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Author Topic: Paper money  (Read 5620 times)

Warlord255

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Re: Paper money
« Reply #15 on: October 05, 2009, 09:22:21 am »

I'd rather coins be fixed first.
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Neonivek

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Re: Paper money
« Reply #16 on: October 05, 2009, 09:37:38 am »

The reason why it is done with metals is because you can just about guarentee the value of a coin since you can pour as much or as little material into a coin as possible.

A gem however could never have a uniform value unless you interested in destroying a lot of raw material.

There are some Stone coins made out of things like Jade.
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Hectonkhyres

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Re: Paper money
« Reply #17 on: October 05, 2009, 09:48:52 am »

Bonus Point Challenge: Base your fortress currency on kittens and do your best to curb the tides of inflation.
Also, when a dwarf is haggling with a merchant, they might end up cutting the legs off said kitten to provide currency.
...
Great with BBQ-Sauce.
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Dwarf

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Re: Paper money
« Reply #18 on: October 05, 2009, 09:53:37 am »

The reason why it is done with metals is because you can just about guarentee the value of a coin since you can pour as much or as little material into a coin as possible.

A gem however could never have a uniform value unless you interested in destroying a lot of raw material.

There are some Stone coins made out of things like Jade.

Well, either we don't need to be so nitpicky, or the really valuable coins could be like gold decorated with ruby or so.
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Neonivek

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Re: Paper money
« Reply #19 on: October 05, 2009, 09:54:15 am »

Bonus Point Challenge: Base your fortress currency on kittens and do your best to curb the tides of inflation.
Also, when a dwarf is haggling with a merchant, they might end up cutting the legs off said kitten to provide currency.
...
Great with BBQ-Sauce.

Hyper Inflation
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kurokikaze

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Re: Paper money
« Reply #20 on: October 05, 2009, 10:34:56 am »

The reason why it is done with metals is because you can just about guarentee the value of a coin since you can pour as much or as little material into a coin as possible.

A gem however could never have a uniform value unless you interested in destroying a lot of raw material.

There are some Stone coins made out of things like Jade.

Well, either we don't need to be so nitpicky, or the really valuable coins could be like gold decorated with ruby or so.

Actually this can provide quite some variety for gamers :) Running an economy on coins of your choice is a good feature, i think.
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Niveras

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Re: Paper money
« Reply #21 on: October 05, 2009, 10:59:03 am »

... because you need to back up paper cash with something of real value that contains some level of pernamence.

Artifacts could do that. By the time you get your economy rolling, you should have a few good ones ready to back your fortress wealth. Of course, this has the problem of how you split an artifact into 1/1000th if someone wants to claim some of his notes, but really this would be true of more traditional precious metals as well.

Alternatively, if the issue is simply figuring out what can back the wealth of a fortress's economy, have some kind of furniture from which you can designate a vault room, and anything you put in the room is counted toward your economic wealth. Some things might count for more (or, perhaps, less). Stone crafts might only be worth 1/10th their dwarfbucks, but artifacts would be worth twice their normal value. Precious metals could be the base and be "worth their weight" (read: normal value) in dwarfbucks.
« Last Edit: October 05, 2009, 11:01:55 am by Niveras »
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Neonivek

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Re: Paper money
« Reply #22 on: October 05, 2009, 11:04:37 am »

Quote
this can provide quite some variety for gamers  Running an economy on coins of your choice is a good feature

As long as you don't mind the concequences such as Tin coins turning to dust

Since gemstones don't REALLY fluxuate (since they are all uniform) in this game they could be used to make some sort of Ruby currency of Rubies embedded into gold.

Were this game more realistic then it would be a rediculous prospect. Well at least as a universal currency. As a sort of Artistic currency they plan to limit the number of it could work.

Quote
this has the problem of how you split an artifact into 1/1000th if someone wants to claim some of his notes, but really this would be true of more traditional precious metals as well

The thing is that you can split a precious metal up. You can get 1/10th of a pound of gold.

You can't however get any part of an artifact except the whole thing. Well except for time, but other then artistic quality the artifacts arn't that good as a economic promise given their nubious uses.
« Last Edit: October 05, 2009, 11:14:33 am by Neonivek »
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kurokikaze

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Re: Paper money
« Reply #23 on: October 05, 2009, 11:14:31 am »

Quote
this can provide quite some variety for gamers  Running an economy on coins of your choice is a good feature

As long as you don't mind the concequences such as Tin coins turning to dust

I suppose money wearing off is a normal process. Maybe bookkeeper/mayor will mandate minting additional coins as old ones got effaced.
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Sir Iryn

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Re: Paper money
« Reply #24 on: October 05, 2009, 11:14:53 am »

Is there anything in the raws which determines whether or not a coin is money (Copper, Silver, Gold) or Collectible (Iron, Aluminum, Platinum)?
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Neonivek

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Re: Paper money
« Reply #25 on: October 05, 2009, 11:20:56 am »

Is there anything in the raws which determines whether or not a coin is money (Copper, Silver, Gold) or Collectible (Iron, Aluminum, Platinum)?

Currently all metals are viable and craftable, it is just that the civilisations all use Copper, Silver, and gold (likely out of simplicity).

If metals ever become capable of rusting (of which some like Tin can rust to nothing) then it will limit what metals are viable as coins.

Platnum is an excellent material for coins. Aluminum could be but I don't know exactly

Iron and Tin would be a horrible idea.

Quote
I suppose money wearing off is a normal process.

It is and it has sometimes became a serious problem (Gold Dust was collected by "Sweating" gold coins since clipping was illegal).
« Last Edit: October 05, 2009, 11:24:30 am by Neonivek »
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Granite26

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Re: Paper money
« Reply #26 on: October 05, 2009, 11:37:58 am »

... because you need to back up paper cash with something of real value that contains some level of pernamence.

Artifacts could do that. By the time you get your economy rolling, you should have a few good ones ready to back your fortress wealth. Of course, this has the problem of how you split an artifact into 1/1000th if someone wants to claim some of his notes, but really this would be true of more traditional precious metals as well.

Standard bankruptcy laws... the currency is never going to be higher than people's perceived value of the artifact.  If it's too low, just sell the artifact for a foreign currency (or raw gold) and divy it by shares. 

Neither of those situations happen, because  the THREAT of selling the artifact keeps the value high enough...  It's the magic of markets!!!

Neonivek

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Re: Paper money
« Reply #27 on: October 05, 2009, 11:45:53 am »

Well then I stand corrected

Though an issue is that the artifact is very much so a tool.

Also I don't know if artifacts should have adjustable values by its material when I think about it since what it is made out of is the least important aspect of the artifact itself. Though I can understand some alteration based off of lost value.
« Last Edit: October 05, 2009, 11:50:33 am by Neonivek »
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Silverionmox

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Re: Paper money
« Reply #28 on: October 05, 2009, 11:59:05 am »

For the economic model, it's best to base everything on barter. Metal coins are just a way to have convenient, trustable barter chips (noble metals don't rust, are rare, and reasonably easy to mould). Nevertheless, even coins were often put on a balance to check their value, to protect oneself against clipped/debased coins. There's no reason gems can't be put on a scale as well.

With an economy based on barter fundamentally, the occasional promise of payment, noble title, debt etc. can turn up in the trade goods just as easily. Not all civs put that stuff in writing, let alone trade in it. Even for the most advanced ones it should be an exception rather than a common type of currency (because of the 1400AD cutoff).
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Granite26

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Re: Paper money
« Reply #29 on: October 05, 2009, 12:01:16 pm »

Well then I stand corrected

Though an issue is that the artifact is very much so a tool.

Also I don't know if artifacts should have adjustable values by its material when I think about it since what it is made out of is the least important aspect of the artifact itself. Though I can understand some alteration based off of lost value.

If you assume a static value, you still need to assume that there's always somebody willing and capable of paying that value (In a market situation, the lack would cause a price drop).  Otherwise, you'll run into issues of confidence in the currency (because all of a sudden you might not be able to sell the artifact).

If that's the case, flucuations in the value might be due to transaction costs (it'll be hard to find a buyer at the correct price, so you'll have to spend money/time looking for a buyer, and that money/Timemoneyvalueof comes out of the value of the artifact.  (which is true even in the market case, but there you have it.)

For the economic model, it's best to base everything on barter. Metal coins are just a way to have convenient, trustable barter chips (noble metals don't rust, are rare, and reasonably easy to mould). Nevertheless, even coins were often put on a balance to check their value, to protect oneself against clipped/debased coins. There's no reason gems can't be put on a scale as well.

With an economy based on barter fundamentally, the occasional promise of payment, noble title, debt etc. can turn up in the trade goods just as easily. Not all civs put that stuff in writing, let alone trade in it. Even for the most advanced ones it should be an exception rather than a common type of currency (because of the 1400AD cutoff).

It's still a computer sim... the only difference is whether gold is allowed to float as well...
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