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Author Topic: Dwarf Fortress Talk #3: Feedback  (Read 25564 times)

michaelmuffin

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #90 on: October 19, 2009, 07:05:50 pm »

if anyone is interested, that post from a few pages back about the english language contains a "quotation" from james d nicoll. here it is in its entirety:
Quote
The problem with defending the purity of the English language
is that English is about as pure as a cribhouse whore. We don't
just borrow words; on occasion, English has pursued other languages
down alleyways to beat them unconscious and riffle [sic] their pockets for
new vocabulary.
nicoll's original post: http://groups.google.com/group/rec.arts.sf-lovers/msg/c961c46670ca97d6?pli=1
and another thing about it: http://linguistlist.org/issues/13/13-499.html
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Armok

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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

mallocks

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #92 on: October 20, 2009, 01:01:29 pm »

The transcript's typed up, just the html conversion and it'll be off to Toady
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smjjames

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #93 on: October 20, 2009, 01:17:58 pm »

Cool, thanks Mallocks.
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Toady One

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #94 on: October 21, 2009, 02:02:27 am »

All right, the transcript is up now!  mallocks awesome.
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Footkerchief

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #95 on: October 21, 2009, 02:11:14 am »

"Whoosh, splat" is exactly correct (mallocks update: still awesome).  However, as much as I like that effect, it clearly wasn't created with a universal material system in mind.  I mean, what about the crunch of bone and so on?  And a magma man wouldn't go splat!  It would go "blorp" or something, because viscosity.  DF might have to steal Jurassic Park: Trespasser's system for dynamically producing sounds for collisions between two arbitrary objects, which was apparently one of its few innovations that actually worked well.
« Last Edit: October 21, 2009, 02:14:32 am by Footkerchief »
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HammerHand

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #96 on: October 21, 2009, 12:54:17 pm »

re: Dorf Shorts #3:

Tha'ss Greeat! ;D

 :D

I have, again, altered my signature to reflect the greatness of Dorf Shorts.  Tha's a really grreat dorf short y'made there, Rainseeker.  Keep up the grreat work!
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Sooooooaaaaaap!
Tha's grreat!
Soooocks!

MMad

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #97 on: October 21, 2009, 02:13:07 pm »

All right, the transcript is up now!  mallocks awesome.

Yay! Thanks mallocks. :)

DF might have to steal Jurassic Park: Trespasser's system for dynamically producing sounds for collisions between two arbitrary objects, which was apparently one of its few innovations that actually worked well.

Hehe, I really liked that buggy mess of a game. :) The sound was indeed pretty awesome for its time.
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"Ask not what your fortress can do for you - ask what you can do for your fortress."
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Darkerson

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Re: Dwarf Fortress Talk #3: Feedback
« Reply #98 on: October 22, 2009, 10:00:55 am »

Everything was great! It was awesome getting my question answered 1st ;D
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