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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1692926 times)

TheTrueBenis

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Re: Stonesense - The isometric visualizer, official thread
« Reply #90 on: October 14, 2009, 11:24:23 am »

hey awsome tool but could you add a jump to option like say i want to go to 120,500,5 i could jump there
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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #91 on: October 14, 2009, 12:22:43 pm »

Personally I'd just love the ability to have an isometric viewer on screen 2 and the option to "tie" it to the view of the DF window. ie, just show what I'm seeing or just show a different area.

this sound like a very sensible idea!
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #92 on: October 14, 2009, 12:29:35 pm »

Personally I'd just love the ability to have an isometric viewer on screen 2 and the option to "tie" it to the view of the DF window. ie, just show what I'm seeing or just show a different area.

this sound like a very sensible idea!

That's very much possible with the new release. Use auto reload and run windowed

Edit: oops. answered a little too quickly. it's not possible to link to the cursor. Yet. I think peterix was going to have a look at that?
« Last Edit: October 15, 2009, 06:37:08 am by jonask84 »
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Slogo

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Re: Stonesense - The isometric visualizer, official thread
« Reply #93 on: October 14, 2009, 12:52:37 pm »

I can get a better analysis of the problem (and screen shots) but some of my bridges weren't showing up with the version I tried last night. It'd just treat the area covered by the bridge as open. It may have to do with bridges that aren't connected to levers.

Markavian

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Re: Stonesense - The isometric visualizer, official thread
« Reply #94 on: October 14, 2009, 03:35:54 pm »

Hey Jonas,

Good progress with your new release, feels like a proper utility now.

Wish list:
- Identify more elements in the game with graphics, especially dwarves.
- Display smoothed corner blocks as chamfered corners so that diagonal corridors look smooth

Suggestions:
- Fix shift - Shift+Arrow only works with Left shift key, not Right shift
- Use the screen same ratio when stretching to fill the screen and pad the space left/right for wide screen monitors.
- Output screenshots as PNG files - use the name of the fortress as a prefix
- Improve display logic for ramps - see screenshot 1

More screenshots:
http://mkv25.net/df/ultragear_screenshot1.png
http://mkv25.net/df/ultragear_screenshot2.png
http://mkv25.net/df/ultragear_screenshot3.png

Notice in screenshot 1, the series of ramps that get displayed as "pinnacles".
Because they in a row- I imagine they'd form roof tiles and be slanted all the way up.

Best regards,
- Markavian
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Slogo

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Re: Stonesense - The isometric visualizer, official thread
« Reply #95 on: October 14, 2009, 03:40:11 pm »

On ramps it seems like all constructed ramps = pinnacles from my experience.

quinnr

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Re: Stonesense - The isometric visualizer, official thread
« Reply #96 on: October 14, 2009, 05:56:14 pm »

Love it! My only issue is not being able to leave using the red X

I'm using Windows Vista.

It's AWESOME! Keep up the great work!
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #97 on: October 14, 2009, 06:08:54 pm »

I'm getting random .net crashes, and seemingly only when the program has been in the background for a bit, generally forgotten.
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Taal

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Re: Stonesense - The isometric visualizer, official thread
« Reply #98 on: October 14, 2009, 06:37:51 pm »

I'd like to give a vote to having an option to show more then one Z-level or not.

It might be good for screenshots but I'd prefer to see the single Z-level.
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pokute

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Re: Stonesense - The isometric visualizer, official thread
« Reply #99 on: October 14, 2009, 06:51:50 pm »

I'd like to give a vote to having an option to show more then one Z-level or not.

It might be good for screenshots but I'd prefer to see the single Z-level.

I'd love to see this taken one step further to allow the user to specify how many Z-levels are visible.
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If history wasn't written by the victors, humanity's failures would be self-evident.

Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #100 on: October 14, 2009, 07:01:00 pm »

uuhhh.... you can.

did you try the new version yet?
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pokute

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Re: Stonesense - The isometric visualizer, official thread
« Reply #101 on: October 15, 2009, 12:29:19 am »

uuhhh.... you can.

did you try the new version yet?

I only see the option to toggle showing just a single Z-level.
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If history wasn't written by the victors, humanity's failures would be self-evident.

cooz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #102 on: October 15, 2009, 02:22:47 am »

uuhhh.... you can.

did you try the new version yet?

I only see the option to toggle showing just a single Z-level.

And you can set how many Z-levels are visible in init.txt.
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Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #103 on: October 15, 2009, 04:23:45 am »

So Jonas, any plans on implementing the possibility for choosing a custom tile size/shape?
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<3

Great Cthulhu

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Re: Stonesense - The isometric visualizer, official thread
« Reply #104 on: October 15, 2009, 04:24:11 am »

@Linux users: I was thinking Codeplex to host the project. What do you guys think?
Use whatever you feel most comfortable with. :) I'm a little skeptical about Microsoft's open source commitment, but otherwise Codeplex seems fine. Will stick with Google Code for my own projects though. ;D

Disclaimer: only an occasional linux user nowadays.
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