Well, nothing stops you from modding the civilization/entity list to make them behave differently. You could, for example, turn the kobolds into absurdly replicating fairies that siege you much like goblins do, but even weaker, yet in massive orc-ish quantities. Or something. If you want to be nasty, you could make their physical attack a 1:1:GORE and call it 'danmaku'. Danmaku gore attacks would be pretty hilarious.
I don't think a Touhou mod has to be faithful to dwarf fortress with the races just looking different. Go all out and modify them completely or add new ones.
What you say is true, but I really feel that it would best to have a thieving class thus why I kept the kobold race. Besides, more or less I'm considering replacing all the regular animals with yukkuri over time even if they don't fit. So in the end, I may just wipe out the wolves or replace them with something else.
Besides I'm still considering the idea of adding fairies and F.O.E.s into the roster as well.
And yeah I understand that I can go all out if I wanted to but I would prefer to keep most of the DF elements at least for the time being since there is alot of things I have to plan out before considering stretching beyond the normal bound (and that is if it feel nessesary to do that.) Do remember that this originally started as a forum game that I did for kicks and decided to expand further. So I'll likely be taking my time planning out everything.
Also note that I'm taking my time with this because I'm waiting for the new DF release that'll be out in roughly a month or two. Alot of factors for some features will probably be decided on the new DF version since everything will be different.
You can make them drop an itemcorpse made of a stone with a very low boiling point, basically making an expanding doomcloud that will freeze stuff to death when the creature dies. This is about as close as you can currently get to an explosion.
I learned about that just recently after digging up another mod. (take a wild guess which one) So I'm going to play with the formula a bit and see what I can do with it. So yeah thanks for your advice though.
Anyways, after countless testing and beating up yukkuris when I took the opprotunity to, I finally decided to go ahead and release the new Suika Fortress mod with the yukkuri body. This will have all the yukkuri set up with a relatively basic body type along with some extra features depending on the yukkuri you confront (like the Yukkanako and Cirnoff for instance)
Plus I added a zombie and skeleton for a yukkuri I discovered I over looked.
http://dffd.wimbli.com/file.php?id=1601Here you go everyone, dig in and let me know what you think.
Just follow the readme instruction and place the files where they go!