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Cult - New Development Video (5-10-12)

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Lord Dullard:
__..--== Cult ==--..__Awakening of the Old Ones
5-10-12: New development video added! Check it out if you'd like to see an early iteration of the inventory and some resource gathering.

Project development blog and homepage: The Official Cult Development Blog
3-26-2012: I've just uploaded a couple of development preview videos to YouTube. Please check them out here and here.

===============( About Cult )===============
Cult is a multi-genre RL (roguelike) variant game that is currently in the early development stages. It is coded almost entirely in Python (although some processor-intensive parts of the code are replaced by C/C++ extension modules in order to increase speed) and utilizes the excellent libtcod library for roguelikes.

While many of the individual aspects of the Cult player experience are still being planned, some of the eventual goals of the project will include:


* Customizable user-generated worlds replete with their own rich, unique procedurally generated histories
* Procedurally generated races, creatures, spirits, and gods
* Procedurally generated and identifiably unique languages
* Procedurally generated religions
* The ability to join or found nations and religions
* The ability to recruit and maintain both a traditional ‘party’ for small-scale exploration/battle and a larger army for wide-scale conflict (with situational restrictions on the uses of both)
* Unique dungeons, dungeon guardians, and artifacts to explore and pillage
* Construction of both small-scale and large-scale settlements according to play-style
* Strong focus on main character customization and development
* Free-form, highly open-ended gameplay
* Because the combination of these goals makes for an inarguably epic scope of gameplay, Cult is intended to be a long term project which will hope to one day combine all of the above aspects of play into a single gaming experience that will deliver an incredible amount of replayability and customization to the player.
In the short term (and probably far more practically), the main developmental goal is to establish a functioning (and hopefully interesting) world for the player to explore and to add features piece-by-piece which will gradually allow the main character to influence their world in new and exciting ways.

===============( Thanks )===============
Thanks to the Bay12 community for all of its excellent support and suggestions thus far.

Thanks to Toady One and Threetoe for all of their incredible work on Dwarf Fortress, for hosting the forums, and for releasing their games to the community for no charge.

====================================
This topic will remain continuously updated until such a time as I announce otherwise. Updates of significant note will be reflected on the Cult development blog.

UPDATE (10-2-2011):

There is a brand new alpha tech demo released today! For more details, SEE THIS POST.

UPDATE (2-5-2012):

Several videos have been added to the devblog since I have begun working on regional map generation and game mechanics. Check the spoiler below for links to a few of them.

Spoiler (click to show/hide)http://www.youtube.com/watch?feature=player_embedded&v=IWqThSdMhso
http://www.youtube.com/watch?feature=player_embedded&v=XO5LzikfJ84
http://www.youtube.com/watch?feature=player_embedded&v=XcQ3hJmXK0A

Vester:
It is pleasing to the eye.

About the gameplay: do you mean for this to be a political maneuver-fest? Because that would be awesome.

For example, how does one interact with other people? Other high priests? Could things potentially get violent?

Lord Dullard:
Political maneuvering should certainly be a part of the game, although the player will also have the option of throwing in the diplomatic towel and simply going to war with a civilization. The game will lend you the benefit of being a sort of religion-ization, which is probably a bit unrealistic but will (I think, anyway) offer a lot more fun and options than being one or the other.


--- Quote from: Vester on December 26, 2009, 07:02:30 am ---Could things potentially get violent?

--- End quote ---

Most definitely.

Berserker:
The menu's background noise looks like it's lagging on my computer. Is this made in Python and then compiled to an exe?

Flintus10:
Yes this idea sounds great, political maneuvering + frenzied cultists can only lead to good things.

But yeah will political maneuvering just involved diplomacy and stuff or will here be the option to say convert the masses of another nation and turn them against their own religion ect?

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