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Author Topic: Best Embark Location Ever?  (Read 1065 times)

Im_Sparks

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Best Embark Location Ever?
« on: October 09, 2009, 02:08:05 pm »

Seriously, what was your best embark ever?
For me, it was a terrifying scorching desert with not 1 but TWO underground rivers, and a lava pool.
I build a 90% above-ground dwarven desert city, with everyone I didn't like dying to the heat.
the only problems were the harpies and what-not. I had to build battlements all around the city, and it took up half the map, on a 5x5 embark.
My demise came from the inside. When desert humans were raiding, one of my most popular dwarves was committed. The entire tantrum spiral left 5 alive, and with the ensuing migration of 8 ALL NOBLES, I knew that was the end.

HOW BOUT YOU WEAKLINGS?
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piesquared

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Re: Best Embark Location Ever?
« Reply #1 on: October 09, 2009, 04:24:55 pm »

My latest embark was pretty crazy... very resource rich. Half a dozen veins of magnentite so far, and as many again of bauxite without even looking. One even had a star sapphire. Lots of gold, too, and heavy forests over most of the nearly-flat map. A brook, an underground pool, a magma pipe. A chasm with GCS reasonably easily trapped for silk.

But to make things interesting it was of course evil... but I've only seen one species of undead. Alligators that seem to come in waves... none for a season then three in a row. The first zombie one wasn't a problem, nor the second - I knew it was an evil embark and had two dwarfs embark with a few points in several military skills. The first skeletal alligator, though? Nearest I've come to losing a fort to wildlife.

(It's actually gotten pretty boring. The orcs took long enough to show up and fully trained dwarfs have had no problem with the 50+ undead alligators since then. As long as I pay attention to the "job canceled" spam to see if it ends in 'zombie/skeletal alligator' I'm fine.)
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Untelligent

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Re: Best Embark Location Ever?
« Reply #2 on: October 09, 2009, 05:25:55 pm »

A place with a huge 100-z-level mountain, and a couple of (relatively) smaller mountains. The only noteworthy resources it had were trees, soil, a couple clusters of magnetite, more tin than I know what to do with, and HFS, though.


I've since figured out how to easily get other features on my giant-ass mountains, but I haven't actually played on them yet, so they don't count.
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Aqizzar

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Re: Best Embark Location Ever?
« Reply #3 on: October 09, 2009, 06:01:18 pm »

Magma pool, underground pool and river, terrifying biomes.  All pretty standard, and the magma wasn't even renewable.

But the top three ground layers were solid obsidian, next to a wooded grassland.  And the three layers below that were all marble.  Unlimited obsidian goods and blades and rooms, with unlimited flux and smelting magma and (just a little) native iron.  And naturally at war with Elves.  I was living fat and happy there.
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GRead

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Re: Best Embark Location Ever?
« Reply #4 on: October 12, 2009, 08:57:59 pm »

Haven't had a chance to play much on it yet, but my current embark is promising;

Chasm, Lake, River, HFS, and Magma, all in a 90 z-level chunk of mountain surrounded by a flat, terrifying jungle with live trees and undead monkeys, all in a 6x6 embark.
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Flaede

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Re: Best Embark Location Ever?
« Reply #5 on: October 12, 2009, 09:03:06 pm »

My latest 5x5 embark was pretty crazy. every tim I dug undergournd I hit a different feature.

I ended up pretty much digging my fortress straight down in an 16squared space I knew was free of stuff - then built the rest aboveground.

it ended up having magma pool and pipe. water river and pool, HFS of the most ungodly sort - the adamant was entirely elsewhere from the stupid stupid ROOM OF CLOWNS - and a bottomless pit just FILLED with damnedflyingthings.

Needless to say, I didn't last long - the orcs, you know. Too crowded for the pacifying dining hall trick.
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Crossroads Inc.

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Re: Best Embark Location Ever?
« Reply #6 on: October 12, 2009, 09:15:22 pm »

Arn't you people forgetting "Dwarf Heaven" ?
http://www.bay12games.com/forum/index.php?topic=32682.0

The site that has a:
River,
Bottomless Pit
Magam Pipe
Chasm,
Underground River
HSF.
?

Really you can't beat that!
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Lord Dakoth

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Re: Best Embark Location Ever?
« Reply #7 on: October 12, 2009, 09:18:57 pm »

GCS GCS don't forget the GCS!

And the absolutely PERFECT valley.
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Flaede

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Re: Best Embark Location Ever?
« Reply #8 on: October 12, 2009, 09:36:37 pm »

Forgetting? I didn't know it existed! woo! that's my next site f'sure.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Morlark

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Re: Best Embark Location Ever?
« Reply #9 on: October 12, 2009, 11:24:15 pm »

My current fort is in a heavily forested savage area with a brook, sand, access to all four major stone layer types for maximum variety of metals and gems, flux, bauxite, magma pipe, underground pool, underground river, bottomless pit, chasm, and adamantine. I can't remember if it has a magma pool, so it might even have that too.

None of the underground features are exposed to the surface, so you don't have to worry about pesky fire imps starting brush fires, or batmen ganking lone dwarves, but the magma pipe is only covered by a thin obsidian cap for easy access, and the underground pool is sufficiently close to the surface that its cave spiders are happy to spin webs that you can access.

The only downsides are that it's not an evil biome (although I think they're overrated anyway, since they lack the precious unicorns), I haven't breached the chasm/pit yet so I don't know if it has any GCSs, and the site is slightly bigger than normal (7x8 I think).
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