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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1690754 times)

Greiger

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Re: Stonesense - Official thread
« Reply #3765 on: August 12, 2010, 11:39:46 pm »

I also personally like B a bit better than A.  But the difference is really subtle to my eyes, and I'm not sure I would actually notice the difference ingame.

Also doesn't A (I assume it's the current method) enable the fancy underwatery look that we currently have when the camera is under the surface?  Seems to me that B would be slightly better looking from the surface, but if B looks anything like that image without the water surface when the camera is underwater I'd say A is better.
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Shagomir

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Re: Stonesense - Official thread
« Reply #3766 on: August 13, 2010, 06:03:54 am »

I
I'm getting a weird error "Cannot Load Image: stonesense.png". I can clearly see stonesense.png below the executable. Already tried admin mode and compatibility modes.

I am getting the same error msg using windows 7 32 bit Radeon HD4670. Updated drivers, etc no go. Also tried admin and compatibility. I changed to DIRECTX in init file, which allows it to load but it sits at "connecting to DF" screen and does nothing, same for software mode. up until most recent DF/Stonesense release worked just fine with same setup.


I also got the same error. I have win 7 64 bit and ati radeon 5850


This. Me too. Windows 7 64 bit with a Radeon HD5770
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Rose

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Re: Stonesense - Official thread
« Reply #3767 on: August 13, 2010, 08:09:06 am »

okay, ATI people, your only hope is using Directx, it seems.
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revereddesecration

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Re: Stonesense - Official thread
« Reply #3768 on: August 13, 2010, 09:10:02 pm »

I'm getting an error just after the client opens with a black screen within:

NVOGLDC invisible: Stonesense.exe - Application Error

The instruction at "0x69b1020c" referenced memory at "0x00000328". The memory could not be "read".

What now?
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Deon

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Re: Stonesense - Official thread
« Reply #3769 on: August 13, 2010, 09:17:50 pm »

Hey Japa, I think there were some instructions how to compile the source... Basically I've got codeblocks, which compile settings should I set to compile the SVN source?
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Rose

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Re: Stonesense - Official thread
« Reply #3770 on: August 13, 2010, 09:29:05 pm »

I don't use codeblocks, so I wouldn't know, but Cmake with MinGW works fine.
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Deon

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Re: Stonesense - Official thread
« Reply #3771 on: August 13, 2010, 09:43:11 pm »

So I just make a project, put all source files in and compile it in EXE? No specific settings needed?
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Rose

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Re: Stonesense - Official thread
« Reply #3772 on: August 13, 2010, 09:44:23 pm »

I don't actually know.
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Deon

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Re: Stonesense - Official thread
« Reply #3773 on: August 13, 2010, 09:47:37 pm »

But you compile it somehow so I wanted to ask you :). What do you mean "I don't actually know". Do you just have a mood not to answer or is there something else I missed?
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Rose

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Re: Stonesense - Official thread
« Reply #3774 on: August 13, 2010, 09:50:13 pm »

I don't know what stuff is needed for codeblocks

I do know that you ahve to ling DFhack and Alegro 4.9.21
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Deon

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Re: Stonesense - Official thread
« Reply #3775 on: August 13, 2010, 09:51:41 pm »

Actually, the last time I asked about MinGW.

Anyway, I'd better try to make it first, and ask only if it fails. Sorry for random questions :).
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Rose

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Re: Stonesense - Official thread
« Reply #3776 on: August 13, 2010, 09:53:25 pm »

for MinGW, use Cmake, there's an On Compiling.txt that you can look at
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Valathil

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Re: Stonesense - Official thread
« Reply #3777 on: August 14, 2010, 12:46:56 am »

I was a little bothered by the poor performance of Stonesense when you enable hidden tiles and have multiple z-levels displayed. I like to use that to scout out my maps. Then I thought "Why would the framerate take such a sharp drop?". Took a little stroll through the source code and found out that EVERY tile is rendered. Even the ones that are obscured by other tiles. So a night of heavy coding and cigarettes later here my rendering optimization to only render the tiles that are really displayed. Hidden tiles mode actually renders faster now then normal mode =). Maybe you want to integrate it in your next release if you like it.

Spoiler (click to show/hide)

PS: Yeah it still renders tiles that are 2 or more levels below something that obscures it. But in my opinion that isn't such a big performance hit because it only happens when you have hidden tiles disabled and only happens in forts that have mostly empty z-levels. So yeah.
« Last Edit: August 14, 2010, 12:57:33 am by Valathil »
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Rose

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Re: Stonesense - Official thread
« Reply #3778 on: August 14, 2010, 01:57:00 am »

right, I had a look at it, and it seems okay. after a bit of testing, it'll probably go into trunk
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Valathil

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Re: Stonesense - Official thread
« Reply #3779 on: August 14, 2010, 02:14:01 am »

nice glad i could help
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