39 pm »

I think the first mods to appear would the Mechanic's Forge, and a replacement mason's shop that can make stone beds.
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Rijjka

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #36 on: September 23, 2009, 12:22:17 pm »

Those would be somewhat heavy to haul.

But this defentily is a awesome development. Now I'll acctualy have to be bothered to figure out some basic modding skills though.
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To the dorf pulling the lever, the lever is just a lever. The magma pouring out of the mountainside is just a coincidence. To the dorf designing a pump stack from the magma sea, it is just that: a pump stack. No specific reason for it. It will never do anything.
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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #37 on: September 23, 2009, 02:00:20 pm »

I've got one; a 1x1 "stone" workshop that looks just like regular rock.

Or, one that looks like black space.

Then you can fill in missing areas with ease!

Too bad basic crafting (stone crafts and such) won't be doable.

Still, fun to make some odd-shaped workshops. Maybe a Siege Forge?
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Cles

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #38 on: September 23, 2009, 03:55:33 pm »

Personally, I can't help but imagine some kind of magma-powered boiler, by which I mean a machine that takes in water and pumps out steam or power. Good to get rid of excess water, or generate a lot of power with just magma and water. Or flood a goblin-infested corridor with scalding steam. There can never be enough execution chambers.
I know not everyone is keen on the idea of dwarves using steam, but think about it- Magma and Pumps- some of the dwarves' favorite things in the world. It was just a matter of time before Urist McVinci put one and the other together.
« Last Edit: September 23, 2009, 03:58:47 pm by Cles »
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Rijjka

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #39 on: September 23, 2009, 04:06:45 pm »

It seems to me that these workshops can be made to spew a set item every so offten with no regants being used. Could it be possible to make a magma spewer then? To save you the work of pumping magma?
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To the dorf pulling the lever, the lever is just a lever. The magma pouring out of the mountainside is just a coincidence. To the dorf designing a pump stack from the magma sea, it is just that: a pump stack. No specific reason for it. It will never do anything.
for reasons best knows to themselves, the elves decided to explode

Cles

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #40 on: September 23, 2009, 04:13:48 pm »

It seems to me that these workshops can be made to spew a set item every so offten with no regants being used. Could it be possible to make a magma spewer then? To save you the work of pumping magma?
As someone suggested above, it can be made to be magma-powered (to get the right temperature) and take in rocks as a reagent (magma has to be made of something, right?) though I suppose those are optional.
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Randall Octagonapus

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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #41 on: September 27, 2009, 06:49:12 pm »

This will help a lot with my WW2 mod
hmmmm
maybe we will be able to make custom siege engines
then i could build artillery and morders
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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #42 on: September 27, 2009, 08:02:21 pm »

This will help a lot with my WW2 mod
hmmmm
maybe we will be able to make custom siege engines
then i could build artillery and morders

No, custom siege engines are impossible.
Also, it's MORTARS.
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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #43 on: September 27, 2009, 08:42:53 pm »

This will help a lot with my WW2 mod
hmmmm
maybe we will be able to make custom siege engines
then i could build artillery and morders

No, custom siege engines are impossible.
Also, it's MORTARS.

Clearly he's taking the hobbits to Mordor.  Via mortar.
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Re: Holy [carp], Fellow Modders! Custom Workshops!
« Reply #44 on: September 27, 2009, 08:54:39 pm »

Hey, I'm just saying nobody's going to play a misspelled WW2 mod. I mean imagine it!

Sragent! Get yr Mean to teh Mordor! Blauw up teh Garmen Pantser tunk!

Actually, I would play that. If only to blauw up a tunk.
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