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Author Topic: FotF: Dwarf Fortress 40d17  (Read 124691 times)

Lord Shonus

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Re: FotF: Dwarf Fortress 40d17
« Reply #195 on: February 08, 2010, 11:46:36 pm »

IN adventurer mode, the game locks up on death for me.
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Zared

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Re: FotF: Dwarf Fortress 40d17
« Reply #196 on: February 09, 2010, 12:22:46 am »

Can you try 2DHW and 2DASYNC, tell me how those work?

It's possible that 2D should just be 2DHW, I think I was being way too conservative there.
2DHW and 2D (I forgot to retest it after disabling desktop effects) both get 16 now, same as STANDARD.
2DASYNC gets up to 19 or so, about the same as the non-standard 3D modes.

That's the same or better than I was getting in Windows, so I guess those couple FPS for the 3D modes are all on the ATI Linux drivers ;)

(ha, as a point of interest, I get the exact same numbers running df_linux as I do running the windows version using WINE)
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SirPenguin

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Re: FotF: Dwarf Fortress 40d17
« Reply #197 on: February 09, 2010, 01:16:09 am »

Alright, from my desktop.
Single core, 2.4ghz AMD64 (old skool)
GeForce 7900GS
1gig of RAM
Windows XP
Same fort, same time in the same fort, max screen, etc.

Standard: 18
2D: 16
2DHW: 16
2DASYNC: 16
PARTIAL:0:17
ACCUM_BUFFER: 18
FRAME_BUFFER: 17


conclusions: Man, I don't even know. From my position, there is no significant difference in any of the modes across both my laptop and my desktop. In general the non-2D modes felt more stable in terms of fluctuation, but beyond that the numbers were very close all around.

I might try this on Linux once I get Ubuntu up on my desktop
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Midna

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Re: FotF: Dwarf Fortress 40d17
« Reply #198 on: February 09, 2010, 01:35:48 am »

Well, the 3D modes are pretty much broken on d17. There's a very good chance it'll crash. It's fixed now, but..

The saves should be compatible, though.

Isn't that a minor understatement?

I see this when I start DF using 3D modes such as partial printing:
Spoiler (click to show/hide)

When starting it with SINGLE_BUFFER:YES, I get a completely white DF screen instead, no placeholder for where the FPS count should be or anything like that.

Regardless of situation, keys still work, and hitting the up arrow lets me quit as usual. 2D modes (primarly 2DASYNC) work fine, but start slowing down very quickly as fortresses grow, though I've come to expect that by now.

I'm using a laptop, with the following:
IntelŪ PentiumŪ Dual CPU T2370 @ 1.73GHz 1.73GHz (Windows 7 x64)
2.00GB RAM
Mobile IntelŪ 965 Express Chipset
(...Yes, that last one is the main bottleneck here.)

It's odd...40d16 worked perfectly, but 40d17 broke just about everything, it seems.
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SirPenguin

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Re: FotF: Dwarf Fortress 40d17
« Reply #199 on: February 09, 2010, 01:38:23 am »

We literally have identical laptops save for a minorly different CPU, which is negligible given we have the same architecture. Only difference is 64 bit

Definitely reinstall your graphics drivers. Or update them if you haven't.
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JGT

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Re: FotF: Dwarf Fortress 40d17
« Reply #200 on: February 09, 2010, 02:27:17 am »

Okay. Does d17-head work _now_?

./dwarfort.exe: error while loading shared libraries: libjpeg.so.8: cannot open shared object file: No such file or directory


Me, too, now on the new head.
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Jamp

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Re: FotF: Dwarf Fortress 40d17
« Reply #201 on: February 09, 2010, 03:48:12 am »

The DF executable is stripped, libgraphics is not.

At least the last few frames of the backtrace should have names. Post the whole thing anyway, okay?

Its basically the same thing I posted before, but anyway...
Spoiler (click to show/hide)
and goes on and on until
Code: [Select]
#667 0x20656853 in ?? ()
Cannot access memory at address 0xffffe000
btw valgrind says something too
Spoiler (click to show/hide)
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Baughn

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Re: FotF: Dwarf Fortress 40d17
« Reply #202 on: February 09, 2010, 04:05:18 am »

Oh yeah. Fandango on core.

That's not a backtrace, unfortunately.. strcat, assuming it really is the culprit, seems to have overwritten it.  >:(
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madman

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Re: FotF: Dwarf Fortress 40d17
« Reply #203 on: February 09, 2010, 05:30:32 am »

Really nice, thank you.

Running on Debian stable (amd64), dual core, Radeon 9200 PRO graphics card with the Debian default drivers (no native drivers exist that will work on my version of Linux, so I'm fairly sure no GPU 3D support):

40d15: I had [G_FPS_CAP:5] and [PARTIAL_PRINT:YES:6] and could squeeze out ~45-48 fps.

40d17:
[PRINT_MODE:STANDARD]: 9 fps
[PRINT_MODE:2D]: ~72 fps
[PRINT_MODE:2DHW]: ~72 fps
[PRINT_MODE:2DHW] and [G_FPS_CAP:5]: ~85 fps

It was a bit of a hassle getting the 32 bit libraries installed I needed to get the following 32-bit debs (above what I'd already needed for previous df installs):
libflac8_1.2.1-2+b1_i386.deb  libogg0_1.1.3-4_i386.deb  libopenal1_1.4.272-2_i386.deb  libsndfile1_1.0.17-4+lenny2_i386.deb

I also needed to install lib32icu38

I haven't played long enough to test for stability. I know sound is broken for me, but I turn that off anyway.

Will there ever be a native 64-bit dwarf fortress? There's something like a 10-30% speed improvement to be found there.
« Last Edit: February 09, 2010, 05:37:08 am by madman »
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CobaltKobold

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Re: FotF: Dwarf Fortress 40d17
« Reply #204 on: February 09, 2010, 05:41:26 am »

I wonder how tricky it'd be to get a nati'e 16-bit 'ersion.
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Gnoll Fortress

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Re: FotF: Dwarf Fortress 40d17
« Reply #205 on: February 09, 2010, 05:52:07 am »

Hey, I'm having a problem where d17 is crashing occasionally.
I'm running Windows 7, 64 bit.
This was happening in d16 as well.
Anything I can do to try and fix this? what other information do you need?
I am also having a crash on my windows 7 64 bit v40d17 it crashes randomly I tried 2dasync and just standard but it doesnt seem to make a difference I had no problems at all with 40d16 though.
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Baughn

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Re: FotF: Dwarf Fortress 40d17
« Reply #206 on: February 09, 2010, 05:52:29 am »

It'd require Toady installing a 64-bit linux distribution, and additionally managing to compile a 32-bit version on it. Beyond that, there's a good chance it'd just work; I haven't seen any code that would fail from that switch.

Probably wouldn't be all *that* hard, actually, but it's not something he's looking into right now.


madman: 3D modes are kinda, well, /broken/ in 40d17. You might want to try d17-head; although 2D seems to work well enough for you, there's also a thing where the macro save/load screens are broken, and some input improvements.
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Baughn

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Re: FotF: Dwarf Fortress 40d17
« Reply #207 on: February 09, 2010, 05:54:27 am »

Hey, I'm having a problem where d17 is crashing occasionally.
I'm running Windows 7, 64 bit.
This was happening in d16 as well.
Anything I can do to try and fix this? what other information do you need?
I am also having a crash on my windows 7 64 bit v40d17 it crashes randomly I tried 2dasync and just standard but it doesnt seem to make a difference I had no problems at all with 40d16 though.
Well.. some sort of backtrace would be nice, but I have no idea whatsoever how to get windows to make those.

They used to just pop up automatically, back in the windows 2000 era.
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Grax

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Re: FotF: Dwarf Fortress 40d17
« Reply #208 on: February 09, 2010, 05:55:12 am »

I wonder how tricky it'd be to get a nati'e 16-bit 'ersion.
Don't know for sure but i think it's impossible because of memory limitations in 16bit mode and DF sometimes eats more than 500mb on my system.
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madman

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Re: FotF: Dwarf Fortress 40d17
« Reply #209 on: February 09, 2010, 06:47:28 am »

madman: 3D modes are kinda, well, /broken/ in 40d17. You might want to try d17-head; although 2D seems to work well enough for you, there's also a thing where the macro save/load screens are broken, and some input improvements.
Thanks, I'll try that. I've been holding out for a 2D version though - I'm pretty sure that on my machine a lot of the OpenGL is done through software emulation - the 9 fps seems about right for me without drastically trimming the G_FPS_CAP. 32 bit is only a minor annoyance - although I think Dwarf Fortress is the last bit of 32-bit code that I'm still running, and I look forward to one day ditching the 32-bit emulation libraries.

It's been kind of hard to explain to my friends that I've found this really great game that uses ASCII graphics (so far, so good, we all used to enjoy nethack), but requires OpenGL to run! (huh?)
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