Dwarf Fortress > DF Suggestions

Suggestion/Bloat: Goblin Blackmail [siege difficulty]

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Samyotix:
Suggestion:
Goblins blackmail the Fortress instead of starting an outright siege.
The player's reaction should then influence the difficulty of the siege to some extent.How it could work:
1) Goblin/Kobold Messenger shows up (not sure - another 'meeting'?). 2) Threat: "Hand over the following goods or we'll attack", followed by UI similar to trade window.
(Goblins should demand important items and expensive finished goods, maybe drink  and foods - whatever the player doesn't have enough of.)3) Player choices:
a) Accept blackmail,
b) Counteroffer
c) Refuse,
d) "come get some"3a) Hand over the goods
Causes unhappy thoughts for haulers, nobles and military dwarves.
30% chance that Goblins attack anyway (at reduced strength) (who'd trust a goblin?).3b) Select some goods to hand over.
Reduces siege difficulty somewhat. Unhappy thoughts for dwarves.
(You're paying Goblin thieves to steal equipment off the Goblin Invasion. Hand over stuff and you'll get annoyed dwarves, but Goblin invaders may show in reduced numbers, with some of them unarmed or without ammo. Note that Goblins are bastards who'll gladly steal from their comrades as long as they are getting paid _large_ amounts of bright shiny stuff to do so.)3c) Refuse the blackmail.
Standard siege.3d) Come Get Some - kill the messenger
(increases siege difficulty)e3) ? "Come Get Some with extra hot sauce" [requires catapult]
Kill the messenger and fire his body into the Goblin camp (off the map) as a message.
Increases siege difficulty (adds extra goblins?).
Happy thoughts? Maybe for the dwarves, probably also for some of the more bloodthirsty fortress operators on the forum  :)

Align:
Why would goblins want dwarven goods? They hate dwarves. Demanding a tribute in the form of all the children seems more plausible - causing many bad thoughts if you agree (but at least most of the dwarves will survive).

Crafty Barnardo:
That sounds more like extortion than blackmail.  Good idea though.

Samyotix:
@Align - I love that idea of having the goblins demand fresh dwarven babies  :) Though the player would also face a difficult choice if the goblins were to demand, say, your entire foodstock / all weapons / all metal armor / all of your gems / a specific type of animal (including pets of that type) ... or something *g*. (Though I wouldn't want to live in a Goblin fortress when the leader brings home and unleashes 20 dwarf-loving cats ...)

Nukeitall:
It depends on what Toady wants for Goblins "as a whole". Are we talking dumb dumb goblins or this new brand of hyper-intelligent-demon-worship goblins that seem to be the game standard so far?We're not sure frankly. Perhaps Toady could enlighten us to what the true "end goal" for Goblins are. Are they going to be going back to their roots as MASS INVASION sticks and rocks marauders...or...

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