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Poll

Community or Succession?

Community, bro
- 15 (51.7%)
Succession, yo
- 14 (48.3%)

Total Members Voted: 29


Pages: 1 2 [3]

Author Topic: Bad Decision: Community Fortress  (Read 3175 times)

abculatter_2

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Re: Bad Decision: Community Fortress
« Reply #30 on: October 04, 2009, 04:54:31 pm »

No dwarves yet, unfortunately, but I recently realized that OH YES THERE IS SUPPOSEDLY AN UNDERGROUND POOL SOMEWHERE IN THE MOUNTAIN.

I bet my ☼Rope reed left sock☼ that it's infested with murlocs and only has one 7x7 tile of water.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Biag

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Re: Bad Decision: Community Fortress
« Reply #31 on: October 06, 2009, 07:19:17 pm »

The Journal of Biag Futuresalves: Late Autumn, 77

Spoiler (click to show/hide)
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Dragooble

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Re: Bad Decision: Community Fortress
« Reply #32 on: October 06, 2009, 07:23:58 pm »

i have a perfectly reasonable question at about this time. Why the hell was i attacking a muskox? I need to know.
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A creature the size of europe can occupy only one tile.

Biag

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Re: Bad Decision: Community Fortress
« Reply #33 on: October 06, 2009, 07:28:56 pm »

Oh, yeah, I forgot to mention you were on hunting duty. There were a lot of elks and oxen and such wandering around, and I was trying to keep the dogs in case of a long siege... But you should be fine if we can find the pool, I've seen spinal injuries heal before.
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PTTG??

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Re: Bad Decision: Community Fortress
« Reply #34 on: October 06, 2009, 10:44:20 pm »

This sounds like it's going lovely. I want to see a recent map on the DFMA so that I may more accurately make demands of you.
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A thousand million pool balls made from precious metals, covered in beef stock.

Cody1750

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Re: Bad Decision: Community Fortress
« Reply #35 on: October 06, 2009, 11:09:42 pm »

I'm up for a go.

Name:Cody
Gender:Male
Job:Swordsman
Trait:Sense of duty if possible
« Last Edit: October 06, 2009, 11:43:29 pm by Cody1750 »
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Dieing is easy, living is the hard part.
Cacame Awemedinade, Elven Dwarf King, the universes awesomest elf ever.  Follower of The Way of Axe, Blood and Coal
If your armor was 50% as good as two other civs and 30% as good as a third, do you really think you'd do well in war? That'd be like trying to engage a rocket-launcher mounted Humvee with a pistol riding a tricycle.

killaconcarnage

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Re: Bad Decision: Community Fortress
« Reply #36 on: October 07, 2009, 02:18:50 am »

how do community games work?
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Dr. Melon

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Re: Bad Decision: Community Fortress
« Reply #37 on: October 07, 2009, 09:59:23 am »

Dorfify Me!
Name: Squiddy Roundfruits
Profession: Any
Trait: Any, preferably excitable.
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SamuraiMan316

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Re: Bad Decision: Community Fortress
« Reply #38 on: October 07, 2009, 07:19:43 pm »

Dorfify Me!
Name: Squiddy Roundfruits
Profession: Any
Trait: Any, preferably excitable.

Wouldn't it technically be "Humanify" me in this case? ...or have I gotten the wrong impression that this particular community fortress is a "Human Fortress?" Then again... you're already human (I assume >.>) so even that would sound silly in this case.
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Biag

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Re: Bad Decision: Community Fortress
« Reply #39 on: October 07, 2009, 08:20:17 pm »

Squiddy is in. Cody, you'll be a wrestler for now, as I don't have an anvil. I'll switch you over to swords as soon as I can. Do you want one, or two?
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Cody1750

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Re: Bad Decision: Community Fortress
« Reply #40 on: October 08, 2009, 02:18:18 pm »

Squiddy is in. Cody, you'll be a wrestler for now, as I don't have an anvil. I'll switch you over to swords as soon as I can. Do you want one, or two?
That's cool, always good to have wrestling skill.  As for the number, I'll take whatever you want.
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Dieing is easy, living is the hard part.
Cacame Awemedinade, Elven Dwarf King, the universes awesomest elf ever.  Follower of The Way of Axe, Blood and Coal
If your armor was 50% as good as two other civs and 30% as good as a third, do you really think you'd do well in war? That'd be like trying to engage a rocket-launcher mounted Humvee with a pistol riding a tricycle.

SamuraiMan316

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Re: Bad Decision: Community Fortress
« Reply #41 on: October 09, 2009, 11:10:40 am »

how do community games work?

I've only recently joined the forums, but from reading Nist Akath, and lurking around a bit, I've figured that community fortresses were just a fortress run by a single player, who adds in community requested names/characteristics for specific Dwarves.. or in this case, Humans.
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Biag

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Re: Bad Decision: Community Fortress
« Reply #42 on: October 10, 2009, 03:13:38 pm »

To the best of my understanding, the samurai is correct.

The Journal of Biag Futuresalves: Early Winter, 77

Spoiler (click to show/hide)
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Pages: 1 2 [3]