Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 60 61 [62] 63 64 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1696495 times)

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: Stonesense - The isometric visualizer, official thread
« Reply #915 on: November 15, 2009, 02:50:06 pm »

The pace at which this thread is moving is rather remarkable. Also, has Toady given his thoughts/support on this particular venture? Just curious.

Also also, I wish I had some amount of pixel art talent :\
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #916 on: November 15, 2009, 04:02:22 pm »

Decided to make a move on the crops. These are all the subterranean crops.
From left to right: Empty farm plot, Cave wheat, Pig tail, Plump helmet, Quarry bush, Sweet pod and a Dimple cup.





All critique encouraged.  ;D

These are absolutely amazing. However if they must be critiqued, I'd say the colours on the plump helmet need to be better differentiated, and the dimple cup needs to look more like a mushroom.

tomblifter

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #917 on: November 15, 2009, 04:05:21 pm »

How were pigtails named, if there are no pigs in dwarf fortress?
Logged

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #918 on: November 15, 2009, 04:07:45 pm »

Alright, I finished the female equivalents for what I had so far:

I'll probably tweak the shading a bit, but they're pretty much done.
« Last Edit: November 15, 2009, 04:11:59 pm by jarathor »
Logged

Solifuge

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #919 on: November 15, 2009, 04:44:39 pm »

Okay, it's under contruction, but behold!

Stonesense Wiki

It's mostly there for contributors to upload their graphics. I'm working on some simple Formatting conventions right now; for instance, check out the Tilesets Page.
Logged

Taal

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #920 on: November 15, 2009, 05:02:53 pm »

May I suggest that on completion of a sprite it be posted next to the name of the creature on the wiki to signify it as complete, rather then just a crossing off it's name or changing the text's colour.

It would allow artists to grasp what style we're going for.
Logged

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #921 on: November 15, 2009, 05:20:40 pm »

Alright, Nobles are done too.

So I just hit 'upload an image' on the wiki, right?
Or is there a certain way to do it?
First I have to put my sprites on a grid though.
Logged

Solifuge

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #922 on: November 15, 2009, 05:35:57 pm »

Break them down into a 32x32 image, so that their feet are about 8 pixels up from the bottom. That will situate them at the center of each tile.

Then upload the individual images to the Wiki. I'll work on formatting them later.
Logged

fifth angel

  • Bay Watcher
  • slow and lazy
    • View Profile
    • -thee portfolio-
Re: Stonesense - The isometric visualizer, official thread
« Reply #923 on: November 15, 2009, 06:48:05 pm »

Okay, it's under contruction, but behold!

Stonesense Wiki

It's mostly there for contributors to upload their graphics. I'm working on some simple Formatting conventions right now; for instance, check out the Tilesets Page.

Thanks! The list of needed surface-sprites is the most good part.

And I think I'm going crazy with that. I'll retouched all tiles (grass was redrawn about 6-7 times).

So... behold! 9 surfaces.

Logged
hmmm....

Seuss

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #924 on: November 15, 2009, 06:59:56 pm »

From your comments its seems that the Plump Helmet and Pig Tail needed a fix.

The first Plump Helmet is the same shape as before just lightened up a bit and the second is all new.



The Pig Tail I had an issue with from the start as its nothing like I imagine them to be. I picture them to look like cotton plants with a spiralling seed pod but I couldn't make it work so I did the big pink stalks.
First is the old one, next is a redone version and the last is a version flowering assumingly with cotton like fibres.



I don't want to change the Dimple Cup, i think it fits well with what was originally depicted in the game. (a blue heart)
The Quarry Bush was a tough one. I imagined it to be a grey thick bush that looked like stones from afar but half way through that depiction I realised it just looked like a pile of rocks so I did the bonsai-ish version.  :-\

Pick your favs.  ;D
Logged
“Reality is that part of the imagination we all agree on”

Jane

  • Escaped Lunatic
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #925 on: November 15, 2009, 07:03:52 pm »

And I think I'm going crazy with that. I'll retouched all tiles (grass was redrawn about 6-7 times).

So... behold! 9 surfaces.

I like the changes except for the new grass, it's very flat and I can see the edges of each individual tile. I loved your previous grass tile though.

From your comments its seems that the Plump Helmet and Pig Tail needed a fix.

Pick your favs.  ;D

Second helmet, it's much smoother. First pig tail, the second seems too stiff and the third makes me think it's a firecracker.
« Last Edit: November 15, 2009, 07:09:47 pm by Jane »
Logged

Seuss

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #926 on: November 15, 2009, 07:07:20 pm »

So... behold! 9 surfaces.



If I might be so bold to point out that your grass and sand are quite bright, it may become stressing to the eyes and eat up other sprites on top of them.
Logged
“Reality is that part of the imagination we all agree on”

fifth angel

  • Bay Watcher
  • slow and lazy
    • View Profile
    • -thee portfolio-
Re: Stonesense - The isometric visualizer, official thread
« Reply #927 on: November 15, 2009, 07:12:39 pm »

If I might be so bold to point out that your grass and sand are quite bright, it may become stressing to the eyes and eat up other sprites on top of them.
Arguable, I think. I mixed grass, dirt, trees and stones and my eyes (and the eyes of other people) were good. But it might be true with the sand. The most stressing for my eyes are bricks tiles ) we'll see.
Logged
hmmm....

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #928 on: November 15, 2009, 07:17:04 pm »

I would always prefer "softer" colors, with less saturation, but I can do it in photoshop for myself :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #929 on: November 15, 2009, 07:17:53 pm »

Alright, all of my sprites have been uploaded to the wiki - if you notice any missing, just tell me and I'll upload it.

I agree, the second plump helmet and the first pig tail are the nicest looking - although if the fibre bunch on the third one was rounder I think it could work. Maybe you could try a combination of the first one and the flowering one.
Logged
Pages: 1 ... 60 61 [62] 63 64 ... 379