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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1692128 times)

Cheshire Cat

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Re: Stonesense - Official thread -
« Reply #3030 on: April 29, 2010, 01:53:50 am »

the crash that happens upon immediately running stonesense for me just leaves

Stonesense launched

in the log file.

disabling opengl got it running without a crash, with the following

Spoiler (click to show/hide)

so it ran with opengl disabled. but trying it when df was active cased a crash, with the following text

Spoiler (click to show/hide)

anyhow, hope that is somewhat helpful. desperately looking forwards to a stable release, i want to check out my buildings.

EDIT: using mike mayday's df30 release on windows xp sp3 with an onboard graphics card, listed as "intel(R) 82865G graphics controller" in dxdiag.



« Last Edit: April 29, 2010, 01:56:10 am by Cheshire Cat »
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Xzalander

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Re: Stonesense - Official thread -
« Reply #3031 on: April 29, 2010, 05:00:47 am »

Just to confirm:

I've had the Unofficial Release run with:

MikeMayday2010
Phoebus2010

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If someone is going to mess with my fort, they deserve to drown in poop.

Footkerchief

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Re: Stonesense - Official thread -
« Reply #3032 on: April 29, 2010, 01:35:00 pm »

e: ignore
« Last Edit: April 29, 2010, 04:09:22 pm by Footkerchief »
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Cheshire Cat

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Re: Stonesense - Official thread -
« Reply #3033 on: April 29, 2010, 03:40:56 pm »

verbose logging on gives me the following -

Spoiler (click to show/hide)

this is with opengl turned off, it will not even load if its on even without DF, and image cacheing is off by default. after stonesense runs a few seconds and flashes some text about loading images, i get a windows box saying the process has frozen and would i like to file a report with microsoft. i can post that info as well, but its long. also, i am using what is probably an odd graphics card, so i may experiment with another more modern pc.

and thankyou footkerchief, but i dont think toady needs bug reports on stonesense.   ;D
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Footkerchief

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Re: Stonesense - Official thread -
« Reply #3034 on: April 29, 2010, 04:09:13 pm »

Oops.  I think I meant to post that in a different thread.
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Andir

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Re: Stonesense - Official thread -
« Reply #3035 on: April 29, 2010, 04:13:14 pm »

Oops.  I think I meant to post that in a different thread.
Using <<previous next>> at the bottom of the page?  (I hate those btw... :P)
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Footkerchief

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Re: Stonesense - Official thread -
« Reply #3036 on: April 29, 2010, 04:18:59 pm »

Nah, just too many tabs open at the same time.
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Rose

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Re: Stonesense - Official thread -
« Reply #3037 on: April 30, 2010, 12:13:52 am »

verbose logging on gives me the following -

Spoiler (click to show/hide)

this is with opengl turned off, it will not even load if its on even without DF, and image cacheing is off by default. after stonesense runs a few seconds and flashes some text about loading images, i get a windows box saying the process has frozen and would i like to file a report with microsoft. i can post that info as well, but its long. also, i am using what is probably an odd graphics card, so i may experiment with another more modern pc.

and thankyou footkerchief, but i dont think toady needs bug reports on stonesense.   ;D

[CACHE_IMAGES:YES] is on by default, change it to [CACHE_IMAGES:NO]

if that doesn't work, then I'm afraid you don't have the required video memory to run stonesense with all of the images loaded.

there's a number of files called 'index.txt' that list what content files should be loaded. try editing them so that fewer sprites are used. you won't have as nice a look, but you should be able to get it to run.

I would start with terrain/index.txt, and removing the materialwalls.xml and materialfloors.xml lines.
« Last Edit: April 30, 2010, 12:19:15 am by Japa »
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Petr Ga

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Re: Stonesense - Official thread -
« Reply #3038 on: April 30, 2010, 03:41:41 am »

Oops.  I think I meant to post that in a different thread.

i thought that :) 'coz I was blamed for suggesting bugtracker for df utils
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x2yzh9

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Re: Stonesense - Official thread -
« Reply #3039 on: April 30, 2010, 06:30:24 pm »

I'm getting a repetitive 'Cannot find DF Process' from Stonesense. 2010 DF, newest ver. of Stonesense.

Andir

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Re: Stonesense - Official thread -
« Reply #3040 on: April 30, 2010, 06:33:30 pm »

I'm getting a repetitive 'Cannot find DF Process' from Stonesense. 2010 DF, newest ver. of Stonesense.

The latest official Stonesense doesn't work with the latest official Dwarf Fortress, however, the latest unofficial does.  In other words, wait for the next Stonesense, compile Stonesense yourself, or go back a few pages and get the unofficial build link.

Maybe if Stonesense is still days/weeks from release, the first page should be updated to state that that only works up to a specific version of DF?
« Last Edit: April 30, 2010, 06:35:31 pm by Andir »
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

jarganaut

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Re: Stonesense - Official thread -
« Reply #3041 on: May 01, 2010, 02:01:39 pm »

Is there a way to increase the amount of z-levels that are shown in stonesense, or are we stuck at 4?
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LegitMacgyver

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Re: Stonesense - Official thread -
« Reply #3042 on: May 01, 2010, 02:30:43 pm »

Is there a way to increase the amount of z-levels that are shown in stonesense, or are we stuck at 4?

Read the included readme.
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jarganaut

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Re: Stonesense - Official thread -
« Reply #3043 on: May 01, 2010, 03:53:43 pm »

Ah, thanks.
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jonask84

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Re: Stonesense - Official thread -
« Reply #3044 on: May 02, 2010, 08:24:48 am »

Ladies and Gentlemen! Dwarfs and Dwarfetts!

Out right now!
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