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What should obsidian look like in Stonesense? Explaining post

Like it currently does, Picture
Same as many other stones, but shaded dark black Picture
Expand current style to include missing sprites (time consuming)
Redesign style and expand to include missing sprites (time consuming)

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Author Topic: Stonesense - Official thread  (Read 304149 times)

Solifuge

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Re: Stonesense - Official thread -
« Reply #2070 on: December 20, 2009, 09:28:49 pm »

Just a heads up that I finished my subterranean animal sprites and theyre on the content repository for anyone interested!

Currently it doesn't contain the animal men of the underground, but all critters and the elemental men are done from the subterranean.raw (I think).

And although the undead sprites are in the pack too, like jonas just said, they not currently recognised by SS, but hopefully I've got the xml written properly for when they are supported.

I think I'll head on to the mans/evil now just so I can get all the chasm and underground river critters I missed.

Holy hell, Beefmo! Those are friggin' gorgeous! And I don't exaggerate!

DL Link

Everyone needs to check those out ASAP. The static image doesn't do them justice; those animations are fantastic! The Cave Swallows are my favorites, and fly with completely fluid, natural motions, with the flowing Mud Man my second favorite. I want to see more of these!


(Cave Swallows, a Fireman, and a Skelegator)

P.S. This totally looks like a Solifugid. You win forever.
« Last Edit: December 20, 2009, 09:43:41 pm by Solifuge »
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Lets Play Temple of Elemental Evil - Last Updated 8/29
Stonesense Visualizer
Quote from: Kagus
Every now and then, the RNG stretches its shining hand down from the clouds and grants us a divine artifact, a symbol of otherworldly inspiration.  The rest of the time, nothing makes sense.
We worship a strange and fickle god...

Khalan

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Re: Stonesense - Official thread -
« Reply #2071 on: December 20, 2009, 10:05:53 pm »

Will these be included in RC2?
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Lord Nightmare

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Re: Stonesense - Official thread -
« Reply #2072 on: December 20, 2009, 11:01:48 pm »

I hope so, those sprites are awesome as all heck. WOW.

LN
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Retro

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Re: Stonesense - Official thread -
« Reply #2073 on: December 21, 2009, 01:52:38 pm »

With the release of Granite, I thought I'd take the opportunity to get some screenies of my current fort, Undergrotto (spoilers: it's a giant underground grotto). Big thanks to all involved for making such a great visualizer.

Spoiler (click to show/hide)

ed- The current DFMA map for comparison. Still a work in progress.
« Last Edit: December 21, 2009, 02:20:28 pm by Retro »
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Other stuff: Undergrotto (cavern grotto), Frozenhalls (cast-ice castle), mass-digging advice and other useful tips

Haspen

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Re: Stonesense - Official thread -
« Reply #2074 on: December 21, 2009, 02:03:36 pm »

:o

It's like Copperblazes, nay, Copperblazes2!

And even better, with graphical representation!

:o

DoctorZ

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Re: Stonesense - Official thread -
« Reply #2075 on: December 21, 2009, 02:16:41 pm »

Your fortress should be the posterchild for SS.


Because it actually LOOKS like a functioning city.
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Gauphastus

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Re: Stonesense - Official thread -
« Reply #2076 on: December 21, 2009, 04:59:44 pm »

Haha. Wow.
That's some good looking stuff there.
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dyze

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Re: Stonesense - Official thread -
« Reply #2077 on: December 21, 2009, 05:10:16 pm »

yeah very impressive, and it looks so good with SS! the magma caldera looks badass. if only the statues were facing the right, it'd be perfect. in fact, that could be a feature in SS. shift-click on appropriate objects to change their facing or something..
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DoctorZ

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Re: Stonesense - Official thread -
« Reply #2078 on: December 21, 2009, 05:30:29 pm »

SS still looks very Escher though, as shown in some of those screenies.
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Retro

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Re: Stonesense - Official thread -
« Reply #2079 on: December 21, 2009, 06:06:51 pm »

SS still looks very Escher though, as shown in some of those screenies.

As in, the different height levels when side by side seem to be the same level? If so, there's a bit of that, yeah. Maybe some kind of very slight effect that darkens area the lower they are from the top visible layer? Though I feel that would cause a lot of slowdown.

The only real qualm I have about Stonesense right now is the placeholder corners. Stuff like the mini glass pyramid would look much nicer without being a bland grey pyramid on four glass posts. But I know that's a temporary thing until the next round of texture work is done, so it's not really an active concern.

if only the statues were facing the right, it'd be perfect. in fact, that could be a feature in SS. shift-click on appropriate objects to change their facing or something..

That'd be neat... To my knowledge, the mouse doesn't interface with SS yet (though I could certainly just not have noticed, I've never tried). There'd also be the issue of real-time viewing and objects facing one way - how would Stonesense retain the direction a statue is facing without the knowledge being stored in DF? Especially considering that statues may be removed at any point.
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Adventure Guy! [Update 11.1] - A quest of adventuring, puzzles, mystery, middling artistic talent, and more!
Other stuff: Undergrotto (cavern grotto), Frozenhalls (cast-ice castle), mass-digging advice and other useful tips

Lord Nightmare

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Re: Stonesense - Official thread -
« Reply #2080 on: December 21, 2009, 06:28:27 pm »

That'd be neat... To my knowledge, the mouse doesn't interface with SS yet (though I could certainly just not have noticed, I've never tried).

Yes, mouse does interface with/affect stonesense: it can be used to pan the minimap view around (the thing in the upper right), and, in debug builds, can move around the debug cursor.

LN
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Hal Nicholas

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Re: Stonesense - Official thread -
« Reply #2081 on: December 21, 2009, 07:10:23 pm »

Can Stonesense see items/objects yet?
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Solifuge

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Re: Stonesense - Official thread -
« Reply #2082 on: December 21, 2009, 09:06:37 pm »

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Lets Play Temple of Elemental Evil - Last Updated 8/29
Stonesense Visualizer
Quote from: Kagus
Every now and then, the RNG stretches its shining hand down from the clouds and grants us a divine artifact, a symbol of otherworldly inspiration.  The rest of the time, nothing makes sense.
We worship a strange and fickle god...

quinnr

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Re: Stonesense - Official thread -
« Reply #2083 on: December 21, 2009, 09:16:47 pm »

Can Stonesense see items/objects yet?
Nope....
BTW, is Granite way faster for anybody else? It seems faster for me...
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Haladuz

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Re: Stonesense - Official thread -
« Reply #2084 on: December 21, 2009, 10:30:05 pm »

Awesome fortress Retro! Congratulations!
Love the sprites Solifuge and Beefmo, you guys rule, these shoes suck

Haladuz:  Love the leechman but the Tigerman looks too much like Aaaarnold.

Thanks! Yeah, I totally agree Tigerman is no good, so i redid it, But it now has a somewhat confusing appearence, not sure.

Can anyone tell me if by drawing these sprites I'm being somehow helpful or not?
« Last Edit: December 21, 2009, 10:50:50 pm by Haladuz »
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