Dwarf Fortress > DF Suggestions

Something to Research?

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Goodgame:
Seems to me that the only aspect DF is missing is some sort of research tree.  Just as a free-poll, what might be researched and still be relevant, and not ruin the city/economy building already in place?I'm guessing:   magic (I'm thinking Golems for factories especially, banishing demons, and basic combat magic and buffing), steel-making processes, weapon/armor types, ways to travel (especially to explore the rest of the world), education to generate nobles on demand (or to replace the more annoying ones).

Grek:
I like that there isn't rescearching.

Tylui:
I also like that there isn't any researching...

Tylui:
I also like that there isn't any researching...I mean, what better research than to "dabble" at something?EDIT: Sorry for double posting... I don't know what happened! O.o[ March 07, 2007: Message edited by: Tylui ]

Capntastic:
Research would be a hindrance.   I like the thought of having nobles determine your fort's abilities.  Perhaps nobles could be elected, or trained via books or something.    But having a 'tech-tree' would be sort of annoying.

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