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Author Topic: Isometric DF visualizer [Development]  (Read 4675 times)

sava2004

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Re: Isometric DF visualizer [Development]
« Reply #30 on: October 07, 2009, 07:50:17 am »

Wow. the image on page 2 looks awsome!

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jonask84

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Re: Isometric DF visualizer [Development]
« Reply #31 on: October 07, 2009, 09:07:47 am »

the feedback has been good so far, we're really excited about this project. Im gonna try to address some questions..

@deon, stuff looks great man, but we already have those sprites in :p The still we havnt done, so maybe we can work it in. thanks mate :)

@Christes, ramps are hard. Some are impossible even. But mostly it comes down to checking every adjacent tile.

@Impaler[WrG], yeah it is, think it's 25x25x10 or something (it should be). Theoretically we can do any size, but it comes down to processing power. As I'm sure you're aware, most modern computeres are geared towards 3D games, and so sprite based ones often run at much lower fps. (ps i couldn't figure out how to attach anything to your email, i'll try again now).

@quinnr, it'll be out in the open shortly :)

@sava2004, some things look great, some not so great. We got a bit more work to do, but not much.


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darius

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Re: Isometric DF visualizer [Development]
« Reply #32 on: October 07, 2009, 10:08:06 am »

Don't know if you need it but here is more complete list material list:
enum MAT_ID
{
    MAT_WOOD=0,MAT_STONE,MAT_METAL,MAT_BONE,MAT_IVORY,MAT_HORN,MAT_AMBER,MAT_CORAL,MAT_PEARL,MAT_SHELL,MAT_LEATHER,MAT_SILK,
    MAT_PLANT,MAT_GREEN_GLASS,MAT_CRYSTAL_GLASS,MAT_CLEAR_GLASS,MAT_SAND,MAT_WATER,MAT_CHARCOAL,MAT_POTASH,MAT_ASH,MAT_PEARLASH,
    MAT_LYE,MAT_TALLOW,MAT_SOAP,MAT_FAT,MAT_MUD,MAT_VOMIT,MAT_BLOOD,MAT_SLIME,MAT_SALT,MAT_BLOOD_SPEC,MAT_DRINK,MAT_FILTH1,MAT_FILTH2,
    MAT_UNK,MAT_GRIME
};

Also i think visual fortress has locations to matgloss (subtypes) vector
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Deon

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Re: Isometric DF visualizer [Development]
« Reply #33 on: October 07, 2009, 12:51:32 pm »

Do you have a list of sprites which haven't been done yet?
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jonask84

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Re: Isometric DF visualizer [Development]
« Reply #34 on: October 07, 2009, 04:26:56 pm »

No list as of yet. We're working on getting the basic features in so we can launch something. We are gonna need a truck load of sprites eventually though...
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sava2004

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Re: Isometric DF visualizer [Development]
« Reply #35 on: October 07, 2009, 04:35:56 pm »

What about a list of sprites that you want done?
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Impaler[WrG]

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Re: Isometric DF visualizer [Development]
« Reply #36 on: October 07, 2009, 04:46:54 pm »

Quote
@Impaler[WrG], yeah it is, think it's 25x25x10 or something (it should be). Theoretically we can do any size, but it comes down to processing power. As I'm sure you're aware, most modern computeres are geared towards 3D games, and so sprite based ones often run at much lower fps. (ps i couldn't figure out how to attach anything to your email, i'll try again now).

Are you culling the various blocked tiles in some way?  As for 3D stuff yes a modern video card is geared towards 3D so the trick is to make your spites 3D, just use an orthogonal (isometric) projection and render the sprites as textures in space with everything lining up to produce the look you want.

Though I'd recommend you work on the current system until its reasonably perfected before trying to convert it.
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CobaltKobold

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Re: Isometric DF visualizer [Development]
« Reply #37 on: October 07, 2009, 11:42:57 pm »

Might be better to remind of glass/windows early rather than later.

Impaler: That might be an option, but with isometric, you won't need to figure out the draw order for Painter's Algorithm- as long as tiles aren't allowed to overlap horizontally (view-wise) then you just need to start with the back tile and work forward, no depth-sorting necessary.
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bartavelle

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Re: Isometric DF visualizer [Development]
« Reply #38 on: October 09, 2009, 06:55:56 am »

So how is this comming along? Just eager to see any progress on this  :P

Moar screenshots !
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jonask84

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Re: Isometric DF visualizer [Development]
« Reply #39 on: October 09, 2009, 07:50:19 am »

We're just a few minor things from launching a beta. Perhaps tonight (CET), perhaps not till monday.
Then you can take your own screenshots ;)
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Razoric480

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Re: Isometric DF visualizer [Development]
« Reply #40 on: October 09, 2009, 10:45:05 am »

Will it be customizable? As in, can we make our own tileset?

Ampersand

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Re: Isometric DF visualizer [Development]
« Reply #41 on: October 09, 2009, 10:16:02 pm »

I can hardly wait. This is the visualizer I've been waiting for.
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quinnr

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Re: Isometric DF visualizer [Development]
« Reply #42 on: October 10, 2009, 05:09:04 am »

Woot! Can't wait.
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sava2004

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Re: Isometric DF visualizer [Development]
« Reply #43 on: October 10, 2009, 10:31:39 am »

Will this work with Linux?
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Projectmayhem

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Re: Isometric DF visualizer [Development]
« Reply #44 on: October 10, 2009, 01:39:51 pm »

You are amazing!
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