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Author Topic: The next version's changes/feature list. Spoilers: it's huge  (Read 26145 times)

Owlbread

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #30 on: December 13, 2009, 05:42:33 pm »

I think I'm gonna print this and read it before going to sleep to have awesome dreams :D
I'm gonna print it and have it in my bed.

I may have to second this.
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Itnetlolor

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #31 on: December 13, 2009, 05:55:55 pm »

The arena feature sounds rather promising.

Hectonkhyres

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #32 on: December 13, 2009, 05:56:46 pm »

Oh my.

I think one of my eyeballs just exploded.
Something exploded for me... but it wasn't an eyeball.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Particleman

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #33 on: December 13, 2009, 05:57:34 pm »

I'm gonna print it and have it in my bed.

Under the pillow?

Careful. The DF Fairy is apt to be a disgusting abomination with 3 eyes and a tongue that poisons

And evidently you'll be able to run into it in the next version.
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cooz

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #34 on: December 13, 2009, 07:00:10 pm »

I remember Toady was trying to be super clear that skill "rusting" process is very, very slow... maybe some bold font or years in bracket could fit in that bullet point?

Oh, and what do you thing about mentioning Carps getting nerfed and Elephants' Boatmurdered Golden Age may be coming back? :)
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smjjames

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #35 on: December 13, 2009, 07:39:51 pm »

Yea, skill rusting over a year wouldn't neccesarily make a dent, but a skill not bieng used for decades would definetly 'rust'. Sort of like finding a hero who was a multilegendary in his youth, but many decades later, he is now aged and wouldn't be quite as good as he used to be.
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Draco18s

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #36 on: December 13, 2009, 08:13:23 pm »

Yea, skill rusting over a year wouldn't neccesarily make a dent, but a skill not bieng used for decades would definetly 'rust'. Sort of like finding a hero who was a multilegendary in his youth, but many decades later, he is now aged and wouldn't be quite as good as he used to be.

Obviously he forgot to take his anti-aging drugs before he turned 34!
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Eduren

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #37 on: December 13, 2009, 08:25:42 pm »

-> The d# series
    * You can now zoom your view with the scrollwheel
    * A huge multitude of framerate increases
    * The window can now be dynamically resized on the fly
    * A system to create keypress macros
    * The grid size is autogenerated on startup; such init.txt settings are ignored
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I don't know.  Duke wants me to stop playing mafia.
That's the sign of an abusive boyfriend, Toony... you don't have to listen to him.

Osmosis Jones

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #38 on: December 13, 2009, 08:34:45 pm »

"# Creatures can now be part of a caste, and this may govern many things, such as their profession, appearance, etc."

This needs clarification, is it as awesome as I think?

What are some examples?

Toady is oddly vague on it, or it's that I just don't understand it as much. Basically every creature has at least two castes: male and female. For basically 99% of all creatures this makes no difference (save for the obvious). However, for antpeople, Toady decide to go all out with castes, such as soldiers, queens, etc., who can use different symbols and various other nonsense.

It's actually straightforward, although concrete info has been a little scattered.  Basically, castes are subtypes of a given creature.  It's very simple and very powerful.  They can have different bodies, different behaviors, be eligible for different entity positions (king, guard, etc.), have different graphical tiles, be immune to different poisons, whatever.  There are some restrictions on what can vary, though:

The number of tokens that are creature rather than caste specific is very small.  Creatures handle the overall name, biome, whether the creature is considered fanciful/doesn't exist (for art), vermin information (so, no, Fault, sorry!... too much depends on that right now), whether groups hang together closely, whether it is mundane (from real Earth for age name purposes), population information including good/evil/savage, if it is equipment, sphere information (not sure how long that'll last, but there were annoyances), and that looks like it (they also have some general categories that have caste overrides, like child names and speeches for adv mode).  Everything else, including body information, is held in the castes.

Also, I doubt there's any requirement to have at least two castes.  Most creatures will have male and female castes, but I think the genderless creatures in the current version, e.g. bronze colossuses, will become single-caste creatures.

I should also probably mention here, Toady stated that [POWER] tags are caste specific, so you can have a civ that can be ruled by one caste, but not by others.
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Foa

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #39 on: December 13, 2009, 10:34:24 pm »

I remember Toady was trying to be super clear that skill "rusting" process is very, very slow... maybe some bold font or years in bracket could fit in that bullet point?

Oh, and what do you thing about mentioning Carps getting nerfed and Elephants' Boatmurdered Golden Age may be coming back? :)
The golden age of elephants are coming back, and since they weigh heavier than cars, YOU WILL BE SO AFRAID OF THEM.
But due to logic implementation, it'd be worth the hassle, SO MUCH BONES, LEATHER, AND EDIBLES! :D
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Roxorius

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #40 on: December 13, 2009, 10:39:41 pm »

The golden age is. Not are.

Yes, grammar nazi, but it's a pretty fundamental mistake.
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Foa

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #41 on: December 13, 2009, 10:59:10 pm »

The golden age is. Not are.

Yes, grammar nazi, but it's a pretty fundamental mistake.
Hmm, so that would annoy you if itn't made wrong word, bad grammar sound ungood.

Now that I'm done hassling the nerd, I'd say, I hope that mofo found level three hfs in the place of level one hfs, and level two hfs, and no lava, even though it's guaranteed in level three hfs.
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h3lblad3

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #42 on: December 13, 2009, 11:17:20 pm »

I just want to breed dogs in my fortress...

Simple little dogs...

And breed them to be larger...
So much larger...
All but the biggest of every litter to be made into bolts...

And the biggest... will go on and on and on...
Until they are the size of dragons... or larger.
At which point I will place them as watchdogs at the front of my fortress.
Now I just need to be able to breed mutations such as multiple heads!

Gobby McGob: Why is lord Caravel, our demon overlord, crying like a sissy?!
Gobs Goblinface (crying): Because he's realized what he's committed our invasion to fighting!
Gobby McGob (looks at the dragon-sized watchdogs and cries): Horrors!  Demons from the Pack!
*ARF ARF*  (Trees and mountains shake)
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

smjjames

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #43 on: December 13, 2009, 11:32:30 pm »

I just want to breed dogs in my fortress...

Simple little dogs...

And breed them to be larger...
So much larger...
All but the biggest of every litter to be made into bolts...

And the biggest... will go on and on and on...
Until they are the size of dragons... or larger.
At which point I will place them as watchdogs at the front of my fortress.
Now I just need to be able to breed mutations such as multiple heads!

Gobby McGob: Why is lord Caravel, our demon overlord, crying like a sissy?!
Gobs Goblinface (crying): Because he's realized what he's committed our invasion to fighting!
Gobby McGob (looks at the dragon-sized watchdogs and cries): Horrors!  Demons from the Pack!
*ARF ARF*  (Trees and mountains shake)

I don't know if its going to work that way, but one can dream.
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Itnetlolor

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Re: The next version's changes/feature list. Spoilers: it's huge
« Reply #44 on: December 14, 2009, 01:14:06 am »

I just want to breed dogs in my fortress...

Simple little dogs...

And breed them to be larger...
So much larger...
All but the biggest of every litter to be made into bolts...

And the biggest... will go on and on and on...
Until they are the size of dragons... or larger.
At which point I will place them as watchdogs at the front of my fortress.
Now I just need to be able to breed mutations such as multiple heads!

Gobby McGob: Why is lord Caravel, our demon overlord, crying like a sissy?!
Gobs Goblinface (crying): Because he's realized what he's committed our invasion to fighting!
Gobby McGob (looks at the dragon-sized watchdogs and cries): Horrors!  Demons from the Pack!
*ARF ARF*  (Trees and mountains shake)

I don't know if its going to work that way, but one can dream.
Remind the Dwarf children not to play baseball in the sandlot. Not only because it's where the glass comes from, but also, they could accidentally send a rock to one of those watchdogs, and waste all sorts of resources to try and recover it.

Reason, it was signed by 'The Sultan of Swag', 'The Colosus of Stout', 'The Beard', 'The Great Baboonaza', We're talking about Urist Beardruby. The swing of his mighty hammer slung heads over 100 tiles. He succeeded in 714 decaps with his mighty hammer over the course of his 22 year adventuring/champion campaign. And to think, that very rock they were playing with, was etched by him with one of his very hammers.

Now that you think of it, those kids are definitely dwarfy. Especially the one that would decide to take the rock and out-run one of those colossal pooches throughout the entire fortress.
« Last Edit: December 14, 2009, 01:16:08 am by Itnetlolor »
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