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Author Topic: Fief: A new game idea  (Read 45823 times)

Thes33

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Re: Fief: A new game idea
« Reply #240 on: February 15, 2013, 03:24:05 pm »

Hey all!  :)

 As you may know, I am horrible about updating my status, or even posting change-logs.   I have been working on Fief about 10-20 hours a week these past couple months, slowly grinding towards a release candidate.  It is usually the case that as I add new pieces, the necessity or opportunity of adding another drives me in a new direction.  I'm trying to keep this code-wandering restrained, but I can't help but add a few extra components here and there.

  Anyway, so here's what's been added:
  - Mouse support:  Buttons and mouse movement, mousewheel on quantity, etc.
  - Condition System: Allow for penalties and bonuses (fully moddable)
      - Current targets include: health, stamina, thirst, hunger, nutrition, sleepiness, attack, dodge, any combat skill, any skill, plus a few special conditions ('Death', 'Unconscious', etc)       
  - Can now process trees into smaller forms:  Trees -> Logs -> Blocks -> Firewood  (will use these to add basic crafting soon)
  - New character status section of screen
  - Ability to run (2 moves/game-step) with proper stamina loss based on carrying load

Here's a screenshot showing the new character status section (and new GUI buttons and Condition icons): 
http://www.arboreantears.com/fief/screens/screen_067.png

These parts were particular troublesome as I had to rewrite the majority of the movement system to support running, as well as get the graphics engine to communicate better with the logic engine.

Final hurdles to release:
  - Save system (otherwise what's the point ;P )
  - Ability to eat/drink
  - Ability to die (as of now it just gives you the condition 'Death', which does nothing)
  - Basic crafting items (xml)

Then I will release the first alpha version of the game.  Thanks to those of you who have supported me!
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Mephansteras

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Re: Fief: A new game idea
« Reply #241 on: February 15, 2013, 04:08:48 pm »

Nifty! Glad to hear you've been working on this.
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Glloyd

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Re: Fief: A new game idea
« Reply #242 on: February 15, 2013, 04:59:49 pm »

Awesome! Glad to see this is still going strong. Any general idea for the release date?

christonian

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Re: Fief: A new game idea
« Reply #243 on: February 15, 2013, 05:07:34 pm »

wow cant wait

alamoes

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Re: Fief: A new game idea
« Reply #244 on: February 16, 2013, 04:36:11 pm »

ptw
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Thes33

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Re: Fief: A new game idea
« Reply #245 on: April 03, 2013, 02:37:08 pm »

Hey everyone.

    Things have been progressing well.  I added a basic messaging system, reworked a lot of the climate and weather calculations, and did quite a bit of UI adjustments.  Just finishing up the saving portion.  It'll be all saved as xml data, so if you want to "cheat", or as I say, "modify the parameters of the simulation", it'll be quite easy, but this also means that I can change the code in the game quite a bit without destroying saved games too much.  The alpha release should be pretty soon, but I can't give an exact time, maybe sometime before summer.

Thanks for the support!  :)
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Mephansteras

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Re: Fief: A new game idea
« Reply #246 on: April 03, 2013, 02:44:13 pm »

Awesome! Looking forward to getting a chance to mess around with it. :)
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Thes33

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Re: Fief: A new game idea
« Reply #247 on: April 18, 2013, 12:27:12 pm »

Hey all, just a quick update.

If I never see another < or /> I'll be happy... but xml data saving and loading is working better than expected.  Just a few mild things yet to do.

I also have the custom ruleset system in place, so you can create and load in different rulesets for different modded experiences.
Eventually I'll create some GUI-based system to create new plants, creatures, etc.  For now, you have to get dirty in the xml data.

Anyway... back to programming... :)
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Glloyd

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Re: Fief: A new game idea
« Reply #248 on: April 18, 2013, 05:03:01 pm »

This is awesome. I can't wait for the alpha.

Mesa

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Re: Fief: A new game idea
« Reply #249 on: April 20, 2013, 01:46:36 pm »

Until Toady decides to work on that in DF...
Looks promising, but I highly hope that the graphics are temporary, because I'm having hard time looking at them. (but pre-alpha is pre-alpha)
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Thes33

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Re: Fief: A new game idea
« Reply #250 on: May 16, 2013, 10:43:18 am »

Hi all.  :)

Things are almost ready for release.  All my short-term goals are finished:
 - You can save and load games via xml format.
 - You can now eat and drink to stave off starvation and dyhydration.
 - You can refill and drink from containers, as well as water tiles.
 - You will die if you fail to fulfill your needs.
 - I added a laptop keybinding [uiojklm,.] as well for those without a numpad (mouse movement is possible too, but eh...).

Now I am working on adding actual content to the game engine:
    - Weapons
    - Tools
    - Constructs
    - Plants
    - Creatures
    - etc...

This seems a good time to take some requests for some basic survival gear.  Ideally I want to create a somewhat realistic tech tree starting with naught but rocks, working your way to some decent stone-based tools. (since we don't have any metallurgy yet).
Your ideas would be greatly appreciate!


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Thes33

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Re: Fief: A new game idea
« Reply #251 on: October 30, 2013, 04:12:11 pm »

Just in case anyone got left behind:  :D

I will not be posting anymore progress on this old thread.  With the final release of Fief, I started a new thread:

http://www.bay12forums.com/smf/index.php?topic=132379.0
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