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Author Topic: DF Designer - 0.16.3 released  (Read 46711 times)

soundandfury

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Re: DF Designer - 0.13 released
« Reply #60 on: May 26, 2010, 01:14:57 pm »

Meh, imho version control is overkill when there's only one dev.  Although it would help the OSX patch maintainer to deal with crazy Mac issues...

Tell you what, I'll use a repo if you'll promise to do some coding on the project :P.  If there are two devs, a VCS is much more worthwhile.

(Also thanks for the arch packaging stuff!)
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Daenyth

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Re: DF Designer - 0.13 released
« Reply #61 on: May 26, 2010, 01:55:08 pm »

Trust me, VCS is a tool that is valuable for any number of devs. It's not overkill, and it helps you make better stuff. One example off the top of my head is finding regressions: If you break something, you can bisect the history until you find the individual commit that broke it and then rework/revert the commit.

StackOverflow agrees Edit: More succinctly

I'd strongly recommend git as the one to use for a variety of reasons. And yeah, I might send in a patch or two.

You may also have a misconception that it will add steps to your workflow and slow you down. That's wrong. It will add steps to your workflow, but in a way that actually makes you more productive. Trust me, I've coded with and without, and now that I have that experience, I will never willingly give up using at least some source control method.
« Last Edit: May 26, 2010, 02:02:32 pm by Daenyth »
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soundandfury

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Re: DF Designer - 0.13 released
« Reply #62 on: May 26, 2010, 02:33:20 pm »

"SO says it, it must be true" ;)

Alright then, I'll give it a try.  (My local 'source control' consists of dropping a copy of each version into a folder as I release it.  It does encourage short release cycles, heh)

I've signed up to github, installed git on my machine, turned my latest version into a git repo, and pushed to http://github.com/ec429/DF-Designer.
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Daenyth

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Re: DF Designer - 0.13 released
« Reply #63 on: May 26, 2010, 04:07:03 pm »

:P

Anyway, if you're already that far along you don't need me for much. But do feel free to ask me for advice/clarification if you need help with using it, since I'm the one who recommended it :)

Will get a -git package up tonight and then do the stable release package after.

Edit: Based on your commit message, you probably will want to "git tag 0.14.1 d264860" (or just "git tag 0.14.1" if you have no new commits on top of that.
« Last Edit: May 26, 2010, 04:11:17 pm by Daenyth »
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Kazang

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Re: DF Designer - 0.13 released
« Reply #64 on: May 26, 2010, 06:34:28 pm »

This is pretty awesome.  Subversion is also awesome, even for solo projects.
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Daenyth

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Re: DF Designer - 0.13 released
« Reply #65 on: May 26, 2010, 09:16:34 pm »

I think we're at a point now where unless you want a very specific feature of SVN, or it's mandated by your workplace, that it shouldn't be used for new projects. Git (and other dvcs's) blow it out of the water by just about every metric you can imagine.
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Daenyth

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Re: DF Designer - 0.13 released
« Reply #66 on: May 27, 2010, 12:50:26 am »

Got most of a PKGBUILD ready for -git, but I want to patch the Makefile a bit first. Too tired now, will do it later.
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Ratbert_CP

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Re: DF Designer - 0.13 released
« Reply #67 on: May 27, 2010, 08:26:44 am »

I think we're at a point now where unless you want a very specific feature of SVN, or it's mandated by your workplace, that it shouldn't be used for new projects. Git (and other dvcs's) blow it out of the water by just about every metric you can imagine.

RCS is more dwarfy...  But only if you've got the beard to use ed for coding...
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soundandfury

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Re: DF Designer - 0.13 released
« Reply #68 on: May 27, 2010, 08:29:56 am »

I wouldn't use ed for coding, but for my commit comments I'm using ted - http://sourceforge.net/projects/ted-editor/ (by me, of course)

Right now (re DFD) I'm working on refactoring some code and also making it open a file whose name is given on the command line.
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Daenyth

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Re: DF Designer - 0.13 released
« Reply #69 on: May 27, 2010, 09:14:54 am »

I know someone who uses ed. He's blind, uses it since it works very well with a screen reader (text-to-speech).
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soundandfury

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Re: DF Designer - 0.15.3-newgui released
« Reply #70 on: May 29, 2010, 02:42:28 pm »

Want the bleeding edge?  Try out 0.15.3-newgui, which replaces the plethora of keybindings with a GUI menu.
(Some of the most useful keys are still available as shortcuts; some of the keys have changed so check the help!)

Links (github.com):
0.15.3-newgui binary downloads
newgui branch of source repository

Graphic designers!  I need button art for the new GUI.  If you're thinking of contributing, look at the contents of img/menu to see what kind of style we're going for, and read init/menu to find out what's still needed.  I could also do with a logo/splash screen if anyone wants to make one.
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Daenyth

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Re: DF Designer - 0.13 released
« Reply #71 on: May 30, 2010, 08:12:47 am »

-1 to splash screen. Your app isn't that big and it's just annoying.
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soundandfury

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Re: DF Designer - 0.13 released
« Reply #72 on: May 30, 2010, 08:14:10 am »

-1 to splash screen. Your app isn't that big and it's just annoying.

You're probably right.

I still need button art though!
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DF Designer

Dorten

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Re: DF Designer - 0.13 released
« Reply #73 on: July 01, 2010, 11:32:45 pm »

So, I'm making a draft for my giant Toad fortress, and then SUDDENLY it starts silently crashing whenever I try to change to 3D mode. What gives/ what to do with it?
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soundandfury

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Re: DF Designer - 0.13 released
« Reply #74 on: July 02, 2010, 05:55:20 am »

So, I'm making a draft for my giant Toad fortress, and then SUDDENLY it starts silently crashing whenever I try to change to 3D mode. What gives/ what to do with it?

Um, that's... interesting.  (Crashes shouldn't be able to be silent)
i) Can you send me the save (.dfd)?
ii) What's your OS?
iii) Which DFD version are you running?  (In particular, does it have rotation in the 3D mode, because I overhauled the 3D code recently to add that, so if you're using the old version it's kind of moot whether it had bugs)

My initial suspicion is it's trying to draw off-screen and thus segfaulting.

Also, +1 to giant Toad fortresses :)
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