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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1700988 times)

Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #645 on: November 08, 2009, 11:32:20 am »

I've seen similar things done with the tiles in Final Fantasy Tactics Advanced, with gorgeous results. It works especially well for creating textured walls (rough stone could be jagged on their vertical faces) and great for making grass look like a wild field with tufts of grass and plants, instead of a neatly mowed carpet of green.

I'd definitely support it, but it would require a significant ammount of artistic reinvisioning, and would interfere with how we currently draw edges to distinguish between floors on different Z levels. I'm thinking that we could create the same effect by only creating "extended dimension" tiles where we would have used black lines: we would use them for the outermost faces of any tile without adjacent tiles; IE for the topmost visible floor, and only on the outermost vertical faces. We'd include a dark outline in their tile design as well.

Basically, that would allow us to create more organic shapes (smoothed cobblestones actually potruding from the wall, etc.), while keeping illegally overlapping tiles to a minimum.
« Last Edit: November 08, 2009, 11:38:06 am by Solifuge »
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Rooster

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Re: Stonesense - The isometric visualizer, official thread
« Reply #646 on: November 08, 2009, 11:52:50 am »

How my tiles work in action:







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Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #647 on: November 08, 2009, 01:57:08 pm »

Soli: yep, it does have it's troubles on the programmer's side, sadly.

Also: progressive fogging of lower levels. I don't know how I forgot to bring this up here. That is some very useful sh!t. Is that more or less easily programmable?
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<3

forsaken1111

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Re: Stonesense - The isometric visualizer, official thread
« Reply #648 on: November 08, 2009, 02:04:56 pm »

How my tiles work in action:




Those look great!
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Rooster

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Re: Stonesense - The isometric visualizer, official thread
« Reply #649 on: November 08, 2009, 03:15:43 pm »

Thank you Mike and Forsaken!

I'll definitely be doing more.
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Lord Nightmare

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License of artwork
« Reply #650 on: November 08, 2009, 06:13:20 pm »

We NEED to decide very soon, sooner the better, what license to have all the stonesense artwork under.
Personally, I think it should be under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license, but PLEASE pipe in if you have reasons for it not to be, or something better, etc.
(noncommercial might possibly cause problems if toady decides to use the artwork later)
But this needs to be done NOW, because we already have 7 or more contributors for artwork:
Solifuge
jonask84
kaypy
7¢ Nickel
IDreamOfGiniCoefficient
Talvara
frumpton

plus more artists lined up for possible inclusion in the next release:
Rooster
winner
Dante
1138
dyze
The13thRonin
tehmarken

and more yet offering services:
Fantastic Damage
lendrick

If we wait any longer this will become a licensing hell.

LN
« Last Edit: November 08, 2009, 06:15:31 pm by Lord Nightmare »
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Grif

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Re: License of artwork
« Reply #651 on: November 08, 2009, 06:59:02 pm »

We NEED to decide very soon, sooner the better, what license to have all the stonesense artwork under.
Personally, I think it should be under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license, but PLEASE pipe in if you have reasons for it not to be, or something better, etc.

I think that one or Attribution Share Alike is ok for Stonesense; even if Toady decides to use this in any way the Attribution Share Alike allows commercial use IF the original creators are given credit.
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quinnr

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Re: Stonesense - The isometric visualizer, official thread
« Reply #652 on: November 08, 2009, 07:19:48 pm »

I think that that would be great!

I would be an artist, but I suck at Isometric art.
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #653 on: November 08, 2009, 07:44:21 pm »

Lord Nightmare: A reason to be wary of which to choose is what code we're getting on the d# numbers...you can't merge different licenses, if a quick reading is correct
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #654 on: November 08, 2009, 07:52:56 pm »


The core team is meeting on Tuesday to settle a few of the loose ends. I'll make sure liscensing is put on the agenda too.
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #655 on: November 08, 2009, 08:08:48 pm »

*considers* ...could alternately put the direction-view in the load segment area.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Crossroads Inc.

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Re: Stonesense - The isometric visualizer, official thread
« Reply #656 on: November 08, 2009, 10:41:43 pm »

Thanks ot the hard work of Mephansteras, I know have some images of my two favorite forts.
ElderManor
Spoiler (click to show/hide)
And CanyoneCastle
Spoiler (click to show/hide)
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But ask.... why are they drunk all the time?

Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #657 on: November 09, 2009, 08:11:15 am »

Huzzah! I have solved the vista and win7 transparency issues:

Spoiler (click to show/hide)

the graphics mode needs to be set to 32bit for it to work.
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Rooster

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Re: Stonesense - The isometric visualizer, official thread
« Reply #658 on: November 09, 2009, 09:42:20 am »



Doodling around seeing how my cracked "rock" tiles overlap. Was supposed to be a rocky tile initially, but I'll scrap that and use it as a smooth wall.

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DennyTom

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Re: Stonesense - The isometric visualizer, official thread
« Reply #659 on: November 09, 2009, 02:19:45 pm »

@Rooster - Your grass is extremely awesome (maybe too dark, but still awesom). IMHO I do not like your stone tiles. There are too few details.
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