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Author Topic: The 40d Little Questions Thread  (Read 221621 times)

assimilateur

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Re: The Little Questions Thread
« Reply #2685 on: July 03, 2010, 02:23:14 am »

I want grass on an inside subterran dark muddied rock.

Yeah, I was being a dizzy motherfucker when I wrote that post (not just the part where I addressed you). In short, I don't think you can make grass grow there.


Off topic: it's a good thing the thread title got finally changed.
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Passive Fist

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Re: The 40d Little Questions Thread
« Reply #2686 on: July 03, 2010, 03:32:37 am »

Yay I got my magma pump stack working without dooming everybody!  How how do I melt all this crap the goblins keep bringing me? Honestly these guys are way too well geared. Anyway I designated all their stuff to melt but nobody's actually doing the job of melting it.
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Lord Shonus

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Re: The 40d Little Questions Thread
« Reply #2687 on: July 03, 2010, 04:07:18 am »

You have to assign the "melt metal object" job at the smelter.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Live by foma

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Re: The 40d Little Questions Thread
« Reply #2688 on: July 18, 2010, 06:25:15 pm »

A couple of issues with my workshops:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

For both of these, I most certainly have the required material (animal skins, alabaster, fuel), but when I go to add a task, the Kiln says that and the Tanner says nothing at all. HALP
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assimilateur

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Re: The 40d Little Questions Thread
« Reply #2689 on: July 18, 2010, 06:36:51 pm »

Ask your questions in the appropriate thread, if you don't mind. In you case you hadn't noticed, this thread is for 40d, i.e. the old version of DF that became obsolete in April but is still played by some, presumably for performance- or bug-related reasons.

That said, I'm gonna go ahead and take a shot at one of your issues. Namely, your tanner works automatically. You're not supposed to do anything with it on your own, but your tanner will process raw hides of recently-butchered animals on their own.

If you're absolutely positive that you have animal skins as opposed to tanned leather, then there's several possibilities:
- your workshop might be forbidden (check it via 't' to find that out), or
- your skins might already have rotten, or
- none of your dwarves have their tanning labor enabled.
« Last Edit: July 18, 2010, 06:38:57 pm by assimilateur »
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Live by foma

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Re: The 40d Little Questions Thread
« Reply #2690 on: July 18, 2010, 10:48:48 pm »

Ask your questions in the appropriate thread, if you don't mind. In you case you hadn't noticed, this thread is for 40d, i.e. the old version of DF that became obsolete in April but is still played by some, presumably for performance- or bug-related reasons.

That said, I'm gonna go ahead and take a shot at one of your issues. Namely, your tanner works automatically. You're not supposed to do anything with it on your own, but your tanner will process raw hides of recently-butchered animals on their own.

If you're absolutely positive that you have animal skins as opposed to tanned leather, then there's several possibilities:
- your workshop might be forbidden (check it via 't' to find that out), or
- your skins might already have rotten, or
- none of your dwarves have their tanning labor enabled.

Oops, my mistake. I have the Little Questions thread open in two tabs, one for each version (looked through this one just for kicks) and accidentally posted it here. I'll be more careful in the future.

Perhaps my tanner has been working under my nose and I just haven't noticed it. I'll double check when I get a chance. As for the kiln, I have no idea. I'll go ask the other thread.
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Luewen82

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Re: The 40d Little Questions Thread
« Reply #2691 on: August 22, 2010, 10:24:46 pm »

Ignore. wrong thread.
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Pakhawaj

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Re: The 40d Little Questions Thread
« Reply #2692 on: September 02, 2010, 09:33:46 pm »

How often do the trade caravans come? In the tutorial of TinyPirate they came rather early and the wiki claims you get new traders every month but it's my second Spring now and no traders have arrived. Is my area so remote that traders have no interest?
I'm using the genesis mod, so perhaps this is impacting things, I downloaded it because it claimed it had bug-fixes.
My neighbours are dwarfs and cave swallow men, neither of these are at war with me (I think) and neither have leaders according to the "civilisation" tab.
I'd quite like to buy some wood! ^^;
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nickbii

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Re: The 40d Little Questions Thread
« Reply #2693 on: September 02, 2010, 09:40:15 pm »

How often do the trade caravans come? In the tutorial of TinyPirate they came rather early and the wiki claims you get new traders every month but it's my second Spring now and no traders have arrived. Is my area so remote that traders have no interest?
I'm using the genesis mod, so perhaps this is impacting things, I downloaded it because it claimed it had bug-fixes.
My neighbours are dwarfs and cave swallow men, neither of these are at war with me (I think) and neither have leaders according to the "civilisation" tab.
I'd quite like to buy some wood! ^^;
Elves come in the spring, humans the summer, and Dwarves the fall. My first caravan is always in the last month of fall, but I've heard some folks wait years. You won't get any caravans until the Dwarven caravan has come and gone.

It's possible none of them can reach you, but you should still get the Dwarven caravan. Unless your Dwarven Civilization has died, in which case you won't get migrants either.

Nick
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Laziezt

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Re: The 40d Little Questions Thread
« Reply #2694 on: September 16, 2010, 08:19:58 pm »

will every starting area have magma?
« Last Edit: September 16, 2010, 08:23:23 pm by Laziezt »
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Smew

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Re: The 40d Little Questions Thread
« Reply #2695 on: September 16, 2010, 08:46:47 pm »

will every starting area have magma?
No, in 40d magma only came in two forms, pipes and pools, also one other way but that's a (SPOILER). :)

Comrade

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Re: The 40d Little Questions Thread
« Reply #2696 on: September 16, 2010, 09:19:39 pm »

I read that in fortress mode, you can engrave text into walls or some sort.
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Smew

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Re: The 40d Little Questions Thread
« Reply #2697 on: September 16, 2010, 10:05:47 pm »

I read that in fortress mode, you can engrave text into walls or some sort.
Uh, yes? regular engravings, d>e which must be made on smoothed stone(d>s)

Comrade

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Re: The 40d Little Questions Thread
« Reply #2698 on: September 16, 2010, 10:26:11 pm »

oh, so I can Put in my own text? Is that  possible in the Newer versions?
« Last Edit: September 16, 2010, 10:27:54 pm by Comrade »
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Urist Imiknorris

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Re: The 40d Little Questions Thread
« Reply #2699 on: September 16, 2010, 10:29:25 pm »

No. Your dwarves will choose what they carve on the walls.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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