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Author Topic: Paranormal Mafia - Round 10 - Game Over  (Read 69569 times)

Mephansteras

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #825 on: October 26, 2009, 03:15:19 pm »

We're going to try to avoid that in the future. At least, I'm trying to avoid any easy ways to get CTs.

In any case, Round 11 now has sign-ups open.
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JanusTwoface

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #826 on: October 26, 2009, 03:42:25 pm »

So, after reading the Cult chat, I'm glad that I actually just kidnapped web rather than scan him and kidnap him the next night (if he turned out to be cult).  Looks like I would have been dead rather than jetting off to the stars.

On the other hand, I was talking with both the Scientist and the CT so I had the Intel and the claim list.  That's how I knew that web was Cult rather than being told directly by the Scientist. CT + Intel is an overpowerful combination.

Also, if we ever get another CT again, please let it be a more active one!
Let's NOT get a CT.
CTs are fine.  Easy CTs are not.  If you have to work for it and sacrifice half the town to confirm a townie, then you have a powerful tool.  It's just when you can kill one person to get a CT that things get squirrelly.
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webadict

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #827 on: October 26, 2009, 03:44:14 pm »

So, after reading the Cult chat, I'm glad that I actually just kidnapped web rather than scan him and kidnap him the next night (if he turned out to be cult).  Looks like I would have been dead rather than jetting off to the stars.

On the other hand, I was talking with both the Scientist and the CT so I had the Intel and the claim list.  That's how I knew that web was Cult rather than being told directly by the Scientist. CT + Intel is an overpowerful combination.

Also, if we ever get another CT again, please let it be a more active one!
Let's NOT get a CT.
CTs are fine.  Easy CTs are not.  If you have to work for it and sacrifice half the town to confirm a townie, then you have a powerful tool.  It's just when you can kill one person to get a CT that things get squirrelly.
"Everyone action me!"
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Leafsnail

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #828 on: October 26, 2009, 03:45:17 pm »

Yeah, Agent + Telepath will create a CT, but you need to lose two powerful roles or also sacrifice a detective and another telepath in order to confirm their results.  Plus, "everyone target me" creates WIFOM due to the possibility of a cult PWV or a cult journalist ("Ah, so these are the people we need to take out...").
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Eduren

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #829 on: October 26, 2009, 04:00:57 pm »

If you read Dead Chat you'll notice that my lynch was very confusing. Humaan, what made you think I was scum. Also, after reading his Night 2 PM, I understand why Nuke thought he wasn't warden'd.
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Mr.Person

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #830 on: October 26, 2009, 04:56:41 pm »

The assumption was, Nuke guarded Humaan and the cult tried to kill Humaan. I don't think Humaan even considered the possibility of Nuke being the actual target of the night kill.
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Leafsnail

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #831 on: October 26, 2009, 05:22:53 pm »

Yeah, I suppose Nuke might've thought that the thing preventing him from leaving his house was the cultist rather than a warden.
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Mephansteras

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #832 on: October 26, 2009, 05:27:54 pm »

Hint for the future: If I tell you that you feel like you're being wrapped in invisible chains, you've just been targeted by a Psychic Warden. Granted, I won't always make it that obvious, but talking about invisible chains is my way of saying what's going on with the psychic warden's powers.
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Leafsnail

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #833 on: October 26, 2009, 05:30:30 pm »

And I suppose if he hadn't been roleblocked the flavour would've had him going to Humaan's house, hanging around for a bit THEN going back home and getting killed.
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CobaltKobold

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #834 on: October 26, 2009, 08:12:46 pm »

Meph: http://www.bay12games.com/forum/index.php?topic=42373.msg835070#msg835070 -you failed to close a bold in role PMs (this was a problem in one of the other games, I think) and Night 1 does not indicate to whom the PM is.

quibble at All: a TOME is a book. TOMB is where you put a dead body.

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Mephansteras

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #835 on: October 26, 2009, 08:31:28 pm »

The bold text has been fixed.
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RedWarrior0

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #836 on: October 26, 2009, 09:41:29 pm »

Scum won that because I chose the town conveniently. If I had picked AN instead of Toony, the scum wouldn't have had that kill.
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webadict

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #837 on: October 26, 2009, 10:55:38 pm »

Scum won that because I chose the town conveniently. If I had picked AN instead of Toony, the scum wouldn't have had that kill.
I wanted to yell at them about obviousness.

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Leafsnail

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #838 on: October 27, 2009, 04:13:00 am »

Question, RedWarrior0.  You knew there was a Cult Hunter in game.  So why did you claim Cult Hunter to humaan?  It could've got you lynched as an Exterminator or somethin' if you weren't lucky.
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RedWarrior0

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Re: Paranormal Mafia - Round 10 - Game Over
« Reply #839 on: October 27, 2009, 04:53:25 pm »

I didn't really think about it, I guess. Would've been better if I originally claimed Scientist with Intel, probably.
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