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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1692881 times)

jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #75 on: October 14, 2009, 10:12:24 am »

Hey guys, time to fill some questions.
Let me first say, there's a new version ready. It'll ship as soon as i type up the changelog.

@Japa and cooz: intentional, it's the way the GPU interface works. Possibly there is a hook for the x button, but for now ESC will have to do :)

@Footkerchief: you're right. but the problem occurs on levels BELLOW the current z-level. It's being fixed in the new release though.

@Ampersand: that's how i solved the problem in the prototyping. Only problem is, it looks kinda disproportionate.

@cooz: about the minimap, you're right :) I'll try it out, and if it works well I'll include it.

@Windows 7 users: Im sorry about the incompatibility issues. The new version supports fullscreen, which might fix things.

@Linux users: I was thinking Codeplex to host the project. What do you guys think?

To everyone else, thanks for all the kind words and the feedback :)
Together I'm sure we can make an awesome visualizer, and perhaps more.
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Puck

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Re: Stonesense - The isometric visualizer, official thread
« Reply #76 on: October 14, 2009, 10:14:49 am »

I love the look of isometric for DF. So me likey this. NES style ftw. Only thing I dont like is the desire to display more than one z level, id love to be able to turn that off. (Just mentioning that because whenever I see iso discussion I see that point brought up. I for one dont even WANT multilevel display. But that's just me.)

I dont even want to be able to play using isoview, I'd HATE that. I like the top down view for designating.

Personally I'd just love the ability to have an isometric viewer on screen 2 and the option to "tie" it to the view of the DF window. ie, just show what I'm seeing or just show a different area.
« Last Edit: October 14, 2009, 10:17:12 am by Puck »
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kurokikaze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #77 on: October 14, 2009, 10:29:38 am »

This is what i need! :) Going to try today.
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It's black as pitch 'cause we're trapped by our violent souls
In a deep mine, where deep rhymes won't keep my self-control
Too many foes, we feel snakebit, and we won't take it
Enemies need their face hit, we goin' ape shit!

kurokikaze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #78 on: October 14, 2009, 10:39:44 am »

Also, reminds me of Final Fantasy Tactics Advance graphics (which i absolutely like) :)
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It's black as pitch 'cause we're trapped by our violent souls
In a deep mine, where deep rhymes won't keep my self-control
Too many foes, we feel snakebit, and we won't take it
Enemies need their face hit, we goin' ape shit!

Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #79 on: October 14, 2009, 10:44:11 am »

a suggestion: fadin the lower layers to clack, like khazad (or to light grey, like fog)

also, the possibility of semitransparency would be nice :P
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cooz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #80 on: October 14, 2009, 10:45:18 am »

@cooz: about the minimap, you're right :) I'll try it out, and if it works well I'll include it.

Yeah, nifty idea. That way wherever isometric view could be ambiguous, minimap would made everything clear :)


kurokikaze, good for ya man, you got +1 for micro double posting.
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #81 on: October 14, 2009, 10:47:26 am »

Alpha v2 is out. Lot's of little technical improvements. Thanks for all the help guys.
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Razoric480

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Re: Stonesense - The isometric visualizer, official thread
« Reply #82 on: October 14, 2009, 10:52:47 am »

It just crashed on me in windows 7 RC while I was navigating around. Not exactly sure how it was caused, however. Was in full screen mode.

jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #83 on: October 14, 2009, 10:56:36 am »

Razoric480, there is an issue if you navigate to extreme coordinates (like -1 in the z-level). Can you reproduce the error, and does it help to run in windowed mode?
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Razoric480

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Re: Stonesense - The isometric visualizer, official thread
« Reply #84 on: October 14, 2009, 10:59:26 am »

Yeah, seems to be when I try moving around when in -1. Originally only did it cause Hiding Block mode confused me. Maybe something in the init to change what mode is on or off by default?

KFJ

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Re: Stonesense - The isometric visualizer, official thread
« Reply #85 on: October 14, 2009, 11:01:18 am »

Ooh, I like this :D


How do I switch off fullscreen, though? :S


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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #86 on: October 14, 2009, 11:04:44 am »

yeah, i though about it too. For now you'll just have to press B. It really helps underground in busy fortresses though.
Lots of things will be configurable in the future. Right now it's cost v benefit analysis on my part :)

@KFJ: in the init.txt file
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Razoric480

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Re: Stonesense - The isometric visualizer, official thread
« Reply #87 on: October 14, 2009, 11:05:19 am »

There's a new file called "init.txt" in the Stonesense folder you can edit. Change "WINDOWED:NO" to "WINDOWED:YES"
You can also increase the draw-size. I like 35x35, it's bigger without being too slow. AT least on my comp.

Hawkfrost

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Re: Stonesense - The isometric visualizer, official thread
« Reply #88 on: October 14, 2009, 11:12:16 am »

Looks cool so far, good job.
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #89 on: October 14, 2009, 11:16:14 am »

Spoiler (click to show/hide)

the maximum allowed Z range isn't enough :(
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