Why all the attempts to "nerf" the de facto source of funding of all honest political organizations? Soliciting donations is what movements do, you shouldn't be punished for that.
You are not an honest political organization, you're a group of rogue terrorist extremists. Furthermore, the recruit donations system used is unfun. It is grindy whether you have a cap on recruits or not. If you're spending any significant chunk your time in Liberal Crime Squad walking around panhandling, there's something seriously wrong.
It's very underpowered. I'll put people to doing that and about once a week I'll get that "found some money on the ground" message for $5. The homeless people in my neighborhood do better than that.
Soliciting donations doesn't give you messages. The finding money on the ground message hasn't been in the game for years... since prostitution went in probably. It only appeared when you put a negative juice person on cause trouble. However, I take your point. I'll go ahead and increase the returns from donations by about four times in the next release. Once this is in place, a new recruit crack head character in a prison jumpsuit with a completely unknown (or completely hated) LCS will make about $5 a day. A hippie with 5 persuasion, 8 heart, and 7 charisma, with a 100% popular LCS will make $26 a day on average. Use a juiced up Liberal with 10 persuasion, 15 heart, 15 charisma, and an expensive suit, and they'll haul in $173 a day, assuming you can avoid rampages and bad press. That'll have to be good enough -- soliciting donations is a very safe activity.
So if the issue is that the ask for donations option is underpowered, thereby preventing you from playing out a certain strategy you want to use, I can deal with that. But if the issue is just that I removed an extremely lucrative and zero risk but playtime-intensive fundraising method, that is entirely the point. No risk options should be weaker than risky options, this is always the case.
If you want some other highly lucrative option, in the current release you might experiment with stealing cars (which can be scrapped at the dealership for $400-800 each) or rob buildings. In the next version, spawns in apartments will be reduced and your thieves will be able to sneak past Conservatives even after the alarm is raised, which will combine to make robbing the rich apartments more viable. These downtown apartments can give you fine jewelery, which is a new $500 each loot type I added to the game in this release. Then (and this is true currently) you can graduate to robbing the CEO house, where cracking the safe can now give you thousands of dollars in raw cash and multiple units of the aforementioned fine jewelery, not to mention one or more of several different possible publishables that can be sold for $250-1000 each at the pawn shop if you don't want to use them to pursue the Liberal Agenda. In the current release you can do this repeatedly once you locate the safe in the CEO's house -- next release, guard dogs will be much more dangerous to thieves.
I found *most* of the typical fundraising methods to be almost worthless, but maybe I'm just stupid.
Yes, and that's because this is supposed to be Liberal Crime Squad, not Liberal Fundraising Club. There's no lack of money in the game, but a good flow of it requires illegal methods. That is entirely by design.
I think if the Police Gang Units catch a wounded Liberal, they should beat the Liberal before arresting them, with the damage pushing our brave Liberal to the brink of death. It's totally something the Conservative Menace would do, and it'd give Gang Units a bit more function.
Yeah, they really should. Right now, that type of thing is only done in chase sequences, and it follows this hierarchy:
Cop: Push you to the ground and handcuff you.
Gang Unit Cop: Throw you to the ground and taze you repeatedly. (10% injury)
Death Squad: Throw you to the ground and shoot you in the head. (you die)
Anyone Else: Throw you to the ground and beat you senseless. (60% injury)
This is too generous. Cop should do that soft stuff only with heavy police regulation (L or L+), otherwise they should use the tazer. Gang Unit cops should beat you senseless. And as you suggest, this all should happen when you get caught from severe wounds outside of chases too. Right now, Gang Unit cops don't even arrest you, they just keep shooting -- but it would be more striking if they did, but only after kicking the crap out of you.