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Author Topic: companies  (Read 5250 times)

Silverionmox

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Re: companies
« Reply #30 on: September 29, 2009, 09:58:55 am »

I'm thinking less DF mode and more Adventure mode which has a vested interest in letting players pick up and wander 3 countries over...
Strangers are traditionally distrusted. If you check what most adventurers do, it's for good reason ;)
Apart from that, adventurers should be able to get away with some of that. Getting out of the town where everyone loathes you is a very good reason to start adventuring.
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IndonesiaWarMinister

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Re: companies
« Reply #31 on: September 29, 2009, 09:59:54 am »

Hmm...
Doesn't the Islamic world already has somekind of a bank in the 11th century already?

A man from India could store his gold to a local merchant guild reprensative, and can get his gold back in Cordoba, if he brought the letter (sorry for the bad English. Night here.)
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Granite26

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Re: companies
« Reply #32 on: September 29, 2009, 11:07:07 am »

Hmm...
Doesn't the Islamic world already has somekind of a bank in the 11th century already?
A man from India could store his gold to a local merchant guild reprensative, and can get his gold back in Cordoba, if he brought the letter
Source?

Strangers are traditionally distrusted. If you check what most adventurers do, it's for good reason ;)

That's kinda where I was going... but if you can't do any business in a town because no one knows you, that impedes some of the fun...

Silverionmox

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Re: companies
« Reply #33 on: September 29, 2009, 11:31:09 am »

Hmm...
Doesn't the Islamic world already has somekind of a bank in the 11th century already?
A man from India could store his gold to a local merchant guild reprensative, and can get his gold back in Cordoba, if he brought the letter
Source?
It's the Hawala system. It's an informal system that depends on trust and the common base of Islamic law. In game terms, people with the same religion will be trusted more easily. Traveling to an area with a different dominant religion ought to be noticeable. Group memberships are often linked to a religion too (eg. religious orders), and that will boost sympathy even more.

Strangers are traditionally distrusted. If you check what most adventurers do, it's for good reason ;)
That's kinda where I was going... but if you can't do any business in a town because no one knows you, that impedes some of the fun...
It should be harder, you should get worse prices, but sufficiently exotic trade goods will always attract buyers. If an adventurer tries to sell eggs and apples, he'll likely will be ignored in favour of the familiar sellers, a few curious old hags notwithstanding.
« Last Edit: September 29, 2009, 05:47:03 pm by Silverionmox »
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Neonivek

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Re: companies
« Reply #34 on: September 29, 2009, 02:43:53 pm »

Quote
What I think here is that we're relying on real life logic to dictate actions in a fantasy world

There is only so far I will relax logic for a fantasy world.
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Tibbles

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Re: companies
« Reply #35 on: September 29, 2009, 08:55:51 pm »

Quote
What I think here is that we're relying on real life logic to dictate actions in a fantasy world

There is only so far I will relax logic for a fantasy world.
Well, I'm just saying that, while looking at actions in our past to give us an idea as to what people of roughly the time period we're looking at would act, people in the 14-15 hundreds, while they may have had legends of this happening, didn't actually live in a world with inhuman, sentinent creatures to communicate and interact with, there were no pits filled with horrible demons and magical metals, people who can hit someone with a stick so hard they explode, etc.
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Neonivek

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Re: companies
« Reply #36 on: September 29, 2009, 09:02:56 pm »

It isn't healthy to use that as a everything excuse Tibbles.

Especially since I can accept demons while accepting social systems not supported by the setting creates a magical plot hole.
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