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Author Topic: Bars/Inns/Tavers etc..  (Read 7560 times)

Creamcorn

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Re: Bars/Inns/Tavers etc..
« Reply #15 on: June 04, 2009, 07:05:50 pm »

Creamcorn: Exactly what we want. Outfits that show even more hair.  ::)

Not untill graphics are implemented.

Also taverns would a great use for all of that excess booze all forts have.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

chucks

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Re: Bars/Inns/Tavers etc..
« Reply #16 on: June 04, 2009, 09:44:13 pm »

I like it.
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waldo

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Re: Bars/Inns/Tavers etc..
« Reply #17 on: June 05, 2009, 12:30:54 am »

really like it, depending on how big the designated tavern is it could hold either the entire fort's beer supply or just a few barrels. also i think that in the future the dwarves could intelligently request/suggest for more space in the tavern, like if it is built underground and there happens to be an empty spot filled with nothing but dirt and rock then they could suggest that that area be mined out.

another thing that i'd like to see is the tavern having two z levels.
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Craftling

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Re: Bars/Inns/Tavers etc..
« Reply #18 on: June 05, 2009, 01:00:07 am »

Also taverns would a great use for all of that excess booze all forts have.
What!? Where!?
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Byakugan01

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Re: Bars/Inns/Tavers etc..
« Reply #19 on: June 05, 2009, 09:46:54 am »

Tavern wretch, and when more clothing is implemented!

stout bunny suit :P

Or stout ☼bow tie decorated thongs☼
Finally, a use for elves that doesn't involve being nice to them or drowning them!
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

SirHoneyBadger

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Re: Bars/Inns/Tavers etc..
« Reply #20 on: June 05, 2009, 10:30:19 am »

Elves are like ants, there's only one female: the Queen.

The rest have to make it with the furry forest critters, which is where all the animal-men come from.
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Creamcorn

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Re: Bars/Inns/Tavers etc..
« Reply #21 on: June 05, 2009, 02:44:05 pm »

Elves are like ants, there's only one female: the Queen.

The rest have to make it with the furry forest critters, which is where all the animal-men come from.

I buy it, yet another reason to go off and kill elves.
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Tenebrais

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Re: Bars/Inns/Tavers etc..
« Reply #22 on: June 05, 2009, 02:55:55 pm »

Elves are like ants, there's only one female: the Queen.

The rest have to make it with the furry forest critters, which is where all the animal-men come from.

I would have thought the genders reversed. Also, ants are mostly female - the workers and soldiers are infertile.
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SirHoneyBadger

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Re: Bars/Inns/Tavers etc..
« Reply #23 on: June 05, 2009, 03:27:00 pm »

Ok, so the elf queen generates a magical aura that renders all the other female elves infertile, as long as she's alive.
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Byakugan01

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Re: Bars/Inns/Tavers etc..
« Reply #24 on: June 06, 2009, 04:50:56 pm »

So THAT explains why they say elves are easy...it's not the number of half elves, it's the fact they have nothing to worry about!
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

chucks

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Re: Bars/Inns/Tavers etc..
« Reply #25 on: June 06, 2009, 05:38:10 pm »

Ok, so the elf queen generates a magical aura that renders all the other female elves infertile, as long as she's alive.

Pure lies.  They only tell unsuspecting human champions that to get them in the sack.
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SirHoneyBadger

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Re: Bars/Inns/Tavers etc..
« Reply #26 on: June 06, 2009, 06:11:52 pm »

What? So they use humans for stud-service?
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Pilsu

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Re: Bars/Inns/Tavers etc..
« Reply #27 on: June 08, 2009, 03:50:58 am »

Along with all the other wildlife. They call it being one with nature
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SirHoneyBadger

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Re: Bars/Inns/Tavers etc..
« Reply #28 on: June 08, 2009, 04:07:14 am »

Kin...ky.  :-[
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IronValley

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Re: Bars/Inns/Tavers etc..
« Reply #29 on: June 08, 2009, 08:52:17 am »

As fun as bars, complete with barbrawls sound. There's a few issues that could arise (as in, they will happen.... this is DF after all.....)

1. Your Hammerer gets smashed, gets into a barfight and looses, then decides to deal justice as he sees fit.....
2. Your Adamantine clad Champion gets smashed, gets into a barfight and WINS....
3. Tantrum spiral in the tavern.....
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