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Author Topic: Dwarf Fortress Talk #3: Feedback  (Read 27151 times)

KaelGotDwarves

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #30 on: October 16, 2009, 02:21:33 pm »

Working on the transcript guys, will try to have it off to Toady by Monday.

... as I type it up...

holy crap, you TYPE it out? I thought you had speech to text software.

Armok

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #31 on: October 16, 2009, 02:36:53 pm »

This was absolutely beutiful as always, made my day! There is so much stuff in each of these, I get a billion questions but I always forget most of them...

Also, I just remembered one, I'll put it here because the questions thread isn't up yet:
How will you treat body gestures such as hugs, pats on backs/shoulders, kissing, menacing/submissive /confident/etc. stances, holding hands, secret handshakes, etc. Will creatures be able to accept deny them? How will they respect body parts and temperatures and contaminants, will there be an very vaguely named one that just happens to be before every pregnancy, how will these tie in with speech, etc. ?
I can imagine finally making peace with the magmamen, and then your dwarf shake hands with their leader...
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rhuntar

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #32 on: October 16, 2009, 02:51:59 pm »

Bieng a native english speaker,

typo in this statement is wonderfully ironic...

Yay DF talk.  made my weekend.
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Footkerchief

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #33 on: October 16, 2009, 03:06:02 pm »

What was that about grime being the material used in swamp water?  Does that mean that water flagged as "murky" gives you a grime covering?  It would be cool if going swimming in a swamp with open wounds made you more likely to get infected.

Bieng a native english speaker,

typo in this statement is wonderfully ironic...

Not really, considering the huge difference between enunciation and orthography.  Please don't derail with nitpicks.
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Rainseeker

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #34 on: October 16, 2009, 03:10:26 pm »

I may not like myself for "spoiling" this, but how do you guys like the outtakes at the end?  ...the very end.  They made me laugh when I listened to them again.  :D
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atomfullerene

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #35 on: October 16, 2009, 03:11:43 pm »

Oh English, what a wonderfully confusing language.  Most every word has a basic Germanic version, a fancier French version, an erudite Greek/Latin version.  And takes and misapplies the spelling rules from each!  English doesn't borrow words from other languages, it follows them down dark alleyways, hits them over the head, and rifles through their pockets for loose vocabulary.
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Sunday

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #36 on: October 16, 2009, 03:36:55 pm »

Just finished listening to it.

I guess aquatic megabeasts are in.  That description cracked me up.
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Footkerchief

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #37 on: October 16, 2009, 03:40:16 pm »

I guess aquatic megabeasts are in.  That description cracked me up.

Yeah, the shrimp was amusing.  I'm curious, now, if shrimp and other vermin got full body definitions to be used for their titan forms.
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atomfullerene

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #38 on: October 16, 2009, 04:23:42 pm »

Of course no one complained about Toady neutering his cat!  Among other things, Dwarf fortress is practically an educational game about the dangers of unrestrained cat reproduction.
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mallocks

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #39 on: October 16, 2009, 04:30:45 pm »

Working on the transcript guys, will try to have it off to Toady by Monday.

... as I type it up...

holy crap, you TYPE it out? I thought you had speech to text software.

Ah, no, all typed, hence the turnaround time :)
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CobaltKobold

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #40 on: October 16, 2009, 05:09:02 pm »

"A monster must make it from the [spawn point] to your fort"
clearly Toady hasn't sighted ninja spawns.

...AQUIFERS ARE USEFUL. Infinite water without a channel, also infinite water disposal. At least soil aquifers.

Toadyscream: See intro movie.  ;D

5 layers of stuff before underground? ...That kind of is annoying with Noise issues.

re: Prison gang issues: Oh, so Headshoots East/West might mean something!

What you doing Mr Cat? :)
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XSI

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #41 on: October 16, 2009, 06:02:20 pm »

This was a very nice thing to listen to, I couldn't wait for tomorrow, so I've just listened to it now(1:00 am here in west Europe).

As for feedback, the content was good, I liked the bit at the end, some parts had me smiling(Which is a lot for me).

Quality, format, they all seem good, answers to questions were detailed and interesting to listen to, which is definitely a good thing.

The only thing I kind of missed a little was being able to have the questions thread open while listening, so I could type whatever questions I came up with right away, instead of maybe remembering them later, though I'm probably going to listen to it again tomorrow or after that, at a time I'm not supposed to be sleeping.
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smjjames

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #42 on: October 16, 2009, 06:18:30 pm »

I guess aquatic megabeasts are in.  That description cracked me up.

Yeah, the shrimp was amusing.  I'm curious, now, if shrimp and other vermin got full body definitions to be used for their titan forms.

DF needs an Anomalcaris in megabeast form  ;D ;D ;D ;D

Also, shrimp exist as vermin? I've never seen those around.

Still, I always knew that aquatic megabeasts had to be in, it's just logical. So, yea, we'll be seeing stuff like Leviathans (probably an appropriate name for aquatic megabeasts/titans in general). However, they don't need to be limited to aquatic body definitions. I think.
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Footkerchief

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #43 on: October 16, 2009, 06:23:50 pm »

Also, shrimp exist as vermin? I've never seen those around.

Yeah, that was the part I forgot to ask.  It's possible that shrimp are just a hardcoded template in the generator, I guess.
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smjjames

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #44 on: October 16, 2009, 06:29:30 pm »

Maybe they're something new? A search in the file directory yielded nothing, and no hits on the wiki either.
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