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Author Topic: The next version's changes/feature list. Spoilers: it's huge  (Read 26144 times)

The Eviscerator of Gods

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #15 on: December 13, 2009, 09:36:30 am »

Oh my.

I think one of my eyeballs just exploded.
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cooz

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #16 on: December 13, 2009, 01:39:20 pm »

I think I'm gonna print this and read it before going to sleep to have awesome dreams :D
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Danarca

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #17 on: December 13, 2009, 01:50:22 pm »

I think I'm gonna print this and read it before going to sleep to have awesome dreams :D
I'm gonna print it and have it in my bed.
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cooz

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #18 on: December 13, 2009, 01:52:53 pm »

I'm gonna print it and have it in my bed.

Under the pillow?
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Itnetlolor

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #19 on: December 13, 2009, 02:08:35 pm »

OOH, I CAN'T WAIT!!!  =^_^=

I can imagine some of the craziness that'll happen in this new version to occupy us for until the next update. Megaprojects will be more fun, and guaranteed interesting stuff regardless of location? Sweet.

Considering the accumulation factor, anyone got plans to add a vomitorium to their courtyards? Megaproject idea, building mounds from grime. How tall can you make yours?

SirPenguin

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #20 on: December 13, 2009, 02:22:56 pm »

I'm gonna print it and have it in my bed.

Under the pillow?

Careful. The DF Fairy is apt to be a disgusting abomination with 3 eyes and a tongue that poisons
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Balathustrius

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #21 on: December 13, 2009, 02:31:30 pm »

This is a neat list, thank you SirPenguin for compiling it!

Quote from: Underground Features
The standard amount of layers (around 15) has been scrapped and increased dramatically, upwards of 50-100 layers.

Layers = z-levels, right?  That's... pretty deep.

I wonder how many of those are caves.
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Omegastick

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #22 on: December 13, 2009, 02:32:25 pm »

This will be so cool, the HFS is going to be awesome!
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Itnetlolor

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #23 on: December 13, 2009, 02:36:02 pm »

This is a neat list, thank you SirPenguin for compiling it!

Quote from: Underground Features
The standard amount of layers (around 15) has been scrapped and increased dramatically, upwards of 50-100 layers.

Layers = z-levels, right?  That's... pretty deep.

I wonder how many of those are caves.

I hope compiling maps for DFMA is going to be easier on the system regarding that, otherwise... sheesh, I hope you have space and time to spare when uploading your maps.

tyrspawn

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #24 on: December 13, 2009, 02:39:02 pm »

"# Creatures can now be part of a caste, and this may govern many things, such as their profession, appearance, etc."

This needs clarification, is it as awesome as I think?

What are some examples?
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tyrspawn

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #25 on: December 13, 2009, 02:56:56 pm »

mining for limonite.... mroe mica... god damn it... mining... mining... oh look.. whats this OH SHI-
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SirPenguin

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #26 on: December 13, 2009, 03:03:46 pm »

"# Creatures can now be part of a caste, and this may govern many things, such as their profession, appearance, etc."

This needs clarification, is it as awesome as I think?

What are some examples?

Toady is oddly vague on it, or it's that I just don't understand it as much. Basically every creature has at least two castes: male and female. For basically 99% of all creatures this makes no difference (save for the obvious). However, for antpeople, Toady decide to go all out with castes, such as soldiers, queens, etc., who can use different symbols and various other nonsense.

I believe it'll be expanded on more in the future
This is a neat list, thank you SirPenguin for compiling it!

Quote from: Underground Features
The standard amount of layers (around 15) has been scrapped and increased dramatically, upwards of 50-100 layers.

Layers = z-levels, right?  That's... pretty deep.

I wonder how many of those are caves.


Yep. I know at least one of the podcasts has some clarifications on that point. From what I remember, the underground is split into 3 (?) different types of layers. For instance, the bottom layer will now almost always contain magma. That sort of thing. He wanted a lot of breathing room.
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Footkerchief

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #27 on: December 13, 2009, 03:26:39 pm »

"# Creatures can now be part of a caste, and this may govern many things, such as their profession, appearance, etc."

This needs clarification, is it as awesome as I think?

What are some examples?

Toady is oddly vague on it, or it's that I just don't understand it as much. Basically every creature has at least two castes: male and female. For basically 99% of all creatures this makes no difference (save for the obvious). However, for antpeople, Toady decide to go all out with castes, such as soldiers, queens, etc., who can use different symbols and various other nonsense.

It's actually straightforward, although concrete info has been a little scattered.  Basically, castes are subtypes of a given creature.  It's very simple and very powerful.  They can have different bodies, different behaviors, be eligible for different entity positions (king, guard, etc.), have different graphical tiles, be immune to different poisons, whatever.  There are some restrictions on what can vary, though:

The number of tokens that are creature rather than caste specific is very small.  Creatures handle the overall name, biome, whether the creature is considered fanciful/doesn't exist (for art), vermin information (so, no, Fault, sorry!... too much depends on that right now), whether groups hang together closely, whether it is mundane (from real Earth for age name purposes), population information including good/evil/savage, if it is equipment, sphere information (not sure how long that'll last, but there were annoyances), and that looks like it (they also have some general categories that have caste overrides, like child names and speeches for adv mode).  Everything else, including body information, is held in the castes.

Also, I doubt there's any requirement to have at least two castes.  Most creatures will have male and female castes, but I think the genderless creatures in the current version, e.g. bronze colossuses, will become single-caste creatures.
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Armok

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #28 on: December 13, 2009, 05:21:15 pm »

I'm gonna print it and have it in my bed.

Under the pillow?

Careful. The DF Fairy is apt to be a disgusting abomination with 3 eyes and a tongue that poisons
I found this hilarius! :D
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Wirevix

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #29 on: December 13, 2009, 05:30:08 pm »

Considering the accumulation factor, anyone got plans to add a vomitorium to their courtyards? Megaproject idea, building mounds from grime.

Just posting somewhat off-topic for the sake of watching episodes of QI making anyone combat general ignorance -

A "vomitorium" is not a place where someone goes to puke.  It is an exit to a large building like a stadium, coliseum, or theater.  http://en.wikipedia.org/wiki/Vomitorium

In the interest of something more on-topic...  That caste system is going to be far more amazing than I thought when I initially noticed it in the notes.  I just figured it would be a sort of cosmetic/label thing more than anything else, this is farrrr more interesting...
« Last Edit: December 13, 2009, 05:38:45 pm by Wirevix »
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