Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Flamewar Mafia (Concept/Discussion)  (Read 1331 times)

Rysith

  • Bay Watcher
    • View Profile
Re: Flamewar Mafia (Concept/Discussion)
« Reply #15 on: October 20, 2009, 11:25:25 am »

Quote
Also you wouldn't be able to self vote and mafia partners don't gain points for voting for each other.  A vote + unvote gives you the point still but same person repeat voting doesn't give more points.

Thus if I'm your mafia buddy, I can vote for you but you wouldn't gain points.  If we weren't buddies, if I voted for you, unvoted, then vote again, you wouldn't gain extra points (just 1 for the first time I voted).  You wouldn't be allowed to self vote at all.
Ah, I was thinking more about the town self-voting, something like "the protector self-votes at the beginning of the day, thus ensuring that he doesn't give the mafia any points". It wouldn't work with the other two, though.

I do like the idea of a vote-based mass kill as a (the only, short of the town mislynching a lot?) win condition, creating a game where the mafia would try to get votes on themselves but not so many that they were killed. I'll see if I can get together a setup based on that.
Logged
Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

dakarian

  • Bay Watcher
  • OMGITSACAT
    • View Profile
Re: Flamewar Mafia (Concept/Discussion)
« Reply #16 on: October 20, 2009, 11:30:08 am »

Self votes in general would not count towards any powers. 
Logged
Quote from: Dakarian
What was I doing with Mr.Person through most of Day 3, lovemaking!?
I KNEW IT!
Pages: 1 [2]