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Author Topic: Custom race, problem with woodcutters - SOLVED, I am a n00b  (Read 560 times)

Frogwarrior

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Custom race, problem with woodcutters - SOLVED, I am a n00b
« on: October 07, 2009, 01:37:41 pm »

So, I'm modding in a custom race (the exact details will have to wait until I have a 1.0 to show you all), and I've run into a snag.
I dabbled in adventure mode with my new race, and discovered that the cities had no furniture at all (and thus, no shops). I tried it in Fortress mode, and lo and behold - there is no wood available at embark!
I can embark with a woodcutter, and even have him cut wood. However, this civ doesn't use the standard battle axe but a custom weapon, a Hatchet:
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_HATCHET]
[NAME:hatchet:hatchets]
[DAMAGE:30:SLASH]
[WEIGHT:10]
[SKILL:AXE]
[TWO_HANDED:1]
[MINIMUM_SIZE:1]
[MATERIAL_SIZE:1]
Also, they don't have access to steel.
Yes, I know that's barely any damage. They're not supposed to be used for combat if you can help it.

Any idea what may/may not be causing this problem? NEVIR MINED, I figured it out.
« Last Edit: October 07, 2009, 03:24:10 pm by Frogwarrior »
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Mephansteras

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Re: Custom race, problem with woodcutters
« Reply #1 on: October 07, 2009, 01:52:37 pm »

Can you post the Creature entry and Civ entry for them? I don't see anything immediately wrong with the hatchet
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Dr. Melon

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Re: Custom race, problem with woodcutters
« Reply #2 on: October 07, 2009, 02:11:47 pm »

Hatchets eh?
Sounds like the game Savage to me... in fact, that would be a brilliant DF mod. We need more Redstone!
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Frogwarrior

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Re: Custom race, problem with woodcutters - SOLVED, I am a n00b
« Reply #3 on: October 07, 2009, 03:25:48 pm »

Yeah, I figured it out. It's not the hatchet, the woodcutters, or any such thing.
It's the fact that I didn't know that removing the OUTDOOR_FARMING tag meant they won't use outdoor TREES, either.
n00bish.

Thanks anyway. Well, at least I didn't have to give away my secret by posting entries :P
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0