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Author Topic: Siegers stay at spawn.  (Read 779 times)

Raphite1

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Siegers stay at spawn.
« on: November 21, 2009, 01:32:34 pm »

   My custom civ showed up to siege as expected, but just stayed in a swirling pack where they spawned, and never approached the fortress. They have some tags like [CURIOUSBEAST_EATER], [CURIOUSBEAST_ITEM], [CURIOUSBEAST_GUZZLER], and [MISCHIEVIOUS] which I suspect may be the problem, but when I save, remove those tags, and resume, the already-spawned invaders don't behave any differently.

Creature:
Spoiler (click to show/hide)

Entity:
Spoiler (click to show/hide)

     If there's an obvious error, I'd rather avoid the tedious process of removing tags and waiting for a siege, one by one.
« Last Edit: November 21, 2009, 01:37:27 pm by Raphite1 »
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Shoe

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Re: Siegers stay at spawn.
« Reply #1 on: November 21, 2009, 03:29:57 pm »

It could be a pathing problem. Do other sieges work?

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Tcei

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Re: Siegers stay at spawn.
« Reply #2 on: November 21, 2009, 04:15:08 pm »

Is there a path into your fortress, or at least to a dwarf or  bait animal outside? If they dont have a way to path to your dwarves they wont budge normally
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Raphite1

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Re: Siegers stay at spawn.
« Reply #3 on: November 21, 2009, 04:47:42 pm »

The path isn't blocked, but there are lots of trees and boulders on the map . . . maybe enough to make their pathing algorithm go haywire. Guess I'll just keep everything the same and wait to see if their next siege works correctly.

Edit: I also approached them with some military dwarves. When the dwarves got close the siegers ran up and attacked them, but after the siegers killed the dwarves they went back to milling around their spawn point.
« Last Edit: November 21, 2009, 04:52:33 pm by Raphite1 »
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darkflagrance

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Re: Siegers stay at spawn.
« Reply #4 on: November 21, 2009, 06:15:11 pm »

The path isn't blocked, but there are lots of trees and boulders on the map . . . maybe enough to make their pathing algorithm go haywire. Guess I'll just keep everything the same and wait to see if their next siege works correctly.

Edit: I also approached them with some military dwarves. When the dwarves got close the siegers ran up and attacked them, but after the siegers killed the dwarves they went back to milling around their spawn point.

Don't humans in vanilla also do this? I believe they wait outside your fortress for awhile before finally charging. Dwarves in the Cat Mod do this as well. On the other hand, I know that Orcs charge immediately; you can check their entry in the Orc mod or the Dig Deeper mod to see what's different.

Trees and boulders don't present any kind of path-finding barrier for siegers.
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Shoe

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Re: Siegers stay at spawn.
« Reply #5 on: November 21, 2009, 06:30:33 pm »

IIRC the campfire behavior is caused by the [SIEGER] tag.
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Riloki

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Re: Siegers stay at spawn.
« Reply #6 on: November 21, 2009, 07:02:41 pm »

If you happen to have 'dwarves stay inside' on, try turning it off so dwarves can go out. for some reason whenever 'dwarves stay inside' is on, it also keeps sieges out even if the doors are unlocked (unless the doors are in their Line of Sight), but this is just my personal experience.
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Raphite1

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Re: Siegers stay at spawn.
« Reply #7 on: November 21, 2009, 07:53:31 pm »

Just tried again on a new map, will all the tags the same as above. The siegers arrived, and I made sure not to touch "dwarves stay inside."

Again, they're just running around at the spot where they spawned. They'll chase down a dwarf that comes near, but then go back to their huddle.

Guess I'll try again without [MISCHEVIOUS], and if that doesn't work I'll try without the various [CURIOUSBEAST]s. No pain no gain, I guess.

Smew

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Re: Siegers stay at spawn.
« Reply #8 on: November 22, 2009, 07:57:28 pm »

Okay, just out of curiosity, none of your raptors have learned how to fly on things, right?

Raphite1

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Re: Siegers stay at spawn.
« Reply #9 on: November 23, 2009, 11:10:46 am »

No flying mounts (or any mounts at all), if that's what you're asking. I removed the [CURIOUSBEAST] and [MISCHEVIOUS] tags, and they're working correctly now.

I'll save more precise testing for when I can again bear the thought of sitting around in a disposable fortress waiting for sieges that may or may not come.