Wow they are all good topics I wouldn't be disapointed if they showed up again in future votes. (There really is no "we could do without" vote selection this time)
I hope some of those examples are just examples. I'd personally would think combat would be more interesting
I voted for Adventure mode and frankly I am actually less interested in the examples then I am with other stuff such as: Romance, Property, Adventuring groups, Titles, Jobs, Adventurer strength, Children/Heirs/pupils, Recognition, respect, liking, Training, Training the Party, Servants, The Purpose of Excess Wealth, and so on.
Oddly enough that means I am interested in the human aspect of Adventurer mode the most. I am more interested in learning about how people will react to your adventurer then actually being the adventurer.
-What does it mean if your Adventurer is Poor? Will people recognise his social status? Will he stink sleeping in the gutter?
-Can you Reer your children so that they too become important people?
-How do you have a job, or many other possitions, in adventure mode without it being a boring grindfest? Will there be extrapolation and/or time skips? So you could spend a year being a baker and getting baker cash.
-What will romance be like? Will there be actual courtship and political weddings?
-What does it mean to be the ultimate hero for a town? Will they give you free room and board? Will they hide you from even their king? Will they overthrow the king to put you in charge?
-What does it mean to be a civilisations worst enemy? Will they send assasines? Will they redirrect armies to intersect you? Will they offer enemy nations peace in return for your head?
-How do you go around getting a civilisation who is your nation's enemy to like you?
-What does it mean to be a legendary Swordsmen? Will people ask you to train them assuming they realise your that skilled?
-Will enemies surrender or bargain with you if they believe you are dangerous or useful enough to them?
-Can you chose the ending for your hero so to speak? Make him become a hermit or Aestetic.
-How will people react when you walk into the room with a malicious or heavenly artifact? Will they recognise it? Will they associate you with a greater purpose?
-Can Priests associate you with their gods? Believing you to be a demigod or some sort of Avatar? Even of enemy nations. Assuming your deadly enough to make it evident.
-Your the most evil being on the planet, but that is generally boring. Is there going to be ways to spice it up by taking advantage of fear?
-How will nations react to adventurers who prove that they are too powerful to be dealt with by normal means no matter how extreme? What can they do?
Really the list goes on. Maybe I should submit them as questions... but most are probably too boring and generic and are too specific to the questions.