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Author Topic: Allow unlinking of levers  (Read 3017 times)

Nate879

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Allow unlinking of levers
« on: January 21, 2008, 05:40:00 pm »

It should be possible to unlink levers from buildings.  You should also be able to see a list of the things they're currently linked to.
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Zemat

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Re: Allow unlinking of levers
« Reply #1 on: January 21, 2008, 08:12:00 pm »

You can currently unlink them by removing said building, but yeah, there should be a safer method (ie. removing floodgate mechanisms without incurring the wrath of the seas) or in the worst case there should be a way to reuse mechanisms tied to buildings that are no longer connected to a level/trigger since they currently just stack up and you can only recover them after removing said building.
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Nesoo

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Re: Allow unlinking of levers
« Reply #2 on: January 23, 2008, 07:58:00 pm »

Nevermind, haven't had my caffeine yet  :D

[ January 23, 2008: Message edited by: Nesoo ]

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Squeegy

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Re: Allow unlinking of levers
« Reply #3 on: January 23, 2008, 09:00:00 pm »

I fully support this idea, as it has caused many a casualty to me.

Unrelated: 00110010 is binary for '2'.

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Karlito

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Re: Allow unlinking of levers
« Reply #4 on: January 23, 2008, 10:22:00 pm »

quote:
Originally posted by Squeegy:
<STRONG>Unrelated: 00110010 is binary for '2'.</STRONG>

When you say "2" you really mean "50" right?

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Skanky

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Re: Allow unlinking of levers
« Reply #5 on: January 23, 2008, 10:50:00 pm »

No, he really *did* mean 2. http://en.wikipedia.org/wiki/ASCII
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Draco18s

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Re: Allow unlinking of levers
« Reply #6 on: January 24, 2008, 12:25:00 am »

quote:
Originally posted by Skanky:
<STRONG>No, he really *did* mean 2. http://en.wikipedia.org/wiki/ASCII</STRONG>

Nono, he meant '2' not 2.

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