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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1696483 times)

Myroc

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Re: Stonesense - The isometric visualizer, official thread
« Reply #120 on: October 18, 2009, 08:09:59 am »

Holy crap, this is pure awesomeness in a +Tin Can+.
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roBurky

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Re: Stonesense - The isometric visualizer, official thread
« Reply #121 on: October 18, 2009, 11:36:35 am »

I'm guessing if Stonesense says 'No map loaded' in the top right, then it isn't working?

Edit: Ah, it needed the latest version of DF.
« Last Edit: October 18, 2009, 11:56:49 am by roBurky »
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Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #122 on: October 19, 2009, 03:54:13 am »

Eenteresting. Very eenteresting.

Chonker

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Re: Stonesense - The isometric visualizer, official thread
« Reply #123 on: October 19, 2009, 02:47:26 pm »

Wonderful, graphical style suits the game perfectly.  Bravo indeed!
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JanusTwoface

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Re: Stonesense - The isometric visualizer, official thread
« Reply #124 on: October 19, 2009, 04:05:48 pm »

First of all, amazing project.  I think it might just be something that will actually get me back into DF before the new release actually comes out--something I didn't think would be possible.

A couple of questions though:
1) Does Stonesense have any ability to show actual dwarves/other critters yet?  I don't see one yet, but the original pics had them, so that would be neat to implement to see in a future (hopefully soon) version.
2) Would it be possible to fill the screen with the display (rather than just a smaller cube) as an option?  Granted, you wouldn't be able to see underground structures as clearly, but it would lead to a more seamless display on the current level.
3) Auto-refresh?  I can hold down R if need be, but a feature to turn this on/off would be nice too.  My machine is plenty powerful to run the auto-refreshing stone sense along with the 40d16 build of DF.

Anyways, great project!  I'm going to have to keep more of an eye on this.
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timmeh

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Re: Stonesense - The isometric visualizer, official thread
« Reply #125 on: October 19, 2009, 09:58:28 pm »

Wow... just wow... this is amazing!

Only complaint I've got is that I can't enlarge the view/zoom out.  The fortress I've got at the moment is more than a little spread out, which makes it a little hard to really get a good look at ATM...
Never mind, I found the settings, Janus' suggestion for making it fill the screen would definitely make it even better though.  Perhaps only fill the entire screen if it's set to the single-layer view?

None-the-less, very, very well done, this is beautiful!
« Last Edit: October 19, 2009, 10:04:45 pm by timmeh »
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Nordic dorf

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Re: Stonesense - The isometric visualizer, official thread
« Reply #126 on: October 19, 2009, 10:22:38 pm »

posting to keep track of where this is going, i like it so far. it would be great if i could use something like this as the default user interface.
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #127 on: October 20, 2009, 05:56:58 am »

Here's the latest: We're opening up everything.

http://code.google.com/p/stonesense/

Stay tuned
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Radtoo

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Re: Stonesense - The isometric visualizer, official thread
« Reply #128 on: October 20, 2009, 06:44:48 am »

Here's the latest: We're opening up everything.

http://code.google.com/p/stonesense/

Stay tuned

Awesome! I hope this goes a long way - including to native linux, of course... :p
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #129 on: October 20, 2009, 07:02:07 am »

Of course ;) all we need is someone to compile it for linux. It shouldn't be much work to adapt it....

BTW, I will be on IRC (#bay12games @ irc.newnet.net) for immediate feedback, so drop by :)

All the code has now been checked into the Google Code repository. I know some of it is half complete, fuggly and hackish, and now it's out there for everyone to see. I believe this is the best way to keep the project clean, and inspire and recruit resourceful developers out there.

The very best,
- J
« Last Edit: October 20, 2009, 07:28:10 am by jonask84 »
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Taal

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Re: Stonesense - The isometric visualizer, official thread
« Reply #130 on: October 20, 2009, 05:22:14 pm »

Does this mean your not working on, or working on but to a lesser extent, this project?
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #131 on: October 20, 2009, 05:26:27 pm »

No no no, I'm working on it right now. Big press pot of coffee going.

Just means the code looks like shit ,)
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Beefree

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Re: Stonesense - The isometric visualizer, official thread
« Reply #132 on: October 20, 2009, 05:48:23 pm »

This is awesome... I can't wait to see the actual finished product with all the object graphics.

I demand to see an Isometric view of Urist McRecruit's dead body laying in my lake filled with Carp.
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MP2E

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Re: Stonesense - The isometric visualizer, official thread
« Reply #133 on: October 20, 2009, 08:57:49 pm »

No no no, I'm working on it right now. Big press pot of coffee going.

Just means the code looks like shit ,)
Indeed :( I tried getting stone sense to compile in linux but it was pretty difficult. I ended up giving up after an hour or so of messing around with it. I did get it farther by grabbing the latest SVN of dfhack and putting that it in place of your "hacked" version, but my attempt to make a cmake file for this project was pretty pitiful.
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timmeh

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Re: Stonesense - The isometric visualizer, official thread
« Reply #134 on: October 20, 2009, 09:12:35 pm »

May I suggest making either the bushes or the trees a lighter/darker shade of green?  It looks great at the moment, but in a large clump of trees/bushes it can be hard to tell the two apart...

Absolutely loving this though, I'm going to try hooking my computer into my brother's TV later and see if I can run this, auto-updating, on one screen (can it auto-update?  I thought I saw something to that effect...) and DF on the other...

Amazing work though, looking forward to watching this progress... I'll have to download the source later and see how much of it I understand...
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