Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 6

Author Topic: Ouch ... you ok buddy?  (Read 28894 times)

Aspgren

  • Bay Watcher
  • Every fortress needs a spike pit.
    • View Profile
Ouch ... you ok buddy?
« on: October 17, 2009, 03:16:27 am »

So this is a pretty straightforward question ...

First year of the fortress, I brought soldiers because I embarked in a hostile enviroment. Before the outpost liaison had arrived I had one miner with a broken leg (due to stupidity) and one hammerdwarf with a broken lower body & leg (mauled by a giant cougar) and one hammerdwarf whose left arm has been ripped clean off by a skeletal cave crocodile.

I managed to get them all to an infirmary and in year two they are all out of bed ... except for the one-armed hammerdwarf.

I like the idea of having her swinging her *iron war hammer* about with only one arm, but she hasn't gotten out of bed for a full year - is it reasonable to expect her out of bed at all?
Logged
The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.

UndergroundTree

  • Bay Watcher
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #1 on: October 17, 2009, 04:45:54 am »

I had a dwarf that didn't get out of bed for 5 years with just one red wound. It finally turned yellow at year 3.

Its random when things heal enough for the dwarf to leave the bed.
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #2 on: October 17, 2009, 05:10:13 am »

She'll never get out of bed. Dwarves currently suffer from phantom limb pain unfortunately.

UndergroundTree

  • Bay Watcher
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #3 on: October 17, 2009, 05:12:50 am »

well, you COULD deconstruct the bed..
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #4 on: October 17, 2009, 05:13:47 am »

Another dwarf will drag her to a new bed as thanks to the missing limb she will be eternally considered 'wounded'.

Shadowex3

  • Bay Watcher
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #5 on: October 17, 2009, 06:33:02 am »

Congratulations, you've just recieved your first fortress guardswoman!
Logged
Quote from: Hectonkhyres
I'm imagining crazed dwarves doing profoundly weird things. Urist McNutcase has developed a compulsion to jam anything colored blue up his anus, or alternately other peoples anuses
Quote from: Durt101
Erith Zasitshovith, Cat(Tame) cancels store item in stockpile: Too injured.
"Yay! Mouse! OH GOD, WHERE ARE MY HANDS?! OH GOD OH GOD WHAT THE HE- Oh. I'm a cat. Right."

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #6 on: October 17, 2009, 06:34:50 am »

Yep, assign her as the Sheriff or to the Fortress\Royal Guard. That way she can't do any harm.

XSI

  • Bay Watcher
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #7 on: October 17, 2009, 07:28:11 am »

As mentioned, she will be in bed for ever, unless you use a cheat program to make her regrow the arm. Otherwise, the best use is as a guard/royal guard.
Logged
What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

Aspgren

  • Bay Watcher
  • Every fortress needs a spike pit.
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #8 on: October 17, 2009, 09:42:27 am »

but ... but it's not fair!  ???

I had a miner who walked around with only one hand, he wasn't troubled. Is this because she has lost more "bodyparts" or something? Her shoulder and all parts of the arm ... I suppose if she was tougher it wouldn't be a problem.

How do you raise the toughness of a bedridden dwarf? do I .. do I bridge-apult her at stuff? drop her into water?
Logged
The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #9 on: October 17, 2009, 09:51:17 am »

The miner would have been alright due to being tough enough to ignore the phantom limb pain.

You can't raise the toughness of a bedridden dwarf; the only way to raise toughness is to raise stats, the only way to raise stats is to make them do jobs, and bedridden dwarves cannot do jobs.

Aspgren

  • Bay Watcher
  • Every fortress needs a spike pit.
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #10 on: October 17, 2009, 10:08:26 am »

The miner would have been alright due to being tough enough to ignore the phantom limb pain.

You can't raise the toughness of a bedridden dwarf; the only way to raise toughness is to raise stats, the only way to raise stats is to make them do jobs, and bedridden dwarves cannot do jobs.

She will raise her stats or drown trying!  ;D
Logged
The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #11 on: October 17, 2009, 10:11:58 am »

The miner would have been alright due to being tough enough to ignore the phantom limb pain.

You can't raise the toughness of a bedridden dwarf; the only way to raise toughness is to raise stats, the only way to raise stats is to make them do jobs, and bedridden dwarves cannot do jobs.

She will raise her stats or drown trying!  ;D

That is the embodiment of the Dwarven spirit right there.  Good luck!
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #12 on: October 17, 2009, 10:18:22 am »

You could try assigning a meeting area right next to her /him.
I don't know if it is possible for a resting dwarf to engage in conversation, but I believe the gain of conversational skills is a passive process, that only requires proximity of another dwarf.

If it works, the dwarf will gain stats by tqalking, possibly also toughness.
Dwarven chatter is more intensive than Klingon it seems.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Jude

  • Bay Watcher
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #13 on: October 17, 2009, 10:35:21 am »

You could try assigning a meeting area right next to her /him.
I don't know if it is possible for a resting dwarf to engage in conversation, but I believe the gain of conversational skills is a passive process, that only requires proximity of another dwarf.

If it works, the dwarf will gain stats by tqalking, possibly also toughness.

This is actually worth trying, for science.
Logged
Quote from: Raphite1
I once started with a dwarf that was "belarded by great hanging sacks of fat."

Oh Jesus

Aspgren

  • Bay Watcher
  • Every fortress needs a spike pit.
    • View Profile
Re: Ouch ... you ok buddy?
« Reply #14 on: October 17, 2009, 10:36:56 am »

You could try assigning a meeting area right next to her /him.
I don't know if it is possible for a resting dwarf to engage in conversation, but I believe the gain of conversational skills is a passive process, that only requires proximity of another dwarf.

If it works, the dwarf will gain stats by tqalking, possibly also toughness.
Dwarven chatter is more intensive than Klingon it seems.

I don't think it's possible.

An engraver got bitten by zombies as he entered the map. He has been here for half a year in bed with a broken arm, in spite laying next to the one-armed chick (who it appears is really a guy) and being cared for - he doesn't know anyone. He doesn't even have a long-term acquaintance.
Logged
The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.
Pages: [1] 2 3 ... 6