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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1693020 times)

legox97

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Re: Stonesense - Official thread
« Reply #3690 on: August 05, 2010, 12:45:11 am »

Fixed it.
« Last Edit: August 05, 2010, 01:12:45 am by legox97 »
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legox97

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Re: Stonesense - Official thread
« Reply #3691 on: August 05, 2010, 02:08:47 am »

(nothing)
« Last Edit: August 05, 2010, 02:10:19 am by legox97 »
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #3692 on: August 05, 2010, 04:05:37 am »

what does your blood spritesheet look like?
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Rose

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Re: Stonesense - Official thread
« Reply #3693 on: August 05, 2010, 04:11:42 am »

Spoiler (click to show/hide)
Top row is colored according to the blood on the tile
Bottom row is highlights
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sartravut

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Re: Stonesense - Official thread
« Reply #3694 on: August 05, 2010, 07:15:51 am »

This looks great! A very simplistic look, yet very detailed, im going to try it out

legox97

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Re: Stonesense - Official thread
« Reply #3695 on: August 05, 2010, 11:54:02 am »

after figuring out Dwarf Fortress this definately helps. Good work on this. Hope it eventually goes to the point where it can be stand alone.
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Rose

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Re: Stonesense - Official thread
« Reply #3696 on: August 05, 2010, 11:55:24 am »

that will never happen.

ever.
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Zulithe

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Re: Stonesense - Official thread
« Reply #3697 on: August 05, 2010, 12:03:03 pm »

that will never happen.

ever.
Just for that, I hope someone proves you wrong!

I really do D:

Please? Someone?
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Rose

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Re: Stonesense - Official thread
« Reply #3698 on: August 05, 2010, 12:13:46 pm »

that would require me, or somebody else, to write an entire DF-like game from scratch. so no, not even when satan's making snow angels.
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Andir

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Re: Stonesense - Official thread
« Reply #3699 on: August 05, 2010, 12:38:04 pm »

Technically though someone could modify it, take the interface parts, turn it into a client app and link it to their own game like DF.  They'd just need to create a communication layer to separate the two projects.  And since it's GPL, just release their interface changes and give proper cred to the team here.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Reese

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Re: Stonesense - Official thread
« Reply #3700 on: August 05, 2010, 01:29:28 pm »

that would require me, or somebody else, to write an entire DF-like game from scratch. so no, not even when satan's making snow angels.

What about enabling it to read a DF save file when DF is not running, or to read a static file (say one created by the user, or a snapshot of a fort saved by Stone Sense while reading an active fort)
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All glory to the Hypno-Toady!

devek

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Re: Stonesense - Official thread
« Reply #3701 on: August 05, 2010, 01:34:00 pm »

You wouldn't want it to be stand alone, but I could see Toady making an "interface" api someday and letting things like stonesense be the entire frontend if specified.
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

MaximumZero

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Re: Stonesense - Official thread
« Reply #3702 on: August 05, 2010, 03:41:31 pm »

That would be AWESOME.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

winner

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Re: Stonesense - Official thread
« Reply #3703 on: August 05, 2010, 05:19:00 pm »

I'm trying out the lazy newb pack and stonesense is just showing a black screen
the file says

Stonesense launched
Using allegro version 4.9.20 r0
4096 is too large. chopping it.
2048 works.
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The great game of Warlocks!

legox97

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Re: Stonesense - Official thread
« Reply #3704 on: August 06, 2010, 12:34:19 am »

Well it be cool if it could be added on into DF as the viewer in a mod or something like i think you guys were saying. and of course credit the team for the actual making of stonesense.
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