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Author Topic: "So it's like The Sims?" she asked.  (Read 40242 times)

silhouette

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Re: "So it's like The Sims?" she asked.
« Reply #105 on: December 29, 2009, 09:50:16 pm »

spore could have been great if they did follow the idea of will wrights spore instead...
hell it would have been great...
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Overspeculated

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Re: "So it's like The Sims?" she asked.
« Reply #106 on: December 30, 2009, 07:54:43 am »

spore could have been great if they did follow the idea of will wrights spore instead...
hell it would have been great...
Spore would have been great if they hadn't released a half-finished product.
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Grendus

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Re: "So it's like The Sims?" she asked.
« Reply #107 on: December 30, 2009, 03:45:54 pm »

DF is the original Sims potential mixed in with Black and White 2's gameplay and Warcraft III's moddability. It's what Spore should have been, only with 1/10,000 of the budget and 10,000x the visionary design.

It's community is the natural side effect of a game being a masterpiece hiding behind the learning curve of a brick wall - trolls can't play DF long enough to find something to ridicule.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

tompliss

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Re: "So it's like The Sims?" she asked.
« Reply #108 on: December 30, 2009, 04:20:45 pm »

DF is the original Sims potential mixed in with Black and White 2's gameplay and Warcraft III's moddability. It's what Spore should have been, only with 1/10,000 of the budget and 10,000x the visionary design.

It's community is the natural side effect of a game being a masterpiece hiding behind the learning curve of a brick wall - trolls can't play DF long enough to find something to ridicule.
Toady One has created a masterpiece!
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madjoe5

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Re: "So it's like The Sims?" she asked.
« Reply #109 on: December 30, 2009, 05:08:53 pm »

DF is the original Sims potential mixed in with Black and White 2's gameplay and Warcraft III's moddability. It's what Spore should have been, only with 1/10,000 of the budget and 10,000x the visionary design.

It's community is the natural side effect of a game being a masterpiece hiding behind the learning curve of a brick wall - trolls can't play DF long enough to find something to ridicule.
Toady One has created Dwarf Fortress, a freeware computer game!
Toady One has become more experienced!

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Rotten

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Re: "So it's like The Sims?" she asked.
« Reply #110 on: December 30, 2009, 06:45:01 pm »

DF is the original Sims potential mixed in with Black and White 2's gameplay and Warcraft III's moddability. It's what Spore should have been, only with 1/10,000 of the budget and 10,000x the visionary design.

It's community is the natural side effect of a game being a masterpiece hiding behind the learning curve of a brick wall - trolls can't play DF long enough to find something to ridicule.
Toady One has created Dwarf Fortress, a freeware computer game!
Toady One has become more experienced!

Fix'd
This is Dwarf Fortress, a coded computer game. It menaces with spikes of awesome. The engraving reads 'Losing is Fun!'

Anyways, my approach usually is to say something along the lines of
"See that? That's a dwarf. You can tell him to dig, not dig, trade, throw a goblin in magma, move furniture, kill a dragon, that kind of stuff. Half the time they do it. Half the time they go get drunk instead."
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True, but at a certain velocity the resulting explosion expels invader-bits at fatal speeds. You don't want to be dropping trogdolyte-shaped shrapnel bombs into your boneworks.
Only in Dwarf Fortress...

xdarkcodex

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Re: "So it's like The Sims?" she asked.
« Reply #111 on: December 30, 2009, 11:36:17 pm »

And sometimes your 5 years sword experience champion goes berserk and kills your whole fortress.
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silhouette

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Re: "So it's like The Sims?" she asked.
« Reply #112 on: December 31, 2009, 05:10:33 am »

and then the gnomes... oh dear armok THE GNOMES.
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Asmodeous

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Re: "So it's like The Sims?" she asked.
« Reply #113 on: December 31, 2009, 11:40:45 am »

Electronic Arts sucks.  They sucked in 1985, and 24 years later they still suck.

They didn't suck in 1988.

Also they're not as bad, they actually sold the rights to a few games back to Brian Fargo.
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slink

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Re: "So it's like The Sims?" she asked.
« Reply #114 on: December 31, 2009, 12:34:55 pm »

Electronic Arts sucks.  They sucked in 1985, and 24 years later they still suck.

They didn't suck in 1988.


Interplay wrote that game.
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Almost losing is sometimes fun.

ChairmanPoo

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Re: "So it's like The Sims?" she asked.
« Reply #115 on: December 31, 2009, 07:48:42 pm »

... It's actually quite a bit like the sims in some ways.... but with more customization in several aspects, and more emphasis on management.

For me it's very much a LEGO substitute.
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Gazz

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Re: "So it's like The Sims?" she asked.
« Reply #116 on: February 20, 2010, 07:39:59 am »

I like DF not because it allows me to build things but how it goes about doing it.

In some roman city-building sim you may be able to build the "aqueduct" building and if you build enough between the river and your city, you get "water supply enabled". Check.

In DF there is no aqeduct building. If you build windmill-powered pump works attached to an overland channel on high pillars or dig a subterranean channel to the river, you invented the aqueduct.
Or a subterranean version of the Niagara falls. Or a fortress literally cast from magma. Or a computer powered by... cats.

But how do you describe the ability to engineer for real?
Design and build dams, power plants, plumbing, and traps that would never make it past the geneva convention?

I know for a fact that a lot of people are just not compatible with that way of thinking. On a recent trade show some company was handing out small metal boxes with sweets or whatever.
They had an obvious lid but no handle or device for removing it. There were a lot of people simply... staring at theirs. And that was not an effective way of opening them.
So looked at it. No handle. Round. No obvious way to apply pull or torque.
Remaining option: pressure. Press on lid.
Box opens.

DF is totally compatible with the engineer way of thinking. You use simple elements like gears or pumps to direct force, flow, or pressure.
The results can be amazing, terrifying, or worst case... fun.

To me, DF is what LEGOs will be when they grow up.
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Steveninn

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Re: "So it's like The Sims?" she asked.
« Reply #117 on: February 20, 2010, 11:05:18 am »

I think of it as what would happen if The Sims and Lemmings had a baby, which was then adopted by the Balrog.

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I think of it as what would happen if The Sims and Lemmings had a baby, which was then adopted by the Balrog.

NRN_R_Sumo1

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Re: "So it's like The Sims?" she asked.
« Reply #118 on: February 20, 2010, 01:24:19 pm »

I like DF not because it allows me to build things but how it goes about doing it.

In some roman city-building sim you may be able to build the "aqueduct" building and if you build enough between the river and your city, you get "water supply enabled". Check.

In DF there is no aqeduct building. If you build windmill-powered pump works attached to an overland channel on high pillars or dig a subterranean channel to the river, you invented the aqueduct.
Or a subterranean version of the Niagara falls. Or a fortress literally cast from magma. Or a computer powered by... cats.

But how do you describe the ability to engineer for real?
Design and build dams, power plants, plumbing, and traps that would never make it past the geneva convention?

I know for a fact that a lot of people are just not compatible with that way of thinking. On a recent trade show some company was handing out small metal boxes with sweets or whatever.
They had an obvious lid but no handle or device for removing it. There were a lot of people simply... staring at theirs. And that was not an effective way of opening them.
So looked at it. No handle. Round. No obvious way to apply pull or torque.
Remaining option: pressure. Press on lid.
Box opens.

DF is totally compatible with the engineer way of thinking. You use simple elements like gears or pumps to direct force, flow, or pressure.
The results can be amazing, terrifying, or worst case... fun.

To me, DF is what LEGOs will be when they grow up.
I know the trade show you're talking about, my stepdad was at one just like that sometime in the past year or so.
Little metal container of mints. He kept the container because he thought it was cool.

He actually ripped a finger nail off by trying to pry open the sides.  :D
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Phil_Z

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Re: "So it's like The Sims?" she asked.
« Reply #119 on: February 20, 2010, 09:51:36 pm »

DF is the original Sims potential mixed in with Black and White 2's gameplay and Warcraft III's moddability. It's what Spore should have been, only with 1/10,000 of the budget and 10,000x the visionary design.

It's community is the natural side effect of a game being a masterpiece hiding behind the learning curve of a brick wall - trolls can't play DF long enough to find something to ridicule.
Toady One has created a masterpiece!

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It's community is the natural side effect of a game being a masterpiece hiding behind the learning curve of a brick wall - trolls can't play DF long enough to find something to ridicule.
Toady One has created a masterpiece!
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