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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1690764 times)

Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1965 on: December 12, 2009, 05:23:01 am »

At first I had nothing but prase for this, but now I am opaled that it has gone so far.  It's time for a clean slate.  (Not to sounded jaded or anything)
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Jonathan S. Fox

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1966 on: December 12, 2009, 06:31:39 am »

May I just complement Winterbrass on that impressive use of quartzite.
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Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1967 on: December 12, 2009, 06:50:52 am »

Reading this last page actually gave me a headache. XD

Cult of the Raven

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1968 on: December 12, 2009, 12:41:36 pm »

If I may make an on-topic request for this particular tool:
I'd like to know of some way I can make and assign sprites to my custom creatures. I like watching my dwarves run around, but I get sad when their pet spiders are merely questionmarks on the screen.
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Winterbrass

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1969 on: December 12, 2009, 02:24:52 pm »

May I just complement Winterbrass on that impressive use of quartzite.
Merci. I considered it a little weak at the time, but in retrospect, I think it works nicely.
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[PANTS:ITEM_PANTS_PANTS:RARE]
[CAN_CIV][CAN_SPEAK]
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[ETHIC:PLAY_DF_AS_ELVES:UNTHINKABLE]

Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1970 on: December 12, 2009, 04:08:40 pm »

May I just complement Winterbrass on that impressive use of quartzite.
Merci. I considered it a little weak at the time, but in retrospect, I think it works nicely.
Next time you find a pun that good please bauxite and ship it straight to me.
Seriously though, I'll be laughing alunite long at it.

(ugh)
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<3

Greiger

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1971 on: December 12, 2009, 07:08:50 pm »

If I may make an on-topic request for this particular tool:
I'd like to know of some way I can make and assign sprites to my custom creatures. I like watching my dwarves run around, but I get sad when their pet spiders are merely questionmarks on the screen.


After a little screwing around with my own mods it seems you can.  I made all my custom fortress residents use the human tiles successfully by just copying the human entry replacing "HUMAN" with "DRACON" in creatures.xml.  And after figuring out the sprite index numbering by examining creatures.png. I then assigned them a blank tile with a scribble in it and they used it.  Now if only I had artistic ability I could draw my own sprites.

But in your case you could just use the GCS sprite if you were so inclined. Just stick <Creature gameID="(CUSTOM_SPIDER)" sheetIndex = 36 />  If that's what your after.

But If I read this thread properly you'll be able to create your own sprite files and configs soon, not having to mess with the vanilla spritesheet and config.

P.S. Oh and if you don't know xml files are opened with notepad.
« Last Edit: December 12, 2009, 07:11:53 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1972 on: December 13, 2009, 12:19:07 am »

[wall of text]
Ok, heres how it looks it will work in granite (unless we have some last minute change)

* there are index files and xml files
* xml files configure how the graphics work
* index files are a list of additional files to load (can be more xml files or more index files)
* it all starts with one master index.txt file in the main stonesense directory
* all xml files can define the pngs they work with, and well as the sprites within these png files
* file loading is done in a way similar to web links: "dir/file.xml" is relative to the file you find it in, while "/dir/file.xml" is relative to the stonesense root
* the order of sprite definitions (as listed in the index files) determines which takes precedence- first definition (depth first) wins

thus you can add a directory with its own pngs, xmls, and indexes to the stonesense dir, and then add the index file to the top of the master index file, and everything will work from there if the contents have been set up right.
« Last Edit: December 13, 2009, 02:01:45 am by kaypy »
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1973 on: December 13, 2009, 06:43:34 am »


But in your case you could just use the GCS sprite if you were so inclined. Just stick <Creature gameID="(CUSTOM_SPIDER)" sheetIndex = 36 />  If that's what your after.

But If I read this thread properly you'll be able to create your own sprite files and configs soon, not having to mess with the vanilla spritesheet and config.


That is absolutely right, thanks for clearing up Greiger.

See these (somewhat outdated) tutorials:
http://code.google.com/p/stonesense/wiki/AddingCreatures
http://code.google.com/p/stonesense/wiki/Sprites

They're being overhauled for the Granite release, and moved to DFwiki, but they should be compatible for a4 and a4.1
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Retro

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1974 on: December 13, 2009, 08:01:22 am »

Just a heads up - some of the screenshots in the first post seem to be broken links now.

Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1975 on: December 13, 2009, 11:54:12 am »



So here's Asciso, inspired by Cobalt Kobold's stuff. The display is supposed to work exactly as in vanilla DF: the tiles used are the normal curses font. The only things that would work different:
Walls - cubes with skewed and flattened tiles drawn on them
Floors (could use flattened material tile)
Stairs and ramps would be normal graphical tiles
Creatures lying on the floor could be displayed as flattened (as seen on the mockup, the left dwarf)
All objects would get automatically created edges to make them stand out on the background.
« Last Edit: December 13, 2009, 06:11:40 pm by Mike Mayday »
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Thursday Postal

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1976 on: December 13, 2009, 12:23:28 pm »

So here's Asciso, inspired by Cobalt Kobold's stuff. (The stairs aren't done). The display is supposed to work exactly as in vanilla DF: the tiles used are the normal curses font. The only things that would work different:
Walls - cubes with skewed and flattened tiles drawn on them
Floors (could use flattened material tile)
Stairs and ramps would be normal graphical tiles
Creatures lying on the floor could be displayed as flattened (as seen on the mockup, the left dwarf)
All objects would get automatically created edges to make them stand out on the background.

Are the tops of the walls floors, or just top of the wall icons? I guess it's just one layer, it's up to how DF displays one layer at a time?
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shikijiyu

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1977 on: December 13, 2009, 12:49:35 pm »

I would really, REALLY, -R-E-A-L-L-Y- like to try Stonesense...

...but I use a mac.   :'(

Is there any hope for me?
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DennyTom

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1978 on: December 13, 2009, 02:33:03 pm »

I would really, REALLY, -R-E-A-L-L-Y- like to try Stonesense...

...but I use a mac.   :'(

Is there any hope for me?

Play on virtual machine?
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zakata69

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1979 on: December 13, 2009, 05:44:57 pm »

I decided to make a gravity defying leap from the original ASCII graphics to this... But after i hit F9 (on Stonesense) i get a the message "could not find DF process". Im running the latest version of DF, on windows 7. Just to clarify: 'Dwarf Fortress is running when i run stonesense'.
I would love to get this working
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