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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1692771 times)

Sean Mirrsen

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1920 on: December 08, 2009, 05:32:11 am »

If only there was a way to locate items in a given tile. If there was a way to do that, there would be no problems whatsoever.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Semmy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1921 on: December 08, 2009, 06:28:48 am »

Atlough i dont have much to add to the mod itself since im to busy keeping a girl a kid and a boss at work satisfied so all my free time goes to playing DF
Wich has become alot more fun with the stonesense mod..

I would like to thank everyone who is working on this mod and hope you guys will continue this awsome work and maybe have a good talk with toady once d-;

Thank you all for making this incredible awsome mod..
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Belal

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1922 on: December 08, 2009, 10:26:16 am »

If only there was a way to locate items in a given tile. If there was a way to do that, there would be no problems whatsoever.

There probably is some way to do this.  Dwarf Fortress definitely does not scan over the item vector every for every frame when it is running, so there has to be some other structure it uses to place items.  The tiles have a flag which shows item occupancy, but as far as I can tell does not identify what item is occupied there.  I am still trying to figure out where this information is.

Feel free to get a memory editor and hunt for it yourself!
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Sean Mirrsen

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1923 on: December 08, 2009, 11:05:34 am »

Feel free to point me to a memory editor, and I might have a look.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Fimbul

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1924 on: December 08, 2009, 01:32:36 pm »

Feel free to point me to a memory editor, and I might have a look.
http://cheatengine.org/
Best one, IMHO.

There are lurkers here too, you know?
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1925 on: December 09, 2009, 04:04:54 pm »

Just to let you all know what we're up to:

We're working on a big and stable release, that should firmly establish a common platform and delivery system for content creators. This will make it a lot easier for everyone, and it will certianly give all the creative content control right to back you, the DF community :)

We have codenamed this release Stonesense Granite.

Stay tuned
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Greiger

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1926 on: December 09, 2009, 04:16:15 pm »

Ooooooo sounds....granitey.

Just a little encouragement from me. Keep up the awesome work!  I would help out but the little hat on my avatar is the extent of my artistic abilities.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1927 on: December 09, 2009, 05:08:29 pm »

Just to let you all know what we're up to:

We're working on a big and stable release, that should firmly establish a common platform and delivery system for content creators. This will make it a lot easier for everyone, and it will certianly give all the creative content control right to back you, the DF community :)

We have codenamed this release Stonesense Granite.

Stay tuned
with options to (questions)
  • change tilesize sans recompile?
  • do merely tiles (not thickfloors) sans recompile?
  • change aspects sans recompile?
  • change tileset by changing few lines in a config at worst?

I reserve the right to be annoyed if it keeps its ability to take down my linuxbox.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Shoehead

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1928 on: December 09, 2009, 05:31:45 pm »

I know this prolly doesn't mean much, but I'm really looking forward to the next update. This whole thing just gets better and better.  :D
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Untelligent

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1929 on: December 09, 2009, 07:15:42 pm »

Just tried this for the first time, and I've run into a few minor problems.


1) When I try to run it in fullscreen, it crashes immediately after I press F9 to continue.

2) When I try to run it in 1280x800 resolution in windowed mode(or anything larger than the default, it seems), I get an "unable to set graphics mode" error.


When I run it in fullscreen AND a large resolution, it seems to prefer the first problem over the second.


Aside from these issues, it works great (aside from the fact that everything I've built is too big to fit into the default size window).
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1930 on: December 09, 2009, 10:07:36 pm »

I'm trying to edit XML files to add in all my stones and see how it looks, but I can't find a good explanation of what all these GameIDs mean, or how to find out. Based on the entries for sand, it looks like you need a combination of GameID and material name to identify a specific wall type? Is there a list of what all the GameIDs mean, and what all the material names are?

The wiki (both of them) are badly outdated and really only barely useful :\

EDIT: What's the difference between stone, minstone, lavastone, and featstone? I'm assuming the various GameIDs are the types of wall sprites, like straight north/south, east/west, corners, intersections, etc. So I just need to copy all those, and then have a material name for each sprite?
« Last Edit: December 09, 2009, 10:28:39 pm by Jadael »
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1931 on: December 10, 2009, 01:42:27 am »

pretty much

gameid specifies which kind of smoothed wall it is, what variety of random grass tile it is, whether it's dry or green, etc.

your best bet is to just copy the existing entry that is closest to what you want to add, and just change the sprite number, and the material value.
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Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1932 on: December 10, 2009, 03:00:59 am »

Is there a list somewhere of what falls under stone, minstone, and lavastone?

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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1933 on: December 10, 2009, 03:33:04 am »

run stonesense with debug on, it'll tell you the numbers for each tile
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Lord Nightmare

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1934 on: December 10, 2009, 03:37:33 am »

i thought lavastone was an obsolete stone for obsidian, and featstone had something to do with the cave features in the 2d version and is meaningless now? Toady could shed some more light on it...

LN
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