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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1685789 times)

Star Guarded

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4065 on: September 10, 2010, 04:46:30 am »

they'd still be fine for that little project of yours, though
that's the idea : ) i assume forgotten beasts can be sprited, too?

edit: thanks!
« Last Edit: September 10, 2010, 04:51:52 am by Star Guarded »
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Rose

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4066 on: September 10, 2010, 04:50:24 am »

yeah, they can both be sprited. just use the name that shows up in stonesense.
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jonask84

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4067 on: September 10, 2010, 05:23:24 am »

hahaha Beeskee, I'm loving that bear wall :D

And btw, that house with the skylights looks amazing!
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belannaer

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4068 on: September 10, 2010, 05:48:46 am »

Just wanted to let you know that applying http://www.easy-share.com/1912193426/vcredist_x86.zip fixed my "nothing happens" bug also.
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Beeskee

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4069 on: September 10, 2010, 09:31:43 am »

I keep thinking of them as "emergency food".
Because, in an emergency, they'll use your dwarves as food?

Yeah, sure, you can think that if you want to. Help yourself to a grizzly bear sweetbread roast while you're here. ;)
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

Jadael

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4070 on: September 10, 2010, 01:05:14 pm »

Actually a generic demon sprite would probably be way better than a floating purple question mark.
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~ T

devek

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4071 on: September 10, 2010, 01:09:17 pm »

I can't believe you guys are missing the obvious.

Make a clown sprite...
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Rose

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4072 on: September 10, 2010, 01:10:17 pm »

This is a punctuation demon. it undulates rhythmically. beware it's poison breath!
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Beeskee

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4073 on: September 10, 2010, 01:32:13 pm »

hahaha Beeskee, I'm loving that bear wall :D

And btw, that house with the skylights looks amazing!


Thanks. :)

The house is actually an inn, and though of course no humans ever use it in-game, I can pretend they do.

Clear glass walls and floors look amazing. So does green glass. :D
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

Andir

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4074 on: September 10, 2010, 02:02:45 pm »

I still like the idea of creating a generic demon model and pixelating it out like censored images.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Star Guarded

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4075 on: September 10, 2010, 04:28:42 pm »

Actually a generic demon sprite would probably be way better than a floating purple question mark.
there will be at least a generic demon sprite since I need to get one made and I'll post it here if anyone else wants to use it (assuming the artist doesn't also post it here). I'm talking with beefmo at the moment and he seems interested.
« Last Edit: September 10, 2010, 04:31:26 pm by Star Guarded »
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dyze

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4076 on: September 10, 2010, 06:12:22 pm »

i was thinking a bit about windows ..they look kinda ..modern right now?

would it be technically possible to do this?


the rounded top ..i guess it'd require some coding to insert the appropriate stone behind there.
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Reese

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4077 on: September 10, 2010, 06:55:45 pm »

i was thinking a bit about windows ..they look kinda ..modern right now?

would it be technically possible to do this?


the rounded top ..i guess it'd require some coding to insert the appropriate stone behind there.

I like this idea, but I would love for adjacent windows (including vertically adjacent) to merge, so that a large stained glass window could be produced... if lead were used for window construction (authentically, it would have been) I would say use gray or dark gray borders between panes, and making the outward part match adjacent stone would be the icing on the cake.
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Dark_Tundra

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4078 on: September 11, 2010, 11:50:44 pm »

i was thinking a bit about windows ..they look kinda ..modern right now?

would it be technically possible to do this?


the rounded top ..i guess it'd require some coding to insert the appropriate stone behind there.

The only way I can think to do this, would be for the window to detect the material of the floor it's built on.


I like this idea, but I would love for adjacent windows (including vertically adjacent) to merge, so that a large stained glass window could be produced... if lead were used for window construction (authentically, it would have been) I would say use gray or dark gray borders between panes, and making the outward part match adjacent stone would be the icing on the cake.

An "iswindow" attribute might manage this, assuming objects run the same system as terrain.

---

Also can I get an attribute for "inside"/"outside" If it's not too much trouble?
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Rose

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4079 on: September 12, 2010, 02:09:02 am »

yeah, inside/outside is doable. window is harder.
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