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What should obsidian look like in Stonesense? Explaining post

Like it currently does, Picture
Same as many other stones, but shaded dark black Picture
Expand current style to include missing sprites (time consuming)
Redesign style and expand to include missing sprites (time consuming)

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Author Topic: Stonesense - Official thread - New version out, 2.1  (Read 308707 times)

Dakk

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Re: Stonesense - The isometric visualizer, official thread
« Reply #195 on: October 24, 2009, 12:56:13 am »

Holy crap, why did I just find this topic out. I nvert ried a graphical set, but if I do, it'll be this one (or whatever isometric MikeMayday comes up with).
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Also, Toonyman looks exactly the opposite of how I pictured him. I aways thought he was black, for some reason I just did.
:O

Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #196 on: October 24, 2009, 01:57:10 am »

Holy ... crap

This is actually coming together now.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #197 on: October 24, 2009, 02:03:12 am »

One more before I get some sleep.  Here's the first pass on the weapon rack.




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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #198 on: October 24, 2009, 02:58:03 am »

Quote
Of course, the dwarves are entirely capable of using circular saws ("large serrated disc") on goblins, so it isnt *too* far fetched to have them for civilian use...

Oh I completely agree its not an issue of feasibility or technology, rather that don't NEED a serrated disc to build the workshop so it's inaccurate to show it.

The artworks looking really nice and theirs a real outpouring of it as well.

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Khazad the Isometric Fortress Engine
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #199 on: October 24, 2009, 03:24:58 am »

Some more workshops. They're a bit sparse, but we can add more later, and right now I'm mainly on a crusade to kill all yellow boxes 8-)



Mechanics, crafts, mason

I think that thing on the left in the mechanics shop is to put gears on for testing, but its mostly a 'hey, lets stick a pole here for want of other inspiration'
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #200 on: October 24, 2009, 03:28:06 am »

Oh I completely agree its not an issue of feasibility or technology, rather that don't NEED a serrated disc to build the workshop so it's inaccurate to show it.
Although *actual* circular saws are about 1700's tech, there's something about a giant saw blade trap that just seems thematically right.
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Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #201 on: October 24, 2009, 03:31:55 am »

Indiana Jones and the Last Crusade. The Indiana Jones series were basically the poster boys for 'old deathtraps'.

jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #202 on: October 24, 2009, 08:14:58 am »

 :o
You guys impress me. You're an industrious lot aren't you?
I'm scrambling to make Stonesense more mod-friendly, so you can add the sprites to the game without having to wait for a rebuild.

I'll be back with more in-depth feedback, but for now let me just say that Im so freaking impressed by you all. There is some really nice work on these pages now!

Edit: And since you're all being so productive, I have a treat for you fine gents: DWARFS

« Last Edit: October 24, 2009, 08:18:09 am by jonask84 »
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Belal

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Re: Stonesense - The isometric visualizer, official thread
« Reply #203 on: October 24, 2009, 09:10:26 am »

I sort of wonder why you didn't check out the code and make the changes yourself, Belal.

Well I did check out the code, and make the changes, but as far as I could tell merging the changes back into the source is disabled unless you are added to the project, which I was not.

I have gotten this to compile on Linux, although it needed a few source changes to do so.  I unfortunately can't get regular dwarf fortress to run on my machine,
you're referring to 40d, I assume? Or did you try 40d16?

I was using 40d16-head.  The problem isn't in the dwarf fortress code, but it needs dependencies that I don't have on the server I was trying to run it on, and I don't have root access, so it is not always easy to resolve them.

Katie

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Re: Stonesense - The isometric visualizer, official thread
« Reply #204 on: October 24, 2009, 09:54:53 am »

DWARFS

Now all I need is the camera in Stonesense to follow where I'm looking in dwarf fortress~
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The13thRonin

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Re: Stonesense - The isometric visualizer, official thread
« Reply #205 on: October 24, 2009, 10:20:53 am »

DWARFS

Now all I need is the camera in Stonesense to follow where I'm looking in dwarf fortress~

Having a function to keep Stonesense on top of Dwarf Fortress while Dwarf Fortress is maximized would be uber helpful. Any chance of this?

PS - When can we expect the dwarf update?
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I'm Digging Deeper, You Should Too!

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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #206 on: October 24, 2009, 11:00:16 am »

OK, bunch more stuff

butcher


clothier


coffin


loom


still


well


Die yellow boxes die die die!
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #207 on: October 24, 2009, 11:07:48 am »

And a tannery

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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #208 on: October 24, 2009, 12:59:21 pm »

Updated versions of crystal glass window and weapon rack.







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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #209 on: October 24, 2009, 01:50:45 pm »

windows looking great there nickel! yeah i guess i mistook the floor tile for being your creation, it'd really look more awesome if that could somehow be removed when having multi story windows.
kaypy, nice work there too. maybe try to customize the work areas more, the grey stone blocks make everything looks kinda samey ..maybe use tables and shelves where appropriate?

jonas: nice to see some dwarves, altho i think that those yellow hats make them look like small boys rather than hardy dwarves. i keep thinking of pinocchio :D
Spoiler (click to show/hide)

any progress on the sprites-needed-list btw?
« Last Edit: October 24, 2009, 01:56:38 pm by dyze »
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