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Author Topic: Spellcraft Is <undefined> (v1.08) for 40d16  (Read 53653 times)

darius

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #240 on: February 16, 2010, 04:20:06 pm »

... yeah i still haven't fixed the "connected gears not working" problem...
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blur

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #241 on: February 18, 2010, 05:28:24 am »

Now it works. I had put the spells.txt into the raws. :-[

Thanks for your help  :)
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Hugo_The_Dwarf

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #242 on: February 18, 2010, 09:59:40 pm »

No Problem I made the same mistake when I started using this... did I already mention that? lol o well if I did or not, Enjoy
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Dimmi

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #243 on: February 19, 2010, 01:42:24 am »

How do I deinstall spellcraft? I deleted all related files, but at the smelter I can build runes again?!
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darius

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #244 on: February 19, 2010, 08:10:08 am »

delete data\objects folder and regen world
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mizipzor

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #245 on: February 22, 2010, 03:36:25 pm »

Just tried the mod with the d18 version. Seems like it wasnt straightforward. DF locks when selecting "start playing":

Spoiler (click to show/hide)
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darius

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #246 on: February 22, 2010, 04:38:58 pm »

heh... somehow a lot of people miss the fact thats it's for d16 only. And i am reluctant to migrate as the day then new DF comes draws nearer and it's loads of work to do the migration.
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blur

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #247 on: February 24, 2010, 02:40:58 am »

Avira AntiVir calls Spellcraft_tray a virus  ::) it's a typical freeware antivirus program  ;D
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darius

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #248 on: February 24, 2010, 06:05:42 am »

AVG didn't find anything (also freeware)... It would be awkward if was spreading viruses, but i hope that it's only a false alarm.
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Hugo_The_Dwarf

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #249 on: February 24, 2010, 10:06:33 pm »

I think its just freaking out, my computer has no problems with Spellcraft_tray lol.

P.S. any Updates on new spells or sentrys lol.
 
P.P.S found a rough way of doing the gear sentry (with a door) for those that wish to use a lever on repeat to make water or magma, encrust a door with a close sentry and your rune and tada hook the door to lever and as they say run the gun.
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darius

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #250 on: February 25, 2010, 04:30:16 am »

sadly no updates, uni started, found fonline, other misc time consuming stuff no time for df

would be nice to upgrade this to the next level (or at least fix the bugs)
« Last Edit: February 25, 2010, 04:38:11 am by darius »
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Endemion

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #251 on: February 27, 2010, 11:51:05 pm »

Hopefully someone else has had this problem before...  I really want this to work.

First of all, I am using Relentless Assault mod.  (This shouldn't change anything, just fyi)

I loved the additions to your mod since that was released, so I got the latest version of the Spellcraft mod. 

I downloaded d16, as that is what you need for the mod, and replaced the data and raw folders with relentless assault's folders.

I then copied over all of your items to the raws\objects folder (reactions, matgloss and spells.txt)

I genned a new world, and built a mason shop, smelter and jewlers workshop.

I made 2 runes, periodic and mist, then a statue.  I tried to encrust, but I can't.  I click 'e' on the jewelers workshop and it doesn't do anything.  Usually this is due to me not having any gems.  I check the smelter, and it lists the items in the smelter as "gems".  Not as the runes themselves.  This isn't supposed to be, so I checked the log file in the root DF directory, and it gives me...

Unrecognized Stone Token: SPELL_16
...
Unrecognized Stone Token: SPELL_60

Both of the runes I made are in this list.  Problem is, all of the sentries are also in this list, so apparently the game isn't recognizing any of the runes past 15.  Any ideas why?

I'd really like to fix this, so thanks.
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Rumrusher

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #252 on: February 28, 2010, 02:36:34 pm »

wait you moved the spell.txt in the object folder maybe that's the problem since you need that in the spell craft folder next to the util for it to work.
it's also can be changed to swap the ruins for any other matgloss like bronze, copper, dwarf.
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Kaelem Gaen

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #253 on: March 26, 2010, 02:16:20 pm »

I know things are gonna be changing to DF2010 soon but was it ever update for 40d17+?

Otherwise I may have found a reason to play Dig Dwarfier ...

Rumrusher

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Re: Spellcraft Is Reborn! (v1.08)
« Reply #254 on: March 26, 2010, 04:42:00 pm »

nah it's still only works for 16. he hasn't touch this project since feb.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
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